XCOM 2
RPGO Gria Specializations
37 Comments
Nomi 9 Dec, 2024 @ 12:30am 
For anyone using LOWTC + mod jam, copy everything in the xcomgamedata_weapondata.ini, under XComGame.X2Item_DefaultWeapons from mitzruti's perk pack and DLC extension, to xcomgamedata_weapondata.ini under XComGame.X2Item_DefaultWeapons from modjam - psionic overhaul V3. This for me fix the no damage issue.
igor140 10 Jul, 2024 @ 1:00am 
Thank you so much for finding this @FireVentus!

To clarify for those also looking to do a similar thing: I wanted to use these abilities with psi amps, not with guantlets. So I copied the damage spreads from the file called

XComGameData_WeaponData.ini

within that file is a category called

[XComGame.X2Item_DefaultWeapons]

That section contains all the information for PsiAmps pertaining to the Gria Geomancer abilities (and gremlin-based abilities as well). You need to copy that information to the file of the same name WITHIN THE LWOTC FOLDER. Make sure it is underneath the same category heading ([XComGame.X2Item_DefaultWeapons]), and it should all work fine!
FireVentus 25 Jan, 2024 @ 9:52pm 
I finally have damage on gusty wind and raging sky and everything and im so happy!
FireVentus 25 Jan, 2024 @ 9:50pm 
@igor140@Mitzruti
I FOUND IT

Ok, so, idk if this is entirely a fix for everything but after digging through everything, I found that gria's XComPsiGauntlet.ini is empty except for the gauntlet's STATBONUSBONUS. Compared to other mods, who had a spread of PsiGauntletT1_AbilityDamage entries;

+PsiGauntletT1_AbilityDamage = (Damage=2, Spread = 1, PlusOne = 0, Crit = 0, Pierce = 1, Shred = 1, Rupture = 0, Tag = "RM_Lance", DamageType="Psi")
+PsiGauntletT1_AbilityDamage = (Damage=1, Spread = 0, PlusOne = 0, Crit = 0, Pierce = 0, Shred = 0, Rupture = 0, Tag = "RM_Reave", DamageType="Psi")

Etc etc etc.

So i grabbed all of the entries of XComPsiGauntlet from Mitzuri's Perk Pack and the DLC extension and dumped it all into the psi gauntlet config, saved it, and launched it. AND ALL OF THE ABILITIES FROM GRIA THAT DIDNT HAVE DAMAGE WHEN THEY SHOULD HAVE HAVE DAMAGE NOW!
ExclsSilver 24 Jan, 2024 @ 9:30am 
I see, thank you!
Mitzruti  [author] 24 Jan, 2024 @ 8:50am 
@ExclsSilver
The math to convert the typical 50-140 psi range into a 65-100 "aim" includes a square root, so a breakdown of what each source of psi is actually giving you would be difficult at best.
so instead the total current psi is fed through it as one entry. but it is all accounted for.
the point of the square root is to have the "aim" ramp up faster at lower psi amounts without becoming ridiculous at higher amounts.
ExclsSilver 23 Jan, 2024 @ 7:32pm 
Firstly I'd like to say this mod is really cool. Using Gria Raptor is super fun. I seem to have some problem with the Gria Geomancer though... the game doesn't recognize that it is a psi unit, so the psi amp bonus is not counting, only the base psi level is being used on skills. Can anyone help me with this?
Priestess of the Wood 8 Jul, 2023 @ 7:43pm 
GOOD taste. weird idea. wonderful execution. very fun and interesting to play, and makes me nostalgic for FFTA2. thank you for making this.
pedronasc 14 Mar, 2023 @ 11:50am 
@igor140, did you find out how to power up the geomancer abilities while using RPGO+LWOTC? It as you said, it definitely looks cool, but lacks oomph.
Mitzruti  [author] 26 Aug, 2022 @ 10:36am 
@igor140
LWOTC wipes out the extra damage array from pisamps and replaces it with it's own. Modjam might fix that up? but otherwise you'll prolly need to go looking for where LWOTC stores it's numbers and add the appropriate ones.
igor140 25 Aug, 2022 @ 2:01pm 
it may be the weird combination of 100+ mods i'm using, but i'm finding that most of the abilities from this mod are EXTREMELY weak. like most of the geomancer abilities deal no damage at all. the ones that do, deal one or two damage at most. is the idea that they are mostly status effect things? because i'm not seeing a lot of those either...

now, the animations are playing just fine (and look fantastic!)... there's just not a lot of practical stuff happening. it may be because i'm stacking this on top of the RPGO biotic, though...
igor140 24 Aug, 2022 @ 4:53pm 
@b1tter: i'm just trying out this mod for the first time, but i've been using RPGO and LWOTC together for almost 2 years now; there are very few problems, and those are easily ignored/ resolved.
B1tter 14 Jul, 2022 @ 1:21am 
Hi, previously held wotc with rpgo and your classes, they are really cool! Thank you!
Now I plan to take on lwotc, tell me if a port is planned for lwotc or a regular version for wotc?
Triel 21 Nov, 2021 @ 4:54pm 
Yeah i thought as much, but would it be possible to, i dunno, make the passive only trigger once per turn?
Mitzruti  [author] 2 Nov, 2021 @ 7:38pm 
@Demopan
the action point granted on shield wall for raptor whirlwind can only be used for whirlwind/cyclone. neither of which are melee attacks so really shouldn't be triggering windcaller's, nor should there have been any melee attacks available.

