Sid Meier's Civilization VI

Sid Meier's Civilization VI

R.E.D Total War: Warfare Expanded Reloaded
123 Comments
Rabs Warren 13 Nov, 2024 @ 2:27pm 
Thanks that works great! Looks like any amount of figures over 18 in a unit causes a crash for me. Also when I was changing the scale in game it didn't seem to work for the helicopter, modern builders and a few others, even though they're in the base artdef.. The rest look great though. Either way thanks for your help
GeloDGreat  [author] 4 Nov, 2024 @ 4:39pm 
you dont need to rebuild anything you can just use the link i've provided and restart the artdef so the changes could be made
Rabs Warren 2 Nov, 2024 @ 11:49am 
@GeloDGreat Not sure why this keeps happening but basically I'm trying to take your github files, like units.artdef, and adjust <m_fValue>0.700000</m_fValue> to 0.3.. I want to try and scale down all the units and add more figures. So the only parameters I've changed are the fValue and <m_nValue>12</m_nValue> to 18 for the Warrior unit to test out and now am getting constant CTDs when loading R.E.D Unified. Can I not just edit the parameters and start a new game or does the whole mod need to be rebuilt in Modbuddy? My civ 6 SDK is causing a bunch of problems and not building solutions so would be ideal if I could just edit yours. I've already tried to build a new mod using your existing code and it would build X(

Any idea why that might be happening? Also thanks for the link to the in game console
GeloDGreat  [author] 31 Oct, 2024 @ 7:01pm 
@Maatissi, Yeah hopefully they wont do limitation on graphics on Civ 7
Maatissi 31 Oct, 2024 @ 11:36am 
This was easily one of the best mods for Civ VI, too bad Firaxis kept using the crappy graphics engine... :steamfacepalm:
Rabs Warren 31 Oct, 2024 @ 9:48am 
Thanks, I found the Line Infantry and Man at Arms in the original units.artdef so will make a mod with those resized and test it out. Another noob question, how can I test these units in game without actually having to play one (like in your screenshots)? I remember there was a mod in civ 5 that allowed you to plot units in game but have only seen that "cheat" mod to restore health etc but not add new units.
GeloDGreat  [author] 30 Oct, 2024 @ 8:19pm 
@Rabs Warren, Actually you just need to go to the files you want to resize, and you can implement the values the same as I have on this repo, You also need to make sure that the artdefs are properly added and all necessary dependency of that mod

https://github.com/gelodgreat/R.E.D-ModPack-by-GDG-Gedemon-ItCore
Rabs Warren 30 Oct, 2024 @ 12:10pm 
Hey Gelo, good to hear you're still around but man that sucks to hear about your steam screwing up. I'd like to help in getting the units from the NFP resized if you could point me in the right direction.. I modded quite a bit of sql and xml in civ 4/5 but haven't dabbled in civ 6 modding much. I'm having the game crash every time a line infantry unit is created and it only seems to happen when using WE with R.E.D. Do you think there's an overlap somewhere that's causing the crash?

