Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Divide et Impera - Auto-Resolve Cheat Submod
43 Comments
Ihaveaproblem 5 Jun @ 7:09am 
Is there a version where it just makes autoresolve work as it does in vanilla?
Jaccez 3 May @ 2:05pm 
Followed your given instructions to the letter. Doesn't work with a new game or a saved game.
ABoldOne  [author] 29 Mar @ 4:12am 
@Waxlar I'm afraid it's too late to ask that question :D
Waxlar 28 Mar @ 2:58am 
lol why play this game guys? :DDDDD omg
ABoldOne  [author] 16 Mar @ 3:16am 
I got some time acutally and did some updating. :) I did not test this tho but it should work now without problems again.
Ftmch 11 Mar @ 12:14am 
@ABoldOne: Understood! no problems! :)
ABoldOne  [author] 10 Mar @ 1:55pm 
Good to know it still seems to work. I'm kinda much into work and personal life right now so probably there won't be updates anymore to this in the near future.
@Ftmch as far as I remember there isn't the way the calculation works is the same for land and sea battles.
baz7984 28 Jan @ 1:44pm 
Hello, thank you for this. Just confirming that it works for me in main campaign for DEI. NICE and got me out of a very tricky spot! I placed this sub-mod above the core DEI mods in the load order.
Ftmch 22 Jan @ 3:28am 
@ABoldOne Not sure if you keep track of this mod these days, but would there be a way to make a version that just affects naval battles?
VI SLY IV 12 Jan @ 4:09pm 
doesnt work waste of time trying to install and use. no one updates it so it doesnt work......
Vizemo 30 Nov, 2024 @ 11:20am 
Good mood, as I hate the early part of the roman campaign, but it bugs out when I try to attack anything land or sea. I get stuck on an infinite loading screen, and then the game crashes.
Hope it gets fixed, if not be wary. It works like intended, but if you want to actually fight stuff, make sure to disable the mod.
Mark 9 Jul, 2024 @ 1:04pm 
I've tested this in the latest beta version of DEI, loaded before as instructed. It makes all player auto-resolves successful, regardless of the relative size of the armies. Is that as intended?
CreamTheCheeks 3 Mar, 2024 @ 5:47am 
Is there any way you could release a mod that just removes auto resolve cheats?
Dark Redslayer 24 Feb, 2024 @ 7:44am 
Does work, but seems you need to end turn at least once if you add it mid game.
Yamato2012 17 Feb, 2024 @ 3:15am 
doesn't work
Danja 25 Dec, 2023 @ 3:50am 
It doesn't work for me. Above DEI in load order, still no good.
Irish 13 Nov, 2023 @ 6:58pm 
Still works. Place it on top of load order guys
Tristanhrvt 24 Sep, 2023 @ 5:56am 
Pls update
KingBeard 1 Sep, 2023 @ 7:26pm 
not working, disabled all mods and only used the DEI mods and this and still not working
apexlou 14 Oct, 2022 @ 3:55am 
Hey, I do have the mod before DEI, but everytime I auto resolve I lose when outnumbered. (I loaded this mod on a existing save) it isn't working for me currently. Am i suppose to start a new save when using this mod? :steamsad:
ABoldOne  [author] 26 Jun, 2022 @ 12:38am 
@fcukwitt Sorry for the late answer for some reason your message didn’t show up: as far as I know it should only work for players bc the script searches for the player faction and boosts autoresolve for it.
@Furry Hunter I have nothing in the work atm but I’ll look into medieval 1100 maybe I can do something :)
ScoobyJew 23 Jun, 2022 @ 4:44pm 
can you do the medieval 1100 AD mod next its really annoying when small nations pump out huge armies i cant easily destroy
fcukwitt 14 Dec, 2021 @ 12:35pm 
i was watching the terminator on youtube he said this mod was good for the ai making huge empires that test you later in the game? from what im seeing on here though it is just a cheat for the player to win battles. is there any truth to what he was saying aswell?
ABoldOne  [author] 12 May, 2021 @ 4:39am 
@Dante there are no specific game files that were edited. It's an external script.
Dante 8 Apr, 2021 @ 1:03pm 
I read what you told about this now. I mean, I just want to play campaign with a little bit stronger auto resolve. Can you at least which files you edit so I can try myself?
Dante 8 Apr, 2021 @ 12:53pm 
Is it possible to have a mod with lesser bonus?
ABoldOne  [author] 19 Mar, 2021 @ 2:48pm 
@Buran glad u like it :)
@LOLO574 it should work fine now
@MegaWizard99 i'm not sure about this but it probably won't go away unless you start a new campaign. To my understanding it should only work with the mod enabled.
LemurKing 17 Feb, 2021 @ 8:49pm 
Although I can't be sure, it doesn't seem like the effects have gone away after disabling during my campaign..
LOLO574 20 Nov, 2020 @ 11:12am 
the mod is not working.
Already Replaced 8 Nov, 2020 @ 10:08am 
It's funny, I actually need to run this mod.

