Total War: ATTILA

Total War: ATTILA

Attila-Main Community Startpos Improvement Project Fertility Edition
7 Comments
Sheph  [author] 11 Mar @ 3:25pm 
Interesting. I won't be updating this soon unless I lose my job.
Smaug 11 Mar @ 5:53am 
Causes "Slavs" culture group to appear on the Grand Campaign faction selection screen even if the DLC is not purchased, pretty minor issue honestly.
MacKenzie 2 Sep, 2024 @ 8:22pm 
Hey sheph I love this version and the previous original one, could you please advise which one I should use as startpos? I like fertility but i can see that this fertility one is not as new as the other one which has 24th april update.
Sheph  [author] 20 Feb, 2021 @ 7:17pm 
I haven't tested this mod extensively so I have a few doubts as well. This mod will weaken the Romans by taking Spain and Africa from them and generating historic kingdoms of the Vandals and Suebic Spain. So strong Vandal or Roman armies are not a concern at the start.
Attila is programmed to go after the human after the first seal breaks around turn 30. You could shift that in the game files without touching the mod.
I can't be a startpos coach as it's been a year and I'm quite busy. I recommend approaching Anisvara of the 642 Dark Ages mod only if you are committed to making your own startpos. It is a bit complicated, especially when it comes to handling forces. The worst part is that there is no way to version it as far as I know. Sometimes building a startpos will corrupt the game and all your work will be wiped out when your reinstall.
Anisvara is the most accessible pro for now.
Karmapowered 20 Feb, 2021 @ 8:53am 
I'd love to play with this StartPos since I like almost everything about it, but I'm not convinced by the time shift. I guess if one plays one of the major factions, 4 years less could be OK, but if one also enjoys exploring minor factions like I do, less time to build up before the Huns come knocking on the door sounds crippling to me.

I don't want to bother you with releasing a specific version just for me, so could you perhaps give me some instructions on how I should proceed to adapt your mod to my tastes ? I've gone through Magnar's tutorials. I haven't put them in practice yet, but this could be the ideal opportunity.

Thank you in advance for your assistance.
Sheph  [author] 13 Nov, 2020 @ 2:54pm 
Regarding startpos. That's what we're told. However, there are no table conflicts between the startpos. If you don't see the resource or starting Vandal/Suebi movement, then it is unlikely this mod is activated. Theoretically, they should not be incompatible.
18TEX36 13 Nov, 2020 @ 2:37pm 
So any mod that uses a StartPos will cancel out this one if placed above in load order? Or only it it uses the same tables and such? I was trying out a mod called Regional Units for Grand Campaign which uses a StartPos and will not work, which is plainly stated in the mod description, when placed below yours. When I switch things around, the aforementioned mod works but I notice the resources in your mod have moved to vanilla locations. For the sake of being somewhat redundant; it's one or the other?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1813896812