Cities: Skylines

Cities: Skylines

Stone quay - Plain fenced & decorated
14 Comments
Avanya  [author] 16 Jul, 2022 @ 11:30am 
@OptimusGnarkill: I still use that lighting pack without problems, but you can also leave it. If you are not subscribed to it, there won't be any lamp posts on the quay, but otherwise it will work as it should.
OptimusGnarkill 14 Jul, 2022 @ 9:44am 
If I want to use this, one of the mods is obsolete. Do I sub to it anyway? Or will the new light mod in the obsolete one's description work okay?
Vadicus 19 Jan, 2022 @ 7:35am 
Keep making assets! You are fantastic! Love your work.
CONFUSE 21 May, 2021 @ 9:18am 
Ok, maybe I was wrong, I deleted the comment. I just made a suggestion. Your assets are excellent.
Avanya  [author] 21 May, 2021 @ 8:02am 
@迷茫: Unfortunately there aren't any similar size and look flowers I could use. But you can leave out the flower props and use Prop & Tree Anarchy to place your own on the quay. Or you can use the undecorated version.

For the decorated ones I went with what I like and would use in my cities.
VecchioChristo 20 Feb, 2021 @ 9:28am 
Thank you for your help, I checked my mesh for vertex maps and sure enough I had created one at some point on the mesh. I didnt even know it was there. That seems to have corrected the problem. Thank you for your help
Avanya  [author] 20 Feb, 2021 @ 4:43am 
@VecchioChristo: Are you using vertex colors on the mesh to stop the texture scrolling? If so remove that. Vertex colors should only be used on things like the fence, while the main part of the mesh should be allowed to scroll through the texture. That will avoid it being compressed.
VecchioChristo 20 Feb, 2021 @ 4:14am 
Another thing I don't understand, when I look at your mesh and quays made by other folks the uv of the node always looks scrambled yet somehow the texture displays correctly. Also I noticed most of the verticies are not welded, do unwelded verts play a role in their correct function
VecchioChristo 20 Feb, 2021 @ 2:00am 
Hi Avanya, I'm another asset creator here on steam. I have used and admired your quays. I am struggling to get the nodes properly uv'd and textured. I do fine with the segments but at corners , such as when you draw out a length and then change the angle the corner texture is always compressed. Your quays display the texture smoothly and correctly through the turn of the corner. Would you be so kind as to tell me how to layout the node so that it displays properly.
Avanya  [author] 17 Jan, 2021 @ 2:13am 
Correct, there's no decorated version without fencing. I didn't make one to limit the number of versions of the same asset, and I figured no algae and no fence was probably not used as much as the fenced version.

There's an undecorated version here though, so you can always add your own props and trees ingame with Find It 2, Prop & Tree Anarchy, Prop Snapping and Move It.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1376817566
Brotally Swagical 16 Jan, 2021 @ 3:23pm 
Am I blind, or is there no version of this without fencing? I know the Old Stone Quay exists with decorations and no fencing, but I much prefer the stonework look on this one.
Avanya  [author] 16 Jul, 2020 @ 2:59am 
LeggeDema 16 Jul, 2020 @ 2:23am 
what's the road that was used at the 3rd picture at bottom right corner
sebesams 11 Apr, 2020 @ 1:11am 
O wow. What a wonderfull addition to the set Avanya! Thanks for making and sharing, you spoil us heaps!