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And if so, how soon will it happen?
they dont fire.
i'd load it, MANUUALLY and they just dont fire.
nothing i do makes them fire. even when i hit "shoot once" when i press K to look at the menue. nothing happens. the shell disappears but theres no damage no shell nothing
did i do something wrong?
Just wanted to suggest offset coaxial machine gun blocks that can be placed on the main gun and is offset so that it is wedged right next to the gun on the same block. Like how you see on modern main battle tanks such as the M1A2 Abrams MBT or K2 Black Panther MBT. The coaxial is placed on the gun mantlet.
If you can do this then you could also make 7.62mm and 12.7mm variants. As for ammunition, you could make the inventory size much higher due to the inability to connect storage like cargo containers. But you can also balance it so it's not too much, for the 7.62mm gun, you can give it a maximum of 12,000 rounds while the 12.7mm can have a maximum of 3000 rounds.
This would be really neat and can help tank builders add coaxials to their tanks without needing two or three whole blocks to add it. It is a pretty difficult in-game restriction that I haven't figured out a workaround for yet.
For auto-laoding I usually just use a conveyor sorter to shove rounds into the gun... You can use pistons and connectors or flat hinges for piping to the conveyor sorter on the gun, or any other method of flexible connection... Best of luck!
Don`t work - gun not shooting at all, other parts of script are working (turret rotating).
the KwK 40 Medium 75mm Cannon seems to be set not to use Conveyors, is this right?
Is there a way to change this? (been lookin)
Is there a specific block thats needed?
Am I ment to just have to get out and Hand load the Cannon every few shots since cant pipe ammo into it?
described as having 1 Port but Cant be used as a conveyor port
The short answer is "very carefully"... This example may help you see how it works
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2170517385
It basically boils down to gun angle and the speed of the round you fire (200m, 300m, 400m)... higher angle + faster round = longer range... Not exactly sure what the max range is, but you can hit things out to about 15-20km with the right math (a projectile motion calculator helps too)...
https://amesweb.info/Physics/Projectile-Motion-Calculator.aspx
Hopefully this helps a bit, best of luck (sorry for the long post).
14:02:22.0484 [FATAL] Keen: Definition of "MyObjectBuilder_AmmoMagazine/Short155Magazine" is missing.
It'd be nice if you could fix this.
Turret 140mm AI
AS-8 Plasma Repeater
I have to say that I've struggled with this issue for a while even before the WeaponCore update but it only affected the 125mm Smoothbore Gun and not any of the other weapons included in the CWP. I fixed this by turning the Override option on originally and it was never a problem later on.
I'm just wondering if there's a fix for this as my tanks all use your weapons from your CWP and it'd be a shame if they were broken.
Error from lof file.
I am hoping for some sort of resolution for this, a mod patch or something i can do on my end, or even at least know what is causing this issue.