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翻訳の問題を報告
I see two years ago you commented on an upload of this as one item.
If you want it removed, you as the author have the right to file a DMCA complaint on it.
It will go to Steam's legal department and ensure it's removed.
It's usually not a big deal multiple parts conflict with each other.
The biggest gripe would be that you're forced to use a flashlight most of the time. It could cause some eyestrain to some.
The architecture is well done, and it's worth taking a look at this artist's buildings to see for yourself.
Taking different directions is a very fresh take, and I recommend more custom campaigners to explore that concept. Have a difficult path and then a more casual path - still with very helpful navigation.
8.5/10, highly recommended!
-The saferoom from part 1 -> 2 looked very well done.
Part 2.
- Multiple choice paths :O love it xD to bad after 1 block it meets up with the other path.
Would've been more fun if the paths we took actually made a (short cut) or (wayyyy around the place) ^^ but still the idea was good.
- Good scenery!
- Safehouse matches the surroundings.
Part 3.
- The final, house was very well made, everything was nice in place!
- But, if i crouched on the rooftop, the special infected would not come up. xD
The tank did tho, but none of the others.
- Bots followed well.
- No FPS drops nor lags.
- No bugs/glitches :]
Well done! make more :3
Engine Error
Too many indices for index buffer..tell a programmer (39015>32768)
clicked ok then the game crashed. Never had this happen before so i'm not really sure if its the map or something else. will try it a few times, i'd hate to not be able to play this well made map.