I've played DEI with my current setup and everytime, the odds were like 70% against me. I literally would win my battles with like 20 to 30% losses and absolutely destroy the enemy army.

The auto resolve seems to be retarded in DEI. It gets exhausting to fight every single battle so thank you for this. I will use this with restraint.
im not in japan 27 Sep, 2020 @ 1:34pm 
Was having trouble getting this mod working but I figured it out. I was loading a save that I made in the pre-battle screen which was preventing the script from working. What I had to do was retreat out of the battle, make a new save, and then reload that save. When the enemy attacked me over the end turn the auto-resolve script worked perfectly.

Great mod! Saved me from a game endingly bad decision lol :steamfacepalm:
ABoldOne  [author] 6 Jul, 2020 @ 12:54pm 
@FMD thanks for your comment. well it is quite difficult to make your suggestion happen. The scripts multiplier system is quite weird tbh so i can't set a specific multiplier level like 2x or 1.5x. I don't have any plans to change the current state because of the limited understanding i have with scripting. the mods intention was cheating in the first place so i'll leave it there. hope you can get along with it. :)
FMD 4 Jul, 2020 @ 7:35pm 
Hey, thank you for the mod it works great, did you have any plans to make the same version but with only a little bonus? Maybe instead of something what appears to be 4x the chance to win, maybe only 2x or 1.5x? I only ask because I wasnt looking to cheat the whole way through, but in my campaign im rolling around with a full 20 stack of nearly the best late game roman units, tons of buffs and crazy general stats, and numidian levee trash with 5 less troops having a higher chance to win just makes no logical sense. If you could edit something for an in between or only slightly advantaged version I would seriously appreciate it. Thanks again!
ABoldOne  [author] 17 May, 2020 @ 12:59am 
Did you load it before Divide et Impera? Try to load it as first mod.
dari4321 16 May, 2020 @ 9:21pm 
hi aboldone, I loaded my save. However it doesn't work.
ABoldOne  [author] 2 May, 2020 @ 11:05pm 
Yes it is. :)
Eisenfresser 2 May, 2020 @ 2:34pm 
Is it possible to use this for rp reasons to fast conquer something and then deactivate the mod later in the campaign?
ABoldOne  [author] 29 Apr, 2020 @ 12:53pm 
what do u mean with max tax? you can use cheat engine for max growth.
Drkilljoy91 29 Apr, 2020 @ 8:53am 
@aboldone can you make a max tax max growth mod for DEI please?
ABoldOne  [author] 22 Apr, 2020 @ 1:19am 
It's always on. It's a script that gets loaded everytime you start a game or load an existing one. It can't be deactivated via hotkey.
Stay on target, Porkins! 21 Apr, 2020 @ 6:03pm 
Is this always on? Can it be deactivated and re-activated with a hotkey for instance? I find myself only in certain situations, e.g. historical battles, actually needing the cheat. Damn you CA for removing the commands in the first place :(
ABoldOne  [author] 17 Apr, 2020 @ 2:39pm 
it depends on the army size of the enemy. i was able to beat an enemy fullstack with 4 units. You probably are fine if you have around 5 units to kill an enemy stack and around 10 to kill 2 stacks and so on.
Drkilljoy91 17 Apr, 2020 @ 1:09pm 
how dose this mode work do i need a fullstack or something? a bit more info would be nice