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@ghostbuster2796 - read my comment below.
New version of takedown abilities added here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2556532381
Lots of improvements, no more mod conflicts with JecsTools or a need for JecsTools. Special thanks to Taranchuk and ya boi Hideo Kojimbo
See you all then.
@The Dutchman - thank you, now that I’m back it’s time for me to go on hiatus again cause the queen said so
@Bobdolemite - thank you
@An Author - I too like DND, I wish I had some funding so I can pay a coder to improve the code for this mod and glory kill. I’ll probably do so on 1.3 if it doesn’t cost my arm and leg
I also only do Rip And Tear when a pawn has at least 15 melee .
This is extremely entertaining, and imo, it balances it quite well.
This is kind of like cheating at solitaire, so if you sit there rolling over and over to get the # you want, that's on you.
Have a nice day
@Snow - It's another coding limitation, I don't have anyone that is a coder able to help me fix it.
@WeebSlayer
BatSoupMukbang - Cheers guys
I guess its a feature?
It was never intended for anyone to switch between the two because they conflict with each other, that's why this wasn't updated in the main version. All I can do is write in the description that you aren't supposed to do that, otherwise the mod is performing as it should apart from these kinds of conflicts, I'll do all I can do unfortunately. Thanks for bringing this to light.
@Trixualz - The coding isn't complex like that, you can knock down even a thrumbo.