Arma 3
Respawn Loadout Generator
14 Comments
Merrin 30 May, 2022 @ 3:24am 
spartichus probably saved mission in binary mode
Cheeseburger 6 May, 2022 @ 8:34am 
FUCKING EPIC
Spartichris 21 Apr, 2022 @ 12:46pm 
Um, so I unpacked the pbo of your mission so I can load it in the editor and idk what's going on but the sqm is borked. Also I can't open the readme.md file. Using latest version.
Patty 8 Apr, 2021 @ 11:55pm 
@Steffie Added you. Will send the Text file on Discord if you have it.
Steffie  [author] 8 Apr, 2021 @ 12:50pm 
Ok, no clue here, I need to see your discription.ext to see whats wrong.
Patty 8 Apr, 2021 @ 7:34am 
@Steffie already done the Respawn part. I get an error saying "Insert Class name here" does not exist and it will just load rifleman. This time am pretty sure i followed exactly what you said.
Steffie  [author] 8 Apr, 2021 @ 5:06am 
I see, in Eden Editor go to
-> Attributes
-> Multiplayer...
-> Respawn: Respawn on Custom Position
-- check: Select respawn loadout
(make sure you have a valid respawn marker)

or via description.ext:

respawn = "BASE";
respawnDelay = 1;
respawnTemplates[] = { "MenuInventory" };

for more information see: https://community.bistudio.com/wiki/Arma_3:_Respawn
Patty 7 Apr, 2021 @ 5:00pm 
@Steffie The Problem i was having was i created my Classes and Roles copied to Description.ext and did the init.sqf Part as well. But when i start the game the only Class that would show up would be the normal vanilla rifleman. I'm gonna try doing this again and i'll let you know if i run into any problems.
Steffie  [author] 7 Apr, 2021 @ 4:22pm 
Done.
I hope this solves the problems.
Note that this mission is only used to generate the CfgRespawnInventory, not as a mission Template.
Patty 7 Apr, 2021 @ 12:26am 
@Steffie having Trouble Getting this to work. I might be asking for to much but would be nice to see a quick Video of you doing this as it might be alot easier to follow. I dont see any Header Comment.
Rossebma 3 Apr, 2021 @ 9:45am 
YOU ARE MY HEROOOOO!!!! <3 <3 <3
Steffie  [author] 15 Aug, 2020 @ 10:55am 
Edit in editor, play mission in editor. Loadouts are copied in config format to clipboard
Milano 12 Aug, 2020 @ 7:37am 
This is a dumb question but I am trying to change the loadout of the units in the campaign. Can I use your program to do this? I am just new to editing configs, and truely don't want to learn but I DO want to have the units have different weapons.

I've played your mission and cannot edit units like I can in the editor, but when I use the editor I cannot save the units that I've edited. I'm baffled. Any help would be appreciated, eeven if it's a link to what I am looking for.
Steffie  [author] 2 Apr, 2020 @ 2:02pm 
Here is my reupload, I actually just wanted to fix a bug but somehow i managed to delete the release.
- fixed bugfix for broken role name