I was looking over your github files and don't see any for the NFP civs so can't find any code for the line infantry anywhere (should be with the gran columbia pack?). If I wanted to resize the man at arms is it as simple as copying the code from, say, the swordsman unit and changing the element name to match?
GeloDGreat  [author] 28 Oct, 2024 @ 6:50pm 
would love to play civ again, but steam unsubscribe all on my subscribed mods ruined everything, cant maintain this, hopefully another one would update this changes
Rabs Warren 28 Oct, 2024 @ 10:06am 
For those of you that have been having the unit tearing/beaming out issue; I reduced my "asset texture" settings to low, turned off leader animations, basically turn down the graphics where you can as you most likely have an old crappy video card like me and running on DX11. After doing these I started a new game with only WE and R.E.D loaded and the unit tearing went away. I've been slowly adding back other asset mods like hillier hills and dense vegetation with no issues (so far). This mod is too good to play without so hopefully that works
SSS@ 20 Apr, 2024 @ 8:37pm 
Two issues were found with the mod: 1.Man at arms in its vanilla size. 2.Game crashes before line infantry are produced (It seems that glitching has to do with assets limits not the mod)
Balan Aurora Universii 21 Jan, 2024 @ 10:17am 
Is there any updated version of this?
Dark Souls II 10 Nov, 2023 @ 1:31pm 
It would be pretty amazing if there was an update to this mod.
Hawkeye 19 Oct, 2023 @ 8:09am 
Best Mod. but Man at arms is still vanilla scale
IrishBuckett 19 Jun, 2023 @ 7:09am 
Its a shame the mod is no longer supported. Great mod! Loved it while it worked
Spetsnaz 23 Apr, 2023 @ 9:47am 
Crash dont work
Saiku 21 Nov, 2022 @ 12:59am 
Same issue as guy below me
Bismarck (Ghost) 16 Nov, 2022 @ 2:36pm 
So I know the mod isn't maintained anymore, but does anyone know why any units I build/buy are just 1 guy, not even the base game size just one small guy
Xameleonchik 23 May, 2022 @ 8:05am 
Hello! Your mod is the best i have ever seen, but I have a big problem - ALL naval units have a very strange graphical bug, they don't work normally and they block the entire screen. Can you fix it, please?
Huni 24 Feb, 2022 @ 9:30pm 
If you use it with a mod that changes the map design, the graphics will crash easily. Therefore, do not use it with these mods.(ex. Hillier Hills, Environment Skin: Sid Meier's Civilization V etc)

Apart from the above, the graphics of the city-state units crash so easily that the game crashes.
Please update...
Nieves 6 Feb, 2022 @ 3:33am 
Game crashes when upgrading to line infantry.
loopmaster69 9 Jan, 2022 @ 6:45am 
Is this mod going to be updated anytime soon?
Bluesky95 23 Nov, 2021 @ 8:30pm 
there is asset limit if you have graphics issue, you must remove some mods or disable new frontier dlc to fix it
GeloDGreat  [author] 30 Sep, 2021 @ 6:07pm 
If anyone still wants to maintain my mods, You can get it here, I won't be coming to Civ 6 as of now, Been busy IRL. Need to werk werk werk due to Covid Lol. Please let me know what you need from me, Let's collaborate.

https://github.com/gelodgreat/AngeloDGreat_Civ6_Mods
https://github.com/gelodgreat/R.E.D-ModPack-by-GDG-Gedemon-ItCore
Versus 11 Sep, 2021 @ 3:18am 
I think this mod messed up my save :<<<

Warning: Unable to load art for content 'REDTWAustralia'. It has missing dependencies.Unable to load art for content 'REDTWGranColombia'. It has missing dependencies.Unable to load art for content 'REDTWIndonesiaKhmer'. It has missing dependencies.Unable to load art for content 'REDTWMacedoniaPersia'. It has missing dependencies.Unable to load art for content 'REDTWNubia'. It has missing dependencies.Unable to load art for content 'REDTWEthiopia'. It has missing dependencies.Unable to load art for content 'REDTWGaulByzantium'. It has missing dependencies.Unable to load art for content 'REDTWBabylon'. It has missing dependencies.Unable to load art for content 'REDTWPortugal'. It has missing dependencies.Unable to load art for content 'REDTWKublaiKhan_Vietnam'. It has missing dependencies.

:steamthis:Can You please help? Its like...300 turns of game...
Maatissi 13 Jun, 2021 @ 10:14am 
I wonder if there is something wrong with late game unit textures... ?
Maatissi 6 Jun, 2021 @ 1:32am 
Of the late game unit glitches... Strangely it seems that the textures flashing in the hex of the unit are of different units, spotted at least trader and MLRS textures flashing over tank destroyer and assault gun, for example?

Is this caused by limited graphics resources, or might there be a solution to the flashing textures problem in the XML or other code defining the texture assignments?
Maatissi 4 Jun, 2021 @ 12:15pm 
Those are very sad news, if this mod also includes the rescaling, which has improved recently on modern units (less glitches, sizing getting more universal, for no apparent reason than modders correcting graphics coding)... :steamsad:
GeloDGreat  [author] 3 Jun, 2021 @ 7:36pm 
Hi guys, I won't be able to update this mod due to work and personal reasons. If anyone wants to update this mod let me know so I can add you as contributor.

