RimWorld

RimWorld

MechBattleWarriorTech
59 kommentarer
Toxicwire† 8 nov, 2023 @ 18:22 
that Warhammer got that dawg in it.
Kenshi Wolf 7 okt, 2023 @ 10:10 
hope to see this continue as a Battletech fan
Damion Wolf 9 aug, 2023 @ 5:56 
You absolute mad man.
XxHyde840xX 10 maj, 2023 @ 3:25 
Delta7777777 if you do a Xardion mod extension or retex and DON'T upload it I will be very sad. Xardion was one of my bread-and-butter games growing up on SNES.
Delta7777777 11 jan, 2023 @ 7:16 
This is such a cool concept. I wanted to make a Xardion mod extension/retexture for this as soon as I saw it.
If I ever do, I'm not going to upload it, but thank you for the mod, and the inspiration.
You've made so many wonderful mods, velcroboy333. Thank you again.
IcyCheeseCake 11 dec, 2022 @ 4:57 
Can I make a retexture for this mod? Once it get updated.
velcroboy333  [skapare] 19 maj, 2022 @ 12:43 
For now, this is at the bottom of my priorities. I may revisit it again in the future when all my other mods are finished. And maybe if /when the next vehicle framework comes out, I'll reconsider. I think a mod like this would take the attention of someone with more time and resources to do it proper.
RogueCmdr 19 maj, 2022 @ 8:14 
is this dead?
Tham 17 okt, 2021 @ 12:03 
Instead of mechs being manned, It may be easier to make Mortar pit like structures that need to be manned by a pawn to use the mech. As for caravans make a dropship with 4 mech hangars included and use the ammunition selection type to choose what mech is deployed from the hanagar and only (use up ) the shell when the mech dies and teleport the pawn that in sue of the mortar to the field and play an ejection animation. This implimentation may be easier overall as the mech is a seperate entity from the pawn.
I blame Earthshaker 19 aug, 2021 @ 20:30 
Can this be updated/changed for Smash Phil's Vehicle Framework? Not that I'm hating on Yayo's mod, but seems like Smash Phil's mod will have significantly more functionality...
Ronin1051 6 feb, 2021 @ 3:32 
Nevermind! It was under the Security Tab! You should better instructions in with the mod!
Ronin1051 6 feb, 2021 @ 0:01 
@velcroboy33 How is this mod supposed to work? I may have researched in the wrong order? I researched BattleMechs before researching the Machining Table and the option to craft the Bushwacker/Warhammer is not there!
Dr. Quackers M.D. 24 jan, 2021 @ 4:47 
this mod that is 1.2 requires a mod that ia still 1.1
Xx_Ang3l0fD3@th_xX 7 dec, 2020 @ 9:21 
how does this work. all i can do is use the weapon on my pawn and the pawn sticks out of the mech
Fast2pizza 11 okt, 2020 @ 4:59 
Also in battletech universe the ground vehicles are armed enough to take out lights and meds, and en mass take out heavies and asault classes. Also, albit the common soldier is doomed to a mech equiped with mgs or flamers, the anti armor mechs aren't a good fit for a anti infantry role. (Sorry for mispells typing from phone) :mite:
Snowmech 12 aug, 2020 @ 0:55 
Not entirely. There was a great little story in one of the FASA data books that explained how a soldier got his cybernetic limb replacements. Basically, infantry have an advantage over a mech in that if a soldier can get onto a leg, climb up and place explosives in the knee joint, they have a chance to take out the mech. Note though, that soldier probably lost a lot of friends getting to that leg.

This is also what made Firebats so dangerous. Heck.. I used to use Locusts and infantry to score Assault mechs all the time.. That was a great campaign. For the most part, Tirimor, you are entirely correct, however, there are exceptions. Some of those exceptions are not present in Rimworld atm, not even with mods. However, some of those exceptions can be found with mods.. All in all though.. I am excited about this mod..
Tirimor 11 aug, 2020 @ 7:41 
Realistically, a raid against like even a single heavy mech would be difficult even if you were prepared. In lore single mechs have been known to wipe out entire bases if there was no other enemy mechs in the area. Even a lance of four light mechs could make short work of a fortified outpost. This is why I think building or finding abandoned mechs would be important, because with out one you would be screwed outright.
Tirimor 11 aug, 2020 @ 7:37 
The thing is mechs from the Battletech universe are not troop transports as the only person they carry is the pilot, or mechwarrior.. They are literally machines made for war. The balancing for this mod is going to be interesting because anything short of a fifty call or a twenty millimeter coming out of a mech grade machinegun won't do jack shit. Even then the machinegun is not useful alone. There is a reason why they equip helicopters and tanks with mech grade lasers or ppcs. Other then that and turrets, the only thing that can take out a battlemech is another battlemech.
Arr 19 maj, 2020 @ 4:36 
A weapon to surpass Metal Gear.
luckyrabbitxx 7 maj, 2020 @ 2:03 
請問如何用它發動攻擊?目前他只是人型外觀的車
pa85324 22 apr, 2020 @ 4:37 
fight! Rifleman!!
velcroboy333  [skapare] 13 apr, 2020 @ 18:14 
Вам нужно заручиться пешкой, затем кликнуть правой кнопкой мыши по меху. Вы должны увидеть опцию «монтировать».
___Андрей__ 13 apr, 2020 @ 17:19 
мод установил но он не работает нормально. построить меха можно но управлять нельзя(
Tislav 13 apr, 2020 @ 13:12 
The vehicles from the star wars faction mod along with what the hack seem to have a useful function where the vehicles are mechanoids that can use weapons and carry multiple people for gunners and pilots. Would be cool if it could be done with these mech anime type things. Code geass?
NECEROS 12 apr, 2020 @ 22:39 
neat
DrProfessor 11 apr, 2020 @ 18:38 
oh yea. getting real close to gundams lol
pgames-food 11 apr, 2020 @ 15:13 
cool i used to play mechwarrior 2 :) this mod will be fun
Beats-With-BothHands 11 apr, 2020 @ 10:34 
And my streak of having ideas then seeing some else do them goes on. 11/10 if i could remember how to mod for more than 2 days i would have taken a shot at this myself.
velcroboy333  [skapare] 11 apr, 2020 @ 9:07 
Updated. Thanks YAYO.

