Tabletop Simulator

Tabletop Simulator

Battlestar Galactica - Scripted
204 Comments
MarkvA  [author] 3 Apr @ 9:54am 
Hey Argelius! Glad to hear you like the mod!

There's no way to automatically deal a new ally mid-game - this indeed is a manual process currently.
Argelius 2 Apr @ 3:06am 
Amazing mod, looking forward to getting back into this game with some friends who have never played it before. All of this has happened before, and so on.

Also: Is there a way to deal a new Ally mid-game? At the start of the game, the script draws allies, finds their tokens, and places them on the map. Do I have to do all that manually when I draw a new ally mid-game?
MarkvA  [author] 7 Mar @ 7:56am 
@PyroTech03: When hovering over the civilian ship, hold ALT+SHIFT. That will let you peek at the ship (or any other card).
PyroTech03 3 Mar @ 3:40pm 
How are we supposed to secretly look at civilian ships? Bringing to hand and flipping still shows it to the table
MarkvA  [author] 24 Feb @ 12:35pm 
Honestly, I probably won't be spending time anything soon to port that over. But it's a good suggestion nonetheless!
PyroTech03 24 Feb @ 12:15pm 
All good :D

Anyway to add the card tray for skill checks by chance from tachyon? That's like the one thing I like better about that one.
MarkvA  [author] 24 Feb @ 11:17am 
I'd say this one, but I'm a little biased :)!
PyroTech03 16 Feb @ 3:37am 
Is this one or the tachyon edition considered better to use? Looking to setup a game for some friends that never played. I know vanilla rules but wouldn't mind the scripting.
MarkvA  [author] 22 Jan @ 2:58am 
Hey @mr white! All assets in this mod are served from the Steam cloud (i.e. https://steamusercontent-a.akamaihd.net) . None of the content is served on nfoservers.com . We also don't have an asset called nuke.jpg.

Are you perhaps running some kind of VPN or something else that may be intercepting your network traffic and changing these URLs?
mr white 21 Jan @ 3:02am 
I cannot download content from like http://ad.site.nfoservers.com/extra/nuke.jpg
(
please help
Foehammer418 19 Jul, 2024 @ 10:50pm 
My god, an update. Thank you!!
MarkvA  [author] 19 Jul, 2024 @ 10:59am 
Thanks Tobi, and glad to hear it's working!
Tobi Ushiwaka 19 Jul, 2024 @ 3:46am 
It works, thank you so much!
And great mod!
MarkvA  [author] 19 Jul, 2024 @ 1:36am 
I've also released an updated version of the mod with the asset URLs converted to Steam's new domain. That should help resolve the problem in case the Tabletop Simulator update did not.
MarkvA  [author] 19 Jul, 2024 @ 1:30am 
@Tobi Ushiwaka Are you using the latest version of Tabletop Simulator? A hotfix was released yesterday which solved a problem due to Steam moving the domain of where custom assets are hosted.

https://steamhost.cn/news/app/286160/view/4357879193279190808

If that doesn't work, please let me know and I'll investigate further.
Tobi Ushiwaka 18 Jul, 2024 @ 7:33am 
I am getting a custom asset bundle error of some sort.
It asks me to import but when I do it juist repeats the popup.
Help pleaze me no understand, mod seems amazing but I just really want it to work for me x)
MarkvA  [author] 13 Jun, 2024 @ 2:42pm 
Hey @Polar Bear, thanks for raising this issue! I've tried to reproduce it, but for me the mod is working fine. I've also verified the assets still exist.

Are you experiencing any issues with other mods, or is it just this one?

And could you try accessing this asset in your browser? If that webpage doesn't load, it could be an issue with your connection.
http://cloud-3.steamusercontent.com/ugc/1011566098699278360/4427FCB253F7EC08E715F4C8D1D10A63A6CD5728/
Polar Bear 10 Jun, 2024 @ 7:21pm 
When I start a multiplayer server and load this mod, I am stuck on 0% and can't load any of the assets. I have tried turning off mod threading and mod caching, but I still can't load any of the assets.

Is this mod broken?
MarkvA  [author] 15 Aug, 2023 @ 12:21pm 
Thanks for the report @Babewze! I took a look, and unfortunately enough I don't think there's much I can do about this issue. My guess is that it has something to do with the way the board in the middle of the table works, as it's a separate object from the table frame itself.
Babawze 14 Aug, 2023 @ 8:13pm 
To add to my last comment - when laying a card down by holding right click or t with an held card, instead of laying down on the board, it slightly floats above it, and can't slide under that way
Babawze 14 Aug, 2023 @ 6:58pm 
Hi! I just wanted to flag have an issue with sliding cards at the bottom of decks. Instead of sliding under it just collides. Seems to only do this when on the game board; if i do it with any deck on the table border, it works fine.

