安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
sorry, i aint a risk taker
ME PRINCESS
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3126754621
That aside, he's still super awesome, and a well deserved classic Rivals Workshop character! :)
why not raze the dinodog
Link: "Intense staring"
Link pulls an entire tree out of god know where and nocks in into his bow. He releases, and immediately freezes it in time. He beats the shit out of it. (keep in mind time is frozen while this happens for everyone playing) With the combined momentum of the original launch and all the attacks, it moves at near light speed straught forward. On contact with anyone, it zooms in on them and plays the "WHAT IN THE NAME OF HYLIA?!" sound clip.
only problem is that the Fspec is not programmed well, causing Link AI to stand still and do nothing until he is hit