Also, I should have some new units up in the next couple days.
YAYO 11 apr, 2020 @ 7:08 
and now we don't need giddy-up battle mount. roolo helped.
and thank you for make this mod velcroboy :)
YAYO 11 apr, 2020 @ 7:05 
Also, since we have updated the samples of the motors core mod, it is a good way to check them.
YAYO 11 apr, 2020 @ 7:04 
Fixed a bug in motors core mod. This is a bug related to caravans.
need to modify the parent of thingdef in pawn.xml.
To fix the bug you need to fix it like this:
<ThingDef ParentName = "BaseMotor">
velcroboy333  [skapare] 10 apr, 2020 @ 20:08 
What mecha? These are all battlemechs.
Torkkar 10 apr, 2020 @ 19:12 
ok also there are no Mecha in Battletech they're all Mechs the difference being Mecha are often Humanoid in shape & are ALWAYS featuring a self piloting AI there were some in the Lore but they failed and were never put into production.
Azarashi (Esp) 10 apr, 2020 @ 12:14 
:O amazing
velcroboy333  [skapare] 10 apr, 2020 @ 8:10 
I just updated the description with a note from the Motors Core page concerning caravans.

Mechs w/ weapons is still WIP.
Masstastico 10 apr, 2020 @ 7:58 
Also, are the mechs able to fire yet or is that WIP?
Masstastico 10 apr, 2020 @ 7:50 
Anyone know how to take the mechs with you on a caravan trip?
velcroboy333  [skapare] 10 apr, 2020 @ 7:13 
@Torkkar I agree and once I get a few more mecha added from the various weight classes I'll adjust them.
Torkkar 10 apr, 2020 @ 6:08 
I think your models should be rescaled a bit those Light mecks look abit too big for the size scales in Rimworld however thats the perfect scale for the Heavy & Assult mechs like MadCat/Timber Wolf, Catapult, Dire Wolf, & ATLAS
Tina Sprunt 10 apr, 2020 @ 5:25 
WO
velcroboy333  [skapare] 9 apr, 2020 @ 19:58 
Honestly, the credit goes to YAYO and Roloo. Their mods are doing all the heavy lifting.
SpacePirateKatz666 9 apr, 2020 @ 18:56 
Wow I am very amazed by this, it must have taken a long time and hard work to put this together I want to say I appreciate this, thank you for creating this and sharing it with us.
velcroboy333  [skapare] 9 apr, 2020 @ 15:31 
Added research tab and Warhammer mech.
velcroboy333  [skapare] 9 apr, 2020 @ 14:45 
That will be determined by the Giddy Up mod. According to the battle Mounts page, "During raids and ambushes, enemy non-tribal pawns have a 20% chance to spawn with a mount, while enemy tribal pawns have a 40% chance."

Which actually seems backwards for mechs as it was coded for animals. But it can be changed in the mod settings, so, you might want to adjust as you see fit.
Aarch-Angel 9 apr, 2020 @ 12:45 
ummmm ... can the enemies spawn these too?
velcroboy333  [skapare] 9 apr, 2020 @ 9:27 
Also, what grammar/punctuation are you even talking about?
jfd 9 apr, 2020 @ 8:50 
Yrol Denjeah Who the fuck cares about proper grammar and punctuation on a Steam Workshop of Rimworld?
Klonter77 von Planet77 9 apr, 2020 @ 1:50 
ARG! The Bushwacker!
Lets install 2 rotary AC 5 and let the rape begin!
Yrol Akiyama 8 apr, 2020 @ 22:00 
Much MUCH worse though is a lack of proper grammar and punctuation.