Total War: WARHAMMER II

Total War: WARHAMMER II

Dwarf Units Pack - SFO (Up to Date 10/22)
119 Comments
SONEKT 12 Jun, 2024 @ 2:41am 
where recruit Axes of Norr?
n.pedrazalis 10 Jun, 2022 @ 8:59am 
hello some of your rangers units are missing textures fixx please
nebieridze_petre 16 Feb, 2022 @ 11:45am 
Cant recruit Axes of Norr... Have to play belegar or are they available to all dwarf factions...and how to recruit them
CBA 11 Feb, 2022 @ 11:33pm 
hello, very great mod. I was playing dwarf with Belegar Ironhammer and wondering where can I recruit Axes of Norr?
Anarky 10 Feb, 2022 @ 10:21pm 
Thank you so much for updating this.
Saint  [author] 10 Feb, 2022 @ 2:55pm 
@JFCaesar Thanks for getting the update done for eveyone, its up to date from 10 Feb - 2022
JFCaesar 28 Jan, 2022 @ 6:24am 
I would love to play a dwarf campaign with this mod, I hope it gets updated soon, as using it leads to my game crashing. Thanks for your great work :)
MechWarrior 19 Jan, 2022 @ 7:36pm 
Are you going to update this soon?
Stargott 12 Dec, 2021 @ 10:03am 
update pls
BreakdownBoy 28 Nov, 2021 @ 7:38am 
Crashes new SFO update on Dwarf campaign launch. Great mod!
Buffalo 17 Oct, 2021 @ 3:26pm 
@Saint I think Axes of Norr need to be nerf, rank 5 building /reduce number soldier / put as legendary units with caps are the way you can use, they are too much powerfull vs hammerer or ironbreaker at the same rank
NINA rojozangre 3 Jul, 2021 @ 1:17pm 
@Saint Hello
your MOD.Is it compatible with the -MOD Sons of Grimnir - Compilation (SFO)? 🔴
Saint  [author] 19 May, 2021 @ 9:09am 
No its a standalone, and the mods are around 90% the same, just some values are different in SFO, stuff like unit prices etc.
Valexclones 18 May, 2021 @ 11:45pm 
and is it very different than the original mod?
Valexclones 18 May, 2021 @ 11:43pm 
does this need the original mod?
Buffalo 12 Mar, 2021 @ 3:14pm 
if we could have an update <3
IstariOlorin 19 Feb, 2021 @ 6:14am 
thanks for a truly essential mod
JFCaesar 10 Feb, 2021 @ 2:02pm 
Thank you very much for updating this mod. It makes late game Dwarfs so much more fun. I think this mod is essential for any dwarf campaign.
Saint  [author] 7 Feb, 2021 @ 3:53am 
I reinstalled, gonna run some tests and see if the units are all good and ill update the title.
Doomlord7 6 Feb, 2021 @ 8:30pm 
So I think all the unit's still work even with the new SFO update if anyone is curious not sure if there are any issues in particular.
Doomlord7 3 Feb, 2021 @ 11:00pm 
Thank you so much, don't push yourself though I know how difficult managing all that would be.
Saint  [author] 28 Jan, 2021 @ 5:59pm 
Ill do my best to get an update out, but I am very busy with uni and work at the moment.
Miśka 28 Jan, 2021 @ 12:07pm 
hello ,there will be any update? for new sfo ?
Doomlord7 18 Jan, 2021 @ 3:20pm 
Amazing mod not sure it works with the newest version though
Marco_Mozzarelli 11 Nov, 2020 @ 3:10pm 
Great work!
Darkwing Duke 30 Oct, 2020 @ 6:02am 
Extremelly excited for a dwarven Thunderbarge
Saint  [author] 18 Oct, 2020 @ 5:44pm 
Thanks for the compliments, Glad you are enjoying it :)
[Project KT-Mod] Grimgor Thraka 18 Oct, 2020 @ 12:51pm 
Great Mod. Just perfect and amazing units. Love the unit caps on them. Thank you.
Speedier User 8 Sep, 2020 @ 2:15pm 
Im finding that your no unit caps mod has a problem where the 8-unit rune giants still have unity caps on them
San_ShikiDan 2 Sep, 2020 @ 5:23pm 
Thank you for answering my question.
Saint  [author] 2 Sep, 2020 @ 5:19am 
Rifle's will struggle to shoot over units regardless, I find it works best to leave small spaces in between your front line units this gives your gunners and flamethrowers the chance to support the melee line much better.

