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But in this case since it's 0, meaning the light is completely transparent, and opaque light doesn't make sense, I'm pretty sure the alpha channel doesn't do anything to lights.
Do you know what the last digit (0) does in the color?
Navigate to your MOD directory and find the folder 2047086659. Mine is here:
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2047086659\Patches
Then go to the patches folder and open the patches.xml file. Change the code for color here "(205,223,29,0)" to whatever you want. First patch is the drug and the second patch is the plant.
For White: (255,255,255,0) and for a nice green use (102,255,201,0). If you want to pick your own use RBG color picker online somewhere and change t he first three numbers.
Any chance the plants could glow green?
XML error: Duplicate XML node name comps in this XML block: <ThingDef ParentName="DrugBase"><defName>Ambrosia</defName><label>ambrosia</label><description>A soft, rare fruit. Ambrosia tastes wonderful and produces a subtle mood-increasing chemical high. However, if eaten too often, it can generate a mild addiction.</description><descriptionHyperlinks><HediffDef>AmbrosiaHigh</HediffDef>
I couldnt post all of the error bc its too long
Could be an incompability with one of the other many mods I'm using but I couldn't tell you which one, especially since I don't have a mod that alters ambrosia on purpose. The only similar mod I'm using would be the glowing healroot mod but the error rather seems to be connected to medicine and ambrosia.
Here is the error log (no idea if this helpful but it's better than nothing - it's also too long to post everything but the relevant information seems to be in the first line):
XML error: Duplicate XML node name comps in this XML block: <ThingDef ParentName="DrugBase"><defName>Ambrosia</defName><label>ambrosia</label><description>A soft, rare fruit. Ambrosia tastes wonderful and produces a subtle mood-increasing chemical high. However, if eaten too often, it can generate a mild addiction.</description>
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