Other than that thank you for this mod, I really love it!
MarkvA  [author] 11 Jun, 2023 @ 2:37pm 
@社畜别烧了 Thanks for the kind words, and I hope you'll find some folks to play the game with!
社畜别烧了 1 Jun, 2023 @ 11:27pm 
Great Mod!!!! I couldn't buy a physical copy in my country since there is none available online, glad there is this mod that enables me to read all the cards and learn the rules. Now the only problem left is that I have no friend to play board games with:((( plz, contact me if you want to try this game on tabletop!!! fluent in English&Mandarin.
MarkvA  [author] 7 May, 2023 @ 4:05am 
@JustLittleLight: It's possible that during the download of the skill cards something went wrong, which means that the skill card images in your cache have been corrupted.

Could you try disabling "Mod Caching" under Miscellaneous in Configuration/Game and see if it works then?
JustLittleLight 6 May, 2023 @ 10:42am 
I could just be useless, as this is my first attempt to use TTS, but for some reason, every skill card I draw is pure white and so cannot be read. Have I buggered something up?
MarkvA  [author] 14 Mar, 2023 @ 7:15am 
@DShepard: No worries, happy to see you trying out the single player version of Battlestar Galactica and happy to help of course :)!

You can read more about the "one player game" variant here: http://jbiatek.github.io/BSGRulebook/rulebook.html?kobol&variants#one-player-game . In short, I do not believe you should actually switch to your assist character. Your assist character is there to let you use their once-per-game ability, to draw one card from their skillset, and to cause some serious damage if it turns out they're a toaster. They don't actually participate in the game in other ways. So effectively, they do not get a turn.

Hope that helps!
DShepard 13 Mar, 2023 @ 2:57pm 
Sorry to be dense, but how does a single player game work? I selected my main character and "assist" character, but after doing everything on my main character, I'm not sure how to switch to my assist character to do their turn.

I am new to boardgame simulator and pretty much just got it for this game so forgive my ignorance please haha
Drendari 23 Nov, 2022 @ 5:58pm 
One of the best board games ever.
MarkvA  [author] 10 Nov, 2022 @ 6:58am 
@Zack: Thanks, that's very kind :).
Zack 9 Nov, 2022 @ 7:51am 
@MarkvA: No worries at all, please don't apologize. When I can't get my friends together physically to play our copy this is our go-to mod. It has always been very well maintained and your work is appreciated by many fans of the game. Thank you!
MarkvA  [author] 8 Nov, 2022 @ 3:04am 
@Zack: Thanks for reporting it! I managed to reproduce the issue and pushed a new update to hopefully fix it.

Based on all recent reports, I did some more digging into the root cause of the issues. Looks like the latest Tabletop Simulator modified something in the way assets are loaded and decks are merged in the meantime, which is causing these problems. I've rewritten the way cards are merged into decks during the setup which I hope will resolve these issues permanently now.

This was a significant change, so please keep an eye out for any issues during the setup and report them. Apologies for all the issues recently.
Zack 7 Nov, 2022 @ 6:59am 
I get an error when clicking Setup with 7 player setup, P/D/E enabled, Final Five, CFB, and Play with Cylon Leader checked.

The error is:

"Error in Script (Global): Object reference not set to an instance of an object."

I think it happens at step 77/79.
Cornholio 29 Oct, 2022 @ 1:34pm 
Sent you a friend invite, so we can keep in touch.
Cornholio 29 Oct, 2022 @ 1:24pm 
Yea as I said, I created one with my friend, scanning all the cards on our scanner, photoshopping them, putting them into the game, the whole nine yards.
This is the name of it, you can look it up on the workshop:
Warhammer 40k Conquest - Complete Edition [High Quality] -FINAL VERSION-

But definitely! When I got them done I will give'em to you :D I think the 3D models you have are great, also the board is pretty good two. Just the cards that bother me really.
Gerald R Ford 29 Oct, 2022 @ 12:19pm 
I think we're all set then. With the scripts in this unbelievably awesome mod - I had forgotten about that setup rule. Thank you very, very much with these fixes.
MarkvA  [author] 29 Oct, 2022 @ 12:14pm 
Gerald R Ford: Good to hear!

