Space Engineers

Space Engineers

Coursive : Corridors Tunnels and Rooms (DX11)
151 Comments
titanius anglesmith 30 Jul, 2023 @ 2:02pm 
This still being worked on ?
ThePropheticWarrior 6 May, 2023 @ 9:47am 
A repub by someone else would be highly appreciated! Namely someone who would update the textures and add more variants - that also include variants inside those variants (ie: tables under light panels, etc) - and not just decorative stuff.
Vokun Vulon 26 Apr, 2023 @ 2:54pm 
yeah sadly the base game hasnt really expanded on passageways, more decorative interior walls, but not much on the passageway front.

Thankfully, I already have 2 other ships in the line for building that will be of a scale where these will work wonderfully inside it!
Red Unit 26 Apr, 2023 @ 8:40am 
No, it's not. But thanks for answer! Glad what you are still with us! :steamthumbsup:
puipuix  [author] 26 Apr, 2023 @ 5:56am 
Happy to learn it still works without support ^^
I don't really have time anymore to work on it sadly

Doesn't the game have similar blocks now ?
Vokun Vulon 24 Apr, 2023 @ 3:42am 
I know its been a while but im gonna ask, ever coming back to this? would be amazing to see this fleshed out with the missing adapters and such, currently there just a few too many parts lacking for me to work into my bigger ships, mostly the lack of 2 wide parts, but given all these bits still work this long after its release, totes gonna find uses for it for smaller projects, bases and such
Red Unit 27 Aug, 2022 @ 9:24am 
Hi! I maked a small suggestions for update your awesome mod, it's not a something seriously, just cuted and modified elements by vanila sources. Your mod really help to make amany interesting interriors, but for absolutelly perfect we need some small changes. Check the topick pls, and thanks for awesome mod!:steamthumbsup:
puipuix  [author] 13 Jun, 2022 @ 9:44am 
There are thin block you can use to airtight the fake blocks
Austin_Legend 13 Jun, 2022 @ 3:17am 
This mod doesnt have much use since the ceiling and floors in the fake rooms arent airtight and you go right through them, so the one block tall rooms are kinda null since you cant put anything inside these blocks and it being pressurized or having collisions.
puipuix  [author] 15 May, 2021 @ 3:44pm 
You have the permission to do it
nbp 15 May, 2021 @ 12:04pm 
can I have permission to upload this mod to mod.io plz sir or can you upload this mod to mod.io plz
White Mist 20 Feb, 2021 @ 3:02am 
Can't wait to see the blocks your make for this pack.:steamthumbsup:
puipuix  [author] 14 Feb, 2021 @ 6:26am 
You can download it, it's a free software. I use a old version of blender and watch the tutorials of Shaostoul .
White Mist 14 Feb, 2021 @ 4:41am 
how do I get blender?
puipuix  [author] 13 Feb, 2021 @ 3:08pm 
Blender for the model, gimp for the textures
White Mist 13 Feb, 2021 @ 5:12am 
What software did you use to create these corridor blocks? I want to have a go at making corridors myself.
SpacedNConfuzed 20 Jan, 2021 @ 11:35am 
@WarChortle the steam workshop for SE servers is pretty much fked right now , a large % of mods wont download or even show on dedicated servers , we are discussing in the torch discord now , I would say its probably coincidence that you added this mod when you did . @puipuix Ill publish it when at home next as working away right now this week , and let you know
puipuix  [author] 20 Jan, 2021 @ 11:32am 
Game Logs are located in "AppData\Roaming\SpaceEngineers" and mods are loaded when the world save is loaded.

Maybe 2 blocks use the same ID, I start all my block id with "PP_"
WarChortle 20 Jan, 2021 @ 11:17am 
Adding this mod to my game seems to remove all mods from my save. They act as if the never existed can't even re-add the items are their any logs I can grab to see what mod maybe interfering?
puipuix  [author] 20 Jan, 2021 @ 4:49am 
You can publish the mod and I can add the link to my mod description. But I don't want to use directly someone else work in case where I need to change/add things in my mod
SpacedNConfuzed 20 Jan, 2021 @ 12:01am 
Hey , great mod I must say , cant not play without this as its just so convenient, one thing though , I have created a full set of block icons for this mod that I wondered if you wanted to take a look at and maybe use ? I add them using a custom mod but would happily pass them on to you for you to use? let me know and I will send you a pastbin link with them in
puipuix  [author] 7 Dec, 2020 @ 11:58am 
@davisam42 No, this mod was made to create compact room in large block. You can already create compact room with small block, even more since they add small block door
Drewdus 7 Dec, 2020 @ 5:40am 
could we get these to be small grid compatible ?
Tzeentch's Aeldari Spirit Stones 21 Oct, 2020 @ 7:35am 
this literally makes small large grid ships more reasonable! omg
puipuix  [author] 1 Sep, 2020 @ 12:48pm 
Weird, I'm sorry I can't (don't want to) look it up because I the game corrupt my graphic cards so I have a lot of BSOD if I play this game...
RogueCmdr 30 Aug, 2020 @ 8:16pm 
Yea i verified they had power. 3 large reactors with 5k uranium each and 20+ batteries. i reloaded the game twice and re started SE. nothing, then out of no where they started working.
puipuix  [author] 30 Aug, 2020 @ 8:14am 
@Rubber Sword Be sure not using fake room block which have a smaller hitbox than the 3d model to allow add decoration in the room.

