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There will be Legacy 1.0 support soon...
BSW is now under renewal work, and there will be major balance update and will no longer use so many addons.
Also preparing for some compatibility patchs, like Additional Vanilla Weapons .
Please wait a littile and enjoy the mods!
You need to significantly increase their damage, so that in the absence of air defense, they are superior to other types of weapons.
1. Does this work alongside ZOFE/ACOT (and it's override)?
2. How about ESC too?
3. I've noticed it may conflict with Amazing Space Battles (not the ironman version) due to ship behaviour files?
모디파이어같은게 아니고 함선 부품과 설계를 직접 건드리는것들이라 모드메뉴로 바꾸는건 불가능합니다.
Your carrier can stay at their position, not running away.
항공모함 행동이 그자리에 멈춰서게 하는 애드온입니다.
함선구역을 몇 개 추가했습니다.
이제, More Ship Sections 한글패치는 사용하지 않아도 됩니다!
I just checked Real Space comp, but not tested.
Real Space 3.6 is compatible. Mod load order is not important.
Real Space - System Scale is also compatible.
Real Space - Ships in Scaling Lite is NOT compatible. It has some ship behavior issues because of ship size and ranges, and also has weapon stat changes. It will be take a little or more time to make a comp patch, but I'll try.
호환성 관련 문제는 토론에서 이야기해주세요!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2039086644 - cant choose carier behavior
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1905587564 - cant save design
Carrier combat computer now has more penalties on speed and new penalties on evasion.
Now, Destroyer-class escort carriers will be much slower, slower than battleships.
I don't know about weapons like that, but maybe there're from other mods.
My mod and its addons add no ship components except Bomber hangers.
And I think Adaptive Defense addon of BSW will not compatible with Starnet.
Thanks for your comment.
In conclusion, they are partly compatible.
Starnet is a very big and amazing mod, and its main concern is - as I know - strategic AI improvement. On the other hand, BSW mostly change the tactical aspect of battles - how ships move during battles. There're some overlapping files like ship section templates (Starnet uses vanilla ship sections, but modded Ai weight so made AI use NO carriers.), but I think two mod can coexist.
In my opinion, to use Starnet and BSW, mod order should be...
1. Starnet
2. and its addons
3. BSW
4. and addons
I heard that all BBs with Neutron Launchers will beat anything that isn't heavy Corvette spam. If they are heavy Corvette with minimal PD then 4 Neutron Launcher BBs with 1 Neutron Launcher Carrier will destroy all again too.
If PD then half Neutron Destroyers and Half PD Destroyers in support will wreck anything else is my understanding.
Is that not the meta? Not trying to be mean. Just want to understand more.
There is another issue about too strong Arc emitters. They ignore more than 2/3 of defenses, but their DPS is 70% of other X slot weapons, while having highest accuracy. That is not for smaller penetrating weapons. I wanted to fix the unbalances.
Any plans from your end to support weapon mods?
Are you exchanging vanilla files? If yes we may need comp patches.