Total War: ATTILA

Total War: ATTILA

Medieval Kingdoms 1212 AD - No Capped Units Submod
199 Comments
noone 22 May @ 4:44am 
crashes the game
sibberzosa 15 Apr @ 4:00pm 
update it bro
Amīr al-Umarā 31 Oct, 2024 @ 10:55am 
doesnt work
CreepyShepard 7 Sep, 2024 @ 8:43am 
Any idea how to recover a corrupted save campaign? This mod had worked for me until September 4th. I've narrowed down the issue to this mod. If i disable this mod my game loads but then it crashes when i try to load any of the saves for the campaign i was playing. if i enable the mod then my game is stuck on the initial loading screen before the game loads to main menu. i like mk1212, but this is the third campaign ive had get corrupted.
OnlyOneRedBall 3 Aug, 2024 @ 1:11pm 
I went ahead and just made a mod, its called No Unit Cap for 1212 (updated)
OnlyOneRedBall 21 Jul, 2024 @ 12:49pm 
You will want the Campaign_Cap column, scroll down until you reach number 1146 which should be the first unit. Shift left-click the number in the Campaign_Cap column (You should not be able to edit the number when you click it, if you can try again.) Then click and pull the slider down to the bottom and then shift left-click the last mk unit's Campaign_Cap number. This should highlight all of the mk unit's Campaign_Cap number.

Right-click and choose Apply Expression to Selected Cells. Enter a number above 0 to the pop-up (I chose 100). Save and install, which is covered in the Reddit thread I mentioned earlier.

If you have any questions please ask and if you know how to publish a mod and want to walk me through it I'd more than welcome it.
OnlyOneRedBall 21 Jul, 2024 @ 12:49pm 
I was able to mod this myself but I don't know how to publish it.

How I did this was to get Pack File Manager (https://sourceforge.net/projects/packfilemanager/)

I then manipulated the instructions from this Reddit thread (https://www.reddit.com/r/totalwar/comments/1rnnlw/removing_unit_caps_in_custom_battles/)

The part manipulated was which .pack I chose. You need to use the .pack file from 1429109380 (C:>Program Files (x86)>steam>steamapps>workshop>content>325160>1429109380)
Chabanius 7 Jul, 2024 @ 2:16am 
update please, doesn't work
MarsMellΩw 19 Jun, 2024 @ 8:58am 
I know, just annother annoyance in the hope for an update! #Bless
DEMOLITION HAMMER 23 May, 2024 @ 2:43pm 
update please, doesn't work
HUSARiA10 23 May, 2024 @ 12:39pm 
plz update
Dedus Daedalus 30 Apr, 2024 @ 4:41am 
+ Plz update
Cuman 11 Apr, 2024 @ 10:06am 
update pls
Loys2Bourbon 11 Apr, 2024 @ 9:41am 
Please an update for the last update of mk1212
|Gaza|EGY-SA3KA 30 Mar, 2024 @ 8:56am 
the Original mod updated plz update ty for ur time
Terenor 27 Mar, 2024 @ 2:54pm 
not working with last update
Ahmed_Rashad 26 Mar, 2024 @ 11:13am 
The mod is not working any more. Please, update.
lwhのsama 20 Mar, 2024 @ 3:55am 
没有单位帽
pavlo 25 Feb, 2024 @ 2:31pm 
doesnt work
Jovecore 1 Feb, 2024 @ 2:10am 
Update plz!!!!
ayberkztueket 28 Jan, 2024 @ 4:56pm 
By using this mod in every campaign, I was removing the ridiculous soldier limitation in the game and producing my elite soldiers, but I saw that the mode that works every day does not work in my new campaign today. I cannot produce elite and disciplined products because of their number. Please fix this mod, we need it very much, dear developer
Mr.G 23 Jan, 2024 @ 8:32pm 
plz update the mod thx.
TheKingChristian 21 Jan, 2024 @ 1:58pm 
Mod doesn't work. Not using anything that would have compatibility issues.
Trying to recruit more than one english foot knight into my army, but unable to. I can recruit when disbanding the one other foot knight in my army, so it clearly is an issue with this mod.
Thanks.
BakonN 15 Jan, 2024 @ 9:23am 
doesnt work, even if you put it at the top of loading,
Giangvnn 11 Dec, 2023 @ 3:23am 
Those who are limited in units may be due to a mod conflict
Keyman05 5 Dec, 2023 @ 1:38pm 
can confirm that this mod actually still works, thank you so much PaulPacea. All you guys need to do is put the mod on top of all the official 1212AD mods. Afterwards it should work just fine.
PaulPacea 28 Nov, 2023 @ 5:33am 
This mod works perfectly put it on the top of 1212 mod, on top of 1212 I have 1 turn research (cuz i dont want tooo long campaign), I have 12TPY and then this mod, and after all 8 1212 mods+ charater chance of death -900% to be like 3KTW :P Thanks dude for creating this mod. And works for French also I just recruit 3 garde.
Keyman05 13 Nov, 2023 @ 2:28pm 
I would offer if I knew anything about such stuff. I hope you manage to figure it out since it doesn't seem like this is gonna be updated.
Nobody 11 Nov, 2023 @ 9:51pm 
I have tried editing this file myself to make it work, but I am not sure why it isn't working, 99% units are listed and all are set to unlimited recruitment, I have tested it by changing to campaign cap limit 999 etc, still does not reflect in game.