Regarding the missing vipers: That is expected behaviour. While under normal circumstances there will be six Vipers in reserves at the start of the game, one of the adjusted setup steps of the Cylon Fleet Board variant involves removing two Vipers that would normally be in Reserves from the game. This is detailed in page 12 of the Exodos rulebook, under step 2 of the "Cylon Fleet Option Setup". Thank you nonetheless for reporting it though!
Gerald R Ford 29 Oct, 2022 @ 12:05pm 
re-downloaded and started up the game in the exact same steps. The game loads perfectly now, but there are only 4 vipers in the reserves.
MarkvA  [author] 29 Oct, 2022 @ 11:57am 
@SUPER SARS @Gerald R Ford: I think the issue is finally properly solved this time. I could only reproduce it the first time loading the mod after starting up the game and running the setup. Subsequent attempts at reproducing it would fail, until I restarted the game.

I've resolved the issue for both the Pegasus/Cylon Fleet Board combination, as well as the "Allies For All Seasons" variant. Thanks for reporting it!

@Cornholio: I think the mod could definitely benefit from new high quality scans, so those'd be much appreciated! Besides scanning them, it will be a very tedious process to fit them onto the card asset sheets and getting them in-game. But if you could provide me with those, I'd be happy to add them to the mod!
Gerald R Ford 29 Oct, 2022 @ 11:19am 
Notable: 2 vipers that are pulled from the reserves are taken (i.e. there are 6 in the reserves), but none are on the board.
Gerald R Ford 29 Oct, 2022 @ 11:15am 
I follow this path: load the game, create a lobby, load the script for BSG. I wait for everything to finish processing on the initial load. I select all 3 expansions, serach for home ending, and cylon fleet board. The scripts continue until the exception listed previously pops up and stops further scripts.
Gerald R Ford 29 Oct, 2022 @ 11:06am 
Also having the issue with adding the cylon fleet board breaks the game. We get the exact same exception every time, Error in script (Global): chunk_3:(2532,34-2537,10): attempt to index a nil value.

I have removed the mod, cleared my download cache and I still have the same issue.

The setup of the game is paused at this particular step: no cylon ships are on the board, the destiny deck is not created yet. All tokens seem to be present and in their correct locations.
Cornholio 29 Oct, 2022 @ 10:02am 
Hey! Love this series and the boardgame. I myself have imported 40k card game with HQ card scans. I am in the process of buying the base game on ebay, and I would want to make high quality scans for this game as well.

I was thinking creating my own one again, but I see you're still active here! Maybe we can keep in touch so you later can use my high quality scans of all the cards and/or pieces to update this workshop mod. Just add me :)
MarkvA  [author] 23 Oct, 2022 @ 11:06pm 
@SUPER SARS: I tried reproducing this issue again, but I don't seem to be able to.

Could you try redownloading the mod and disabling the Tabletop Simulator cache when running it? It could be that you're somehow running an outdated version.

If it still occurs after that, could you let me know what steps you're taking to reproduce this issue?
Warren G Harding 21 Oct, 2022 @ 4:59pm 
Still having an issue where adding the cylon fleet board breaks the scripts.
BradMang 4 Oct, 2022 @ 4:58am 
Awesome, thanks heaps! Appreciate the quick update :)
MarkvA  [author] 4 Oct, 2022 @ 3:01am 
@BradMang: Thanks for the update. I managed to reproduce the issue today and released an update which includes a fix.

The issue occurred when the script tried to remove Scar's "Mining Asteroid" destination from the destination deck. I'm guessing something in the latest Tabletop Simulator update caused it.
BradMang 3 Oct, 2022 @ 10:34pm 
Thanks for checking!

No changes made to the board, using the mod as is :)

I tried unsub/resub, deleting cache and turning off mod caching etc. No change. Here is a screenshot of the settings I chose - https://i.postimg.cc/T1V9ZV3Z/bsg.png

5 players is selected however it occurs with any number of players selected.

Anything else you can recommend I try? Cheers!
MarkvA  [author] 3 Oct, 2022 @ 2:51pm 
@BradMang: Thank you kindly!

I tried to reproduce the issue you mentioned, by enabling both the Pegasus and Exodus expansions as well as checking the Cylon Fleet Board option. However, I'm not able to reproduce it. Do you perhaps have any other settings enabled as well?

Additionally, did you move anything on the board? That can cause issues with the scripted setup.

If you're still able to reproduce it, you could also try downloading a fresh version of the mod. Perhaps that will resolve your issues. Otherwise, I'll give it another shot if there's perhaps a setting I missed.
BradMang 2 Oct, 2022 @ 5:42pm 
Thanks for this mod, amazing work!

Seems I've found an issue with the scripted setup. Selecting 'cylon fleet board' under Exodus settings when also enabling Pegasus, gives the following error:

'Error in script (Global): chunk_3:(2537,18-24): attempt to index a nil value'.

Scripted setup is paused after that error and does not move on to char select.