RimWorld

RimWorld

[CP] Metal Gear Solid - CQC (JecsTools)
34 Comments
UH-60 Black ♥♥♥♥ 25 Nov, 2022 @ 9:08pm 
Lets wait another year to correct the mistake.
Emperor Status 1 Nov, 2022 @ 12:09pm 
worth the wait
Chicken Plucker  [author] 1 Nov, 2022 @ 10:39am 
@Borg - Haha I'm sorry mate, I gen thought your nickname was Bong. You had to wait an entire year just for that typo
Emperor Status 1 Nov, 2022 @ 3:55am 
bong
Chicken Plucker  [author] 1 Nov, 2022 @ 1:01am 
@bong
@ghostbuster2796 - read my comment below.
-Liminal-Void-Paradox- 1 Nov, 2022 @ 12:04am 
update for 1.4? just wondering, ive always played with this mod enabled.
Emperor Status 3 Nov, 2021 @ 7:50am 
what about 1.3 update for metal gear solid mod? could not post the comment there for some reason
Chicken Plucker  [author] 24 Jul, 2021 @ 8:39pm 
1.3 update:

New version of takedown abilities added here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2556532381

Lots of improvements, no more mod conflicts with JecsTools or a need for JecsTools. Special thanks to Taranchuk and ya boi Hideo Kojimbo
Swimless Diver 21 Jul, 2021 @ 4:53am 
Thank you so much for not abandoning it!
Chicken Plucker  [author] 21 Jul, 2021 @ 4:48am 
Hey all, a new version with autocasting, improved pathing and 9 abilities in one mod will be out along with some other RH2 content soon as it's available. Unfortunately having a busy month, and only weekends are days I can spend doing updates. I'm at work everyday, and we're building up to a final exercise sometime this month also, which leads to my time being drained from updates.

See you all then.
Swimless Diver 21 Jul, 2021 @ 4:12am 
This is one of those hidden gems I love, I'll be excited when it gets updated!
Hull Titan 19 Jul, 2021 @ 1:47am 
Dutchman I wasn't asking for him to hurry up and do it. I know people have lives outside modding etc. I only asked incase he had decided he wasn't planning on doing it anymore.
The Dutchman 16 Jul, 2021 @ 5:02pm 
Obviously he will when and if he has time
Hull Titan 16 Jul, 2021 @ 10:40am 
Any chance of a 1.3 update on your mods? I use them on a regular basis and would be gutted to lose them.
ω 4 May, 2021 @ 3:32am 
强人锁男!Good
The Dutchman 25 Oct, 2020 @ 5:21am 
No problem CP! Take all the time you want, the Rim will be alright
Chicken Plucker  [author] 24 Oct, 2020 @ 7:16pm 
@Indicat - thank you my friend, yes I am. Hope you’re doing well also, I’ll pray for you all if it means much

@The Dutchman - thank you, now that I’m back it’s time for me to go on hiatus again cause the queen said so
Chicken Plucker  [author] 24 Oct, 2020 @ 7:15pm 
@fiNativeTheFreak - I always wanna update my mods even if Tynan has a new version the next day. The only thing keeping me from it were low tempered section commanders and PTIs that would’ve rinsed me if they saw me on a laptop updating mods (which I had no access to)

@Bobdolemite - thank you

@An Author - I too like DND, I wish I had some funding so I can pay a coder to improve the code for this mod and glory kill. I’ll probably do so on 1.3 if it doesn’t cost my arm and leg
Indicat 23 Oct, 2020 @ 9:01am 
Thank you Chicken, was waiting for this one for my next play! Also, welcome back and hope you're doing well! :steamhappy:
The Dutchman 13 Aug, 2020 @ 7:32am 
CP is on hiatus, dont expect his mods to be updated for awhile
secretlyfreakish 12 Aug, 2020 @ 7:31am 
Love every single one of your mods (even the Void too even though it hurts my feeling), any plan on updating them to 1.2?
An Author 6 Jun, 2020 @ 11:43pm 
So here is a way to balance this that requires no modifications of game files. You simply perform a manual skill check. In combat, each time you pause the game, roll a die. You can do this easily online. I use 1-20 with CQC and 1-40 with Rip And Tear. For CQC, I need to get a 19 in order to cast the take down. With Rip And Tear, I need to get a 39.

I also only do Rip And Tear when a pawn has at least 15 melee .

This is extremely entertaining, and imo, it balances it quite well.

This is kind of like cheating at solitaire, so if you sit there rolling over and over to get the # you want, that's on you.
Bobdolemite 1 May, 2020 @ 2:45pm 
Just wanted to pop in and say this mod is awesome. Was looking for a way to down raiders who survive my sleep gas shells and mines, the alternatives (IE non lethal weapons) had far too much impact on the game (showing up on raiders and worse yet sappers). Anyways, thanks for making a simple elegant solution for mopping up that last resistance!
Chicken Plucker  [author] 28 Apr, 2020 @ 1:02pm 
@Rademenes16 - You too, take care
konstantynopolitaneczka 28 Apr, 2020 @ 1:00pm 
Yeah I saw that.
Have a nice day
Chicken Plucker  [author] 28 Apr, 2020 @ 12:59pm 
@Rademenes16 - That's already been left in the description as a warning. It's a coding limitation, I don't have anyone able to help me fix it.

@Snow - It's another coding limitation, I don't have anyone that is a coder able to help me fix it.

@WeebSlayer
BatSoupMukbang - Cheers guys
konstantynopolitaneczka 28 Apr, 2020 @ 12:53pm 
I found out that if you knock out a trader or his muffalo, he will drop his items and nobody will notice. I did this on group of traders and guests to get decent items in early game.
I guess its a feature?
Уединение 22 Apr, 2020 @ 6:59pm 
This is a great mod if I could make a suggestion though the pawns seem to lose their pace when chasing an enemy down and you have to repeatedly order them to CQC something
RacistMoose 19 Apr, 2020 @ 2:01pm 
Elbow Destruction
Runt 16 Apr, 2020 @ 3:32pm 
thank you, you beautiful man/woman
Chicken Plucker  [author] 13 Apr, 2020 @ 5:13pm 
@butanefireflies - Sorry to be the bearer of bad news, but there's no way I can fix this. Jecrell was the one who coded the mod, I commissioned him 2 years ago and he's long abandoned it. This non-standalone is made by Archie who decided to help along.

It was never intended for anyone to switch between the two because they conflict with each other, that's why this wasn't updated in the main version. All I can do is write in the description that you aren't supposed to do that, otherwise the mod is performing as it should apart from these kinds of conflicts, I'll do all I can do unfortunately. Thanks for bringing this to light.

@Trixualz - The coding isn't complex like that, you can knock down even a thrumbo.
butanefireflies 13 Apr, 2020 @ 5:06pm 
Hey Plucker, hope things are good. So I noticed a p serious bug with your CQC mods, and after lots of tinkering I managed to reproduce it in a new save with an otherwise empty mod list. If you're running the Standalone-CQC mod and then switch to the Jecstools-CQC version mid game, the CQC action button disappears. If you then save that game, the button will never reappear in that save even if you switch back to the SA version. Hope you can find a fix that's effective for already affected saves. Cheers!
deathspell 12 Apr, 2020 @ 9:04am 
They will knocked down @Trixualz . The melee is only required to use the skill.
Trixualz 12 Apr, 2020 @ 6:49am 
what happens if the enemy has greatly higher melee combat? will they still get knocked down?