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Main mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2717193796
Lite version (for compatibility): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2720527250
Civics only version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2720527609
Vanilla overhaul submod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2720527026
I have more plans for this, and I really want to work on a bunch of new ideas, and also integrate all the great ideas you guys have, like in the suggestions thread.
I sincerely thank you all for your patience and co-operation, and I hope that we can all make this mod better than ever before! I will send a message here when the new version is up, and I will request ElectroHelal to upload a patch here which adds an ingame event to inform people of the new mod (which can be disabled to prevent annoyance ofc).
-MadeinCanada10
(2/2)
Now, I fortunately plan to return! First of all, the mod needs to be up to date with the current version; I believe it is mainly compatible as of now, but I am sure there are a few issues, so please send those issues here in the comments so I know what to fix.
The new version will be ready soon, hopefully before next week, I'm guessing Saturday/Sunday.
Important! The new mod version will be on a different modpage, and will go under the name of Empires Expanded (a more fitting name I think). This is because ElectroHelal is the original uploader of the mod (before I had Stellaris on Steam) and so I cannot upload patches myself. This transfer will allow me to more easily keep it updated.
(1/2)
Step 1 - Find and open the relevant files
Open the mod. It's located in:
Steam > steamapps > workshop > content > 281990 > 2066975513 > common > governments > civics
Open the original Stellaris civic folder. It's located in:
Steam > steamapps > common > Stellaris > common > governments > civics
The text-files you need to open from both folders are 00_civics, 02_gestalt_civics and 03_corporate_civics.
Scroll to the bottom of your original Stellaris civic text-files (00_civics, 02_gestalt_civics and 03_corporate_civics). Copy and paste the new civics into your modded text-files!
Note: The names differ slightly, so you can't just open the 00_civics and slap it into your modded 02_gestalt_civics.
Step 3 - Add the conflicting trait statuses
Pleasure Seekers conflict with certain other civics. You can search your original Stellaris civic text-files for "pleasure" and copy the text about conflicting civics (or just grab this -> civics = { NOT = { value = civic_pleasure_seekers } } ) onto the civics that has this onto your modded civic text-file. The civics with this conflict are civic_slaver_guilds , civic_warrior_culture and
civic_shared_burden .
If you really want to, you could edit some of the files yourself to weaken some civics.
@Peter34 I do agree some of the proposed ideas are quite strong, so maybe I'll play around with the numbers a bit, but the main idea is that all civics are changed; perhaps instead of leaving the strong ones alone, I'll change their effects so that it provides a new experience.
Police State might need a buff, but not as big as the one you propose!
Police State: Enforcers produce an additional 1 Unity as well as 2 Stability each. +2 Encryption
Merchant Guilds: +1 Merchant job per 50 pops, +1 Clerk job per 10 pops, +20% Trade Value
Citizen Service: Soldiers produce an additional 1 Unity, +1 Soldier job per 25 pops.
Actually, if you want to you could open up a suggestion thread for the mod and I'd happily post my thoughts on each civic you've done so far and likely offer my own ideas for others. Either way, you're doing good work.
Also, I'm not sure why Functional Architecture is doing that, that should still be fine. I'll check.
…And why are you buffing Meritocracy? Also, have you taken away the extra Building slot unlock from Functional Architecture that 3.0 added?
Thank you for the support
That is indeed the issue, does it cause any issues? It shouldn't do, but if it does, we'll get a patch out soon.
Please report this error to the author of the mod: Civics Expanded: Vanilla Overhaul.
Error message says:
Error in common\governments\civics\00_civics.txt: Ln: 1112 Col: 1
}
^
Expecting: end of input or statement
Looks like the issue is simply an extra } at the end of the file.
If it is still an issue, then check the .mod file and ensure that the mod id is the same on both computers. The final thing to do would be to try to install either the ModDB version both or the PDXmods version.
Apologies that I cannot do more, but this is an issue with the new launcher.