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It worked when I tested it 2 years ago? I cannot say for today. If OvN doesn't touch the 2 settlement in the marsh it'll be fine I guess? Don't quote me on that.
Not sure if load order can screw it up, but it work in default load order.
Unfortunately I do not play total war warhammer right now, would be awkward to make a patch and increase my "maintenance workload" in this situation.
The mod is sort-of on stand-by, if not flat out dead, until he comes back if ever. Sad but that's how modding often goes.
Just went and tested both in vanilla and SFO. And the lord recruit level from Kingdom of Strygos and the crypt horror not getting buffed happened in both.
I wonder if it was always broken in vanilla or if a dlc update did it.
Have you checked it? Which is your conclusion?
I'll check the 2 you mentioned to see if there's inconsistency on this mod or sfo end.
Thank you very much, at least we have the same problem. Wsfurious changed the rule for unlocking the High priest, maybe he changed the rules also for Vorag and Nanosh.
I had noticed of those. But I believe those issues are not related to SFO, breaking in the vanilla mod as well. It broke 2 DLC ago when whysofurious did a quick update for Warden and the Paunch new map, I think. I'll test in vanilla, but if it happens there too I will not be the one to fix the vanilla script issue.
WhysiFurious probaly didn't set up the stuff required, for one reason or another.
A lot of mods in a very active workshop tend to hide stuff! Imo he needs a bit more work, like a way to move inside the marsh without slowing down, it hinder him so much. But the modder is MIA.
Every Orc and Tomb king declared war and the units were too expensive to have more than 1 army.
I am not playing Warhammer at the moment, so doing any new warhammer mod/patch/fix for mods that I do not use is a bit...
Someone seems to have made a fix for regular ordo. Perhaps try Ordo+the fix+sfo patch? Assuming the sfo patch itself is even updated for latest sfo.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2248352828
Oh you didn't have to delete stuff, perhaps it is a bug between the strigoi mod and SFO itself that require special patching I didn't notice. Unless it also crash without SFO at all then yeah it's all on Whysofurious.
If the base mod itself crash, then it's pretty much on him to fix this, not me. I'll test stuff just in case.
I assume you mean a vanilla spell, and not one added by the base mod?
I'll take a look tomorrow evening, could you attempt in the meantime a random new game without the SFO patch just to see if it still happens?
You mean that you tried SFO+base mod+this in the not-beta build and it didn't work?
You didn't anwser my question, your 95 modlist doesn't mean anything unless you meant to say that your 95 mods include "WsF' Vampire Bloodlines: The Strigoi" and not "WsF' Vampire Bloodlines: The Strigoi - SFO".
@wartole
That's what I meant, live is the not-beta version. The base mod is not updated for the 1.9.2 which change stuff about lords recruitment and cause the base mod to crash, I cannot fix that, it's an issue he has to fix in the base mod.
Did you try WITHOUT the submod, just the base mod? Does it crash?
I've not had any issues with any of your other SFO submods, so you're doing a fine job.
In any cases, Strigoi isn't updated for the latest beta, last update was on the 31th. Tons of people report crash over there since the beta change the lord select screen and all mods which add lords to a certain tab will crash like this one.
My mods have a weird tendency to crash for everyone but me because of some overwrites, but considering all the crash reports on the strogoi page I assume it's not my fault this time. Will add header in warning