Not very experienced, but I had a go, any advice would be welcomed.
AI985 7 Nov, 2023 @ 2:09am 
doesn't work
Cromwell 13 Oct, 2023 @ 5:34pm 
update dude
Odin 29 Sep, 2023 @ 5:24pm 
Mod doesn't work o_O
cje0340 20 Jul, 2023 @ 5:28am 
knights st. Lazarus for jerusalem capped
LuckyStorm 16 Jun, 2023 @ 6:33pm 
Archer units for france seems to be capped.
Stylianos_V  [author] 12 Mar, 2023 @ 6:35am 
@MrChrusti you mean the generals? because you can only have one general in each army, and that's hard-coded
MrChrusti 11 Mar, 2023 @ 5:29am 
Doesn't seem to work for Kingdom of France (their unique guard units), only for the military order units.
Stylianos_V  [author] 5 Aug, 2022 @ 12:41pm 
@alloutgammer20 for attila (and most tw games) when you make a mod, you put it in your game's data folder with an image of the same name and then you go to the launcher's workshop and a next to your mod, where other mods will have a yellow or green marker depending on if they are "up to date", your mod will have a blue folder. click on it and it will promt you to upload it, if i remember correctly
-B&B- alloutgammer20 29 Jul, 2022 @ 4:21pm 
Sorry I couldn't post it. Thanks Stylianos for the mod. How do you post mods on workshop?
JackBeauregard 28 Jul, 2022 @ 11:09am 
works for me! thank you so much!
Berghast 27 Jul, 2022 @ 3:09pm 
everything is fine now ty
Stylianos_V  [author] 27 Jul, 2022 @ 2:25pm 
Sorry for the problem! It was a small mistake and I believe I fixed it now
emerald10005 27 Jul, 2022 @ 1:19pm 
freezing on start
JackBeauregard 27 Jul, 2022 @ 12:38pm 
no sir, same here, freezes at start.
Berghast 27 Jul, 2022 @ 10:33am 
still freezing on start :C
Stylianos_V  [author] 27 Jul, 2022 @ 10:01am 
Updated! If you find any bugs, please commend here!
emerald10005 26 Jul, 2022 @ 10:44pm 
@alloutgammer20 where are we supposed to find the link
Berghast 26 Jul, 2022 @ 5:48pm 
@alloutgammer20 where i can find your mod?
Kamikaze_Egg 25 Jul, 2022 @ 6:19pm 
mod doesnt work but you already know that. Hope you have time to update it! but if not its ok! take your time and do yo thing captain!:steamhappy:
raxshp5t 24 Jul, 2022 @ 11:06am 
When you will update it?
JackBeauregard 23 Jul, 2022 @ 1:21pm 
oh yes, update, please and thanks!