To answer your question yes it was done consciously to simulate them being a bit stronger and sturdier then most other dawi.
San_ShikiDan 31 Aug, 2020 @ 2:24pm 
Thank you so much for making this mod. I just have another quick question, the dwarfs in Axes of Norr are bigger than normal dwarfs and cause rifle units can't shoot behind them, is this a feature?
Saint  [author] 29 Aug, 2020 @ 7:01pm 
Saint  [author] 29 Aug, 2020 @ 3:47pm 
Rune Giant has been added to the main mod, will now work on a submod for no caps for both the vanilla and sfo version.
Lofaka 29 Aug, 2020 @ 2:14pm 
oh ok this is probably the best dwarf unit mod besides sfo
Saint  [author] 29 Aug, 2020 @ 1:59pm 
It's there but it an extra mod still I have to make some changes so ill add it later today :)
Lofaka 29 Aug, 2020 @ 9:01am 
Why is there no Rune Giant for the SFO version?
San_ShikiDan 27 Aug, 2020 @ 2:42am 
Is there a way to increase the cap of those units?
stefan_kolbe 23 Aug, 2020 @ 11:53pm 
Wow. I'm excited to try the new vanilla units. Thanks a lot for your quick work.:steamhappy::steamhappy::steamhappy:
Saint  [author] 23 Aug, 2020 @ 9:01pm 
Sorry for the long wait guys, Vanilla is now Live ! :steamhappy::steamhappy:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2207535790
Saint  [author] 23 Aug, 2020 @ 6:42pm 
Finished my work on Akriloth, the Golden Wrath, a celestial dragon that has joined the ranks of the dwarven armies in return for precious gems and gold, lots of gold. Hope you guys enjoy playing with him.
stefan_kolbe 23 Aug, 2020 @ 4:27am 
That's good news, thank you.:steamhappy:
Saint  [author] 23 Aug, 2020 @ 4:18am 
Was actually planning to bring these to vanilla soon now everything is back in working order, it just takes quite a bit of reconstructing because they are all built with passives, build chains etc from SFO
stefan_kolbe 22 Aug, 2020 @ 11:35am 
What a pitty that these great units are not available for vanilla.
Saint  [author] 21 Aug, 2020 @ 5:45pm 
New unit is live, a celestial dragon, yet to receive a unique name and skin but this is in the works, recruit from the maximum level Diamond mine. Because dragons love treasure and my research into warhammer lore points to old alliances between dwarfs and dragons in trade for hordes of treasure. So now the time has come rekindle this old alliance.

Work in progress, aim to add a cost in diamond income and an impact on public order when you recruit the dragon but I have yet to learn how.
LimeUser 18 Aug, 2020 @ 12:46am 
Noice
Saint  [author] 17 Aug, 2020 @ 6:50pm 
Okay, updated the units to include the new SFO passive, also made the lost rangers a bit more balanced, now requires a tier 2 barracks, they are now faster, can hide in forest and scrub, damage is more in line with other units.
Saint  [author] 17 Aug, 2020 @ 6:20pm 
No, because those are just the in game names, to assign them to a unit, I need to make a subclass with attributes for that unit, figure out what the skills/passives are called and then add those to the unit in question. When they updated the mod they renamed a lot of them, deleted some and added new ones.

Thats why it took a while to fix the mod, and it takes a while to get them correct again.
LimeUser 17 Aug, 2020 @ 1:23am 
Wait can't you just open the custom battle screen ingame and check what skills SFO adds?
Saint  [author] 16 Aug, 2020 @ 10:49pm 
@TJS184 there could be but im not aware of any at the moment, if you can figure out which mod is causing the crash in combination with mine I might be able to fix it.