so you've prolly got some third ability interacting wierdly with them.
Triel 26 Oct, 2021 @ 7:58pm 
So, I had a bug where i made my raptor pop shield wall next to viper king, they got a non-movement action, so i stabbed the viper king. and then i did it again and again and again... and then i ended turn because it was kinda silly and i was doing one dmg per hit anyway. and also the viper didnt react for some reason, when another soldier stabbed them, they did. And i dont have anything that would let them attack for 1 AP. The game kept showing me windcaller legacy triggered. Maybe the extra MP did something funny that stopped the AP from draining by melee. Maybe it should trigger only once per turn?
Last Raven 20 Apr, 2021 @ 8:48pm 
funnily enough Geo is with a ever so slightly cheated build is more than Nuclear level deadly. lot of psi and will alongside other psi classes. I would recommend using Psionics Ex Machina as you can just equip Natures Embrace and All Creation on your amp. team with Bloodlust and All Creation can make your soldier in certain missions, mainly lost or Requiem for Man, be a cross map runner.
Haerzog 29 Mar, 2021 @ 10:02am 
I have never been able to get any of my geomancer's abilities to hit. Ever. It is the weakest specialization I have ever seen. Worthless.
Gorilla 25 Dec, 2020 @ 7:58am 
can you add support for psionic melee?
Foolish 7 Sep, 2020 @ 8:10pm 
This is a really good idea should add some ninja and samurai abilities from fft like the samurai ability to block almost all attacks, also dragoon would be dope and an orator char
VoidLight 18 Jun, 2020 @ 2:08am 
Will the sword talents work with the spec ops knife?
pezito2001 15 Jun, 2020 @ 5:43pm 
@Faderonox you need a ballistic shield and then you have to use the ability Shield Wall before triggering Raptor Whirlwind
Birefringence 8 Jun, 2020 @ 1:08pm 
I can't seem to get the Raptor whirlwind ability to work
Does it require a melee weapon?
Monotant 23 May, 2020 @ 10:29pm 
thanks for the quick fix
Mitzruti  [author] 23 May, 2020 @ 12:04pm 
@Monotant
apparenlty I made a very silly mistake in the code. It is fixed now.
Monotant 23 May, 2020 @ 11:18am 
Double Grip doesn't seem to work for me. I use plain old sword on primary and empty on secondary and still do 3-5 on melee. Am I doing something wrong?
LooseNooseZeusMooseGooseJuice 18 May, 2020 @ 10:21am 
I'll be another voice to politely ask about making a non-RPGO version of the class. RPGO is fun and all, but i prefer class based gamplay as well.
Gelatinous Dude 26 Apr, 2020 @ 1:51am 
I can't equip a psi amp on the geomancer
Shadow of Reason 21 Apr, 2020 @ 7:32pm 
@Mitzruti
No big. I figured I wouldn't be, but your mods are always just so well made that I felt it bore asking.

As I mentioned before, I'm distancing myself from RPGO just because it's not really my typical play style. Musashi is another of the creators I follow and I am running all his non-RPGO classes just like yours.

Eh. Enough of blowing my favorite modders. Keep it up and if I ever return to RPGO you can bet I'll be grabbing this
VoidLight 21 Apr, 2020 @ 2:28pm 
Thanks
Mitzruti  [author] 21 Apr, 2020 @ 10:25am 
@Void Light
Psi

@Fear The Evil Good
No current plans. You're not the only one to inquire about it tho.

Musashi has already fixed the bug mentioned in earlier comments here.
Shadow of Reason 21 Apr, 2020 @ 2:39am 
Don't suppose you'll be making a non-RPGO version? I'm going back to class-based since it's more my style, and it'd be real nice to have Gria as either a class or a couple of classes since I'm doing a playthrough where I include magick. No offense to the Sorcerer mod, but this had a lot more "oomph."

Plus, I gather Musashi broke the newest RPGO update, so I'm sure those who stick with RPGO might also like an alternative until he fixes it.

At any rate, I've been a huge fans of your mods and they were honestly second only to Musashi's own in terms of compatibility with RPGO. Keep up your awesome work~
VoidLight 21 Apr, 2020 @ 12:43am 
@mitzruti

Are the spells accuracy based off of the soldiers aim, will or psi??
Milf-Hunter 19 Apr, 2020 @ 3:04am 
ITS RPGO not this mod ... Musashi updated something that broke the whole thing (
Lordrin 19 Apr, 2020 @ 2:45am 
Yeah there does seem to be some conflict going on that causes abilities from all RPGO Classes to not show on the promotion screen, currently looking to see where the conflict is with my other mods just in case its that and not something with this one.
Milf-Hunter 18 Apr, 2020 @ 11:56pm 
unfortunatly doesent work with LWOTC/RPGO (
VoidLight 18 Apr, 2020 @ 11:16pm 
Thanks for another cool/unique addition for RPGO!