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2) If you start a game with Athanasios, you would probably still be able to proceed with this mod. I think the garrisons would be buggy though as his mod has a startpos for garrisons.
3) If you put the mods together, I think it would still work. I'd be interested in how you "put them in the proper order". I found that the table names in the mod matters more than the order unless you found a new launcher.
Maximus 1 May @ 7:57pm
Hi, I have an idea:
-Garrison only in the capital of the province.
-no garrison in minor cities, unless they have guardhouse or level 3.
Is there a mod that does this?
I could see a historical representation of certain factions having static garrisons, but not so much the WRE
Also the unit types in every City and Town for the WRE are not very accurate
Cheers
Attila AI works best when garrisons are large (but not necessarily high-level). There are too many important but small factions that don't know how to guard their town and get snuffed out. Small barbarian garrisons even create conflict where it doesn't need to exist as they prefer to attack a weak neighbor than go after a more hated enemy (like Rome or Huns).
The historical question about whether Roman towns could muster a garrison is interesting to me since the faction doesn't die if a few towns get taken.
IMO i do not think the Garrison stationed in the Italian mainland settlements are not correct in many ways.Perhaps a militia would be better for mainland settlement garrisons
Put simply; I feel the garrisons should be more accurately portrayed in the type of units and the amount contained in them. And more scope should be given to recruit more accurate troops to serve as Limitanei garrisons. Also these Limitanei should have the ability to be mobile as they were in real life.These forces were not just static garrisons
I think the earlier Barbarian Invasion settlement/Garrison/Limitanei set up was more accurate/playable
https://weaponsandwarfare.files.wordpress.com/2017/07/bgfsbgfbg.jpg
https://en.wikipedia.org/wiki/Late_Roman_army#/media/File:West_Roman_army_command_structure.svg
https://en.wikipedia.org/wiki/List_of_Late_Roman_provinces
HOWEVER; IMPORTANTLY TO YOU:
5. If you use the unit lists in the link,the maps I am going to post links of and look at the regions in the Attila game. You could work out to some degree where whole armies of Limitanei forces should be stationed. Then the garrison numbers and types of troops within these regions could be dispersed more accurately. For example; if you look at the Limitanei army dispersed in the region of Sopiane etc. Then the Dux of Valeriae has a substantial amount of Limitanei troops of auxillia foot, Equites Dalmatae and legio. In contrast the Duke of Belgica and Max Sequanicae have very few Limitanei with distinct units
Then you could:
1. Allow the player to recruit and construct a force under the Emperor (approx 2,500 in real life Scholae) that can be used near Milan (Liguria province). Which will be the Emperors bodyguard and supplyment for campaigns with Stilicho's force
2. Allow the player to recruit and construct a force under Stilicho (approx 28,000 in real life Palatini) that can be used near Milan (Liguria province). Which will be the Empires central army
3. Allow the player to recruit a field army of Gaul
4. If you follow the maps and army organisation in the link you can follow this procedure for all the other regional armies such as Comes of Africa and Illyricani for example
I'll post up some useful links of maps and diagrams with the designated areas of control for the 22 'armies' that are stationed across the WRE
If you use:
A) The lists from the lukeuedasarson link i posted earlier http://lukeuedasarson.com/NotitiaPatterns.html
B) The maps i'll post up shortly
C) A bit of 'artistic licence' from the Attila game's WRE City,Towns and region format
You should see the links with all the Dukes and Counts within the WRE with their associated units. If you need anymore info; such as maps to link units to regions, just give me a shout
One way round it is to have smaller or if the case arises, garrisons that reflect the statistics of the Notitia Dignitatum
-Garrison only in the capital of the province.
-no garrison in minor cities, unless they have guardhouse or level 3.
Is there a mod that does this?
I've been busy so let's bring this one up to date
1) This mod was inspired by "Unofficial Community Patch" and borrows the most of the essential bug fixing elements there.
I made a very firm decision to exclude all garrison fix elements which I believe interfere with a superior approach to fixing Attila garrisons.
2) Longbow animations. I chose one archer animation fix that seems to do well. Please recommend another mod with a better animation fix in the Recommendations forum behind this mod.
3) Hunnic machine guns fix was developed about 1 year ago at the same time as Athanasios was creating his overhaul. We both saw the problem but this mod is the only one