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Yes, you can :)
do u mean the rockets as trading goods?
If you cant keep your ship alive dont bother with this mod. It will NOT save your blueprints when you die so you have to go buy new Torpedos and play spin the wheel at the shops.
Also those 4000 Torpedos you spent hours and mountains of resources producing are now entirely gone.
Get your ships good before using this.
Nitpick: There's no overflow option.
I do want torpedoes to produce and go directly to their designated torpedo tubes, but after those tubes are full, I want torps to go to storage. Adding a priority option (look at laserwei's carrier command mod) where checked priority this shaft, unchecked priority storage, or two checked, (however you want to do it) fills shaft then storage.
It is great, but it can be better.
Thank you for making torps viable.
i can produce torpedos but on the selection screen from the 100+ torpedos avalible there are only 4 different kinds.
all other are "the same"
the mod is very useful
Personally, I think the minimum production time should be 1m. As it is you have functionally infinite torpedos in combat. Between combat is when your torpedo supply (primarily) should be replenished imo. It's not a deal-breaker for me though. Without this mod I just didn't bother with torpedos because I couldn't be arsed to buy them.
Running this on my fleet carrier the ability to stockpile 14 xanion tier torpedos a second with the Red Tier module is incredibly busted. On paper fucking love this mod, in practice it's just a hint too strong.
Not too huge of an issue and i have other mods installed so maybe a interaction? Just thought i'd drop a line about it.
Other than that tiny tiny hiccup really enjoying this as i feel like it makes torps viable since i will be able to get a decent amount of them vs the small piddly amounts you can buy at stations. superb!