@RogueCmdr The mod hasn't been updated since june and I don't think the game's door's logic has change since. Be sure your doors have energy.

@Ded-inside It's because the air vent's grids are at the floor so an connector at the roof looks unrealist.
Red Unit 30 Aug, 2020 @ 2:21am 
Awesome mod, but sad what part with vent have connect only on 3 sides... Top is locked =(
RogueCmdr 29 Aug, 2020 @ 3:52pm 
i dont know what cause it, the doors were working on a build i was doing but now they stopped working, they wont open/close
Rubber Sword 28 Aug, 2020 @ 10:30pm 
Love the corridors. Terminals stay black though,
Having problems with rooms. Even when stacked as per photos I fall through or pass through walls. Am I doing something wrong?
Spyro the Dragon 10 Aug, 2020 @ 11:22am 
one of my favorite mods, thank you
Blue Strike 8 Aug, 2020 @ 4:27pm 
@Wilziak @puipuix its cause of tendering textures and stuff
puipuix  [author] 5 Jul, 2020 @ 2:39pm 
@Wilziak Kid
Well, the texture itself I don't think because I'm bad at creating texture, It's already very fine for me and for what I can draw.
And if you talk about the texture becoming black when moving away, well, I don't know why it's doing that so it's not a priority.
Wilziak Kid[LoL] 5 Jul, 2020 @ 12:35pm 
hey, any chance on getting texture updates on the lcd, button and vent blocks?
thelostsoul 4 Jul, 2020 @ 6:32am 
i know i can do rooms with small cubes i just love the way your models look
puipuix  [author] 3 Jul, 2020 @ 3:02pm 
@thelostsoul No, my mod was made to create compact room in large cube, and you can already do room with small cube
thelostsoul 3 Jul, 2020 @ 2:15pm 
will this have small ship variants some day?
DarkDragon1 22 Jun, 2020 @ 3:00am 
Love this mod, Many new Creations to come, Well done @puipuix
Icy Skye 12 Jun, 2020 @ 2:27pm 
Awesome, keep up the good work. :D
puipuix  [author] 12 Jun, 2020 @ 11:02am 
Ho and I fix lcd (I havn't test the tunnel one but it should be ok)
puipuix  [author] 12 Jun, 2020 @ 10:50am 
@Icy Well my acces ramp are airtight, it's the "stair" one that have problems, I use mount point like all other blocks but for those ramps, they don't want to work.

And for doors in general, I take my file data from the maintenance tunnel mod, and it work, but not for me sadly...

I just rework hitbox for the middle door but nothing change, it don't want to be airtight without forcing the block to be always airtight.
Icy Skye 12 Jun, 2020 @ 10:04am 
I've been using https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=487835945 for rooms and ramps from here for streamlined interiors. They're sealable, at least on the floor section. Not sure if doing a file comparison would help. I thought the larger ramp from this mod (Coursive) sealed properly, but I could be mistaken.
puipuix  [author] 12 Jun, 2020 @ 7:18am 
@lordfrogman ?
@Aquilas I know, I don't find how to make door hermetic when closed and not when open, so I chose to be fully hermetic. (I will fix it when I will find the problem)
@LeSigo Yep, I know, but this one I absolutely don't know why it happen, it shouldn't.
LeSigo 7 Jun, 2020 @ 4:30pm 
The ramps are'nt sealing
Aquilas 6 Jun, 2020 @ 9:01am 
why open hermetic, make no sence
Icy Skye 5 Jun, 2020 @ 6:39am 
Hi, love this mod, but it appears as of the latest update the LCD panels for Rooms are not airtight- rather, when in the place of Room Wall, the room cannot pressurize, but with a wall it pressurizes.
lordfrogman 5 Jun, 2020 @ 3:52am 
can u pls add room top wall soon
Soulless Jelu 4 Jun, 2020 @ 11:44am 
I'm sold.
Nirahiel 4 Jun, 2020 @ 6:56am 
Cool, cool. If I think about some other missing pieces i'll tell you.
Is there a room entrance with fake empty next to it ? If not you should add it too.
Also the room corner entrance with fake wall could be nice too.
puipuix  [author] 4 Jun, 2020 @ 5:12am 
@Nirahiel +1... wait... I'm the dev :D
I will add it if it's not, because I was thinking of, but I maybe forgot :3