Here's the repo for this mod
https://github.com/gelodgreat/R.E.D-ModPack-by-GDG-Gedemon-ItCore
Knecht Ruprecht 14 May, 2021 @ 7:50am 
For me this mod crashes the game when a Line Infantry unit appears. Fixable by disabling the mod.
James Corner 30 Apr, 2021 @ 12:19pm 
hi, would you make a R.E.D Total War for WE Complete Edition? It's impossible to use WE:E together with City Styles and Urban Complexity due to the problem with assets limit. Thank you very much for these mods, you make players' civ6 experience so much better!
CoachGunns 28 Apr, 2021 @ 6:41am 
When a unit is upgraded to line infantry the game crashes.
Thisguy 27 Apr, 2021 @ 5:00pm 
Update your wonderful mod please
CoachGunns 25 Apr, 2021 @ 2:55pm 
update please
Jaws 23 Apr, 2021 @ 5:59am 
not for me needs updatin
Thisguy 22 Apr, 2021 @ 12:24pm 
Does this still work with the new update?
Jaster95 20 Apr, 2021 @ 4:16pm 
Hi,

I've notice that my horseman shows only 1 Rider (Tested on Rome) instead of a whole unit.
Is there a fix?
GeloDGreat  [author] 13 Apr, 2021 @ 9:33pm 
@Groo the one, I dont cover localization, Its on the Main WE Mod
Groo the one 13 Apr, 2021 @ 4:35pm 
Hi GeloDGreat!

Is support for german localization in case of both following text files (a+b) work in progress? Just asking, because "WarfareExpanded_Text" (for german localization: "WarfareExpanded_Text_de_DE") is working as intended.

a) WarfareExpanded_Text_Changes
b) WarfareExpanded_Text_Civilopedia

Thanks for your response in advance.
GeloDGreat  [author] 7 Apr, 2021 @ 5:46pm 
i'm using thunder unique units and having no problems, you might have other mods
josearte777 7 Apr, 2021 @ 6:58am 
I tried warfare reloaded warship and warfare reloaded warplanes and it turns out it doesn't work together with thunder, why?
GeloDGreat  [author] 6 Apr, 2021 @ 3:08am 
Didnt experienced any lightning from the screen, try to play with only with RED
josearte777 6 Apr, 2021 @ 2:46am 
hello i have used the mod R.E.D Total War: Steel and Thunder Unique Units with this reloaded, i get a lot of lightning from the screen, what could be the cause, with the city light deactivated and so on.
GeloDGreat  [author] 31 Mar, 2021 @ 5:13pm 
@XxARKADxX You should reduce your mods that adds assets, its the cause, I just did that and it works and now much stable and I was able to update the mod and play civ haha
XxARKADxX 31 Mar, 2021 @ 9:08am 
Hey not sure what you mean by factorization but maybe that is what I am experiencing. Occasionally I see a unit that has weird graphical issues that breaks the graphics. It looks like a bunch of beams coming off of one unit and splays across the screen really fast.
GeloDGreat  [author] 30 Mar, 2021 @ 2:23pm 
@Johann, yes me too, They had limits on how many assets you need to have, so I cant play other UI/Assets like Project Metropolis due to this limit
Johnny Zoltar 30 Mar, 2021 @ 1:18pm 
I am getting factorization only with this mod. I lowered the frame rate to 30. I have no problems with any other games, even super high end games. Ever since the last update with Civ6, this problem has been happening. I think they are doing stuff on purpose to ruin Mods. Sad really when the mods are better than the game itself.
Ap6aHoB 30 Mar, 2021 @ 8:58am 
@GeloDGreat , oh, thank you
GeloDGreat  [author] 30 Mar, 2021 @ 7:17am 
@Ap6aHoB You need warship and warplane of WE