Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanks to you
Because I use it as a backup in case of any loss.
There is no option to make another similar Mod, I make my Mods so I can play Stellaris and I share them in case anyone is interested, but you can take what you need and make your own...
Meanwhile i am loading for the 20th time the same save to find a better leaner more efficient aproach so that Grand Admiral doesnt kick me in the balls again ^^.
Any chance you would make a downgraded version just having a replacement for the center?
Yes, I have been told that this Mod causes anxiety and anxiety about the effects, but I like to feel that it is more or less like reality, we know that the stars are there but we don't really know what they are... on the other hand part everything that causes changes in definition cause the game to not be compatible with achievemant.
there is an update of this Mod in a couple of hours more
I'll see you in the stellaris update coming soon... meanwhile there's a trick; place a spy to the hostile empire and you can press in the view of the galaxy the icon of one of the Starbases close to the hostile empire that does not let you see its paths and all its paths will magically appear...
Thanks for the fast reply!
Does it bother you that hostile empires hide their paths and don't show up on the map?
small????, hasn't changed at all in size... send a photo of what you see
It is possible! I am trying to make a menu for this and with new versions of black holes in the center, but due to lack of time this idea is delayed
Hmm, do they look scarred?... try again
I will leave this test option to see if it is a good idea, it is possible that some players experience anxiety and frustration, however it may help memory and add a different dynamic to the game since there are interesting side effects
Take advantage of updating the shadows but the real problem is that you have to move the BlackHole Mod above other Mods that possibly have their shadows out of date, you can do the test by placing the Mod at the beginning in the list
Turning off Blackhole fixes it. I don't see anything in Irony Mod Manager that would cause the conflict directly, which is why I suspect it's something to do with the shader.
curious ,, this does not happen to me ... maybe with the portal if it causes conflict ,, it is one or the other, but watercraft is a mystery ,, I will review the code on the weekend
It also conflicts with the updated Jump Gates: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2470880590
It removes the "structure" around the outside, and only the swirly portal shows up.
Hopefully that helps narrow down what you are overwriting.
can you send me a screenshot of the problem?
Can you send me a photo? .. I think that's a scare that I saw once a long time ago and it shouldn't be working yet but I want to be sure what you mean
at the beginning it had more effects, right up to the edge of the galaxy, but we had to reduce them to a minimum so that you can play with most of the hardware since it requires a lot of power. Restart and try the new size (smaller looks really bad)
..... yes, I had already talked about this ... how much do I decrease it? ,, 10% or 20% .... although it must be considered that when the entire galaxy is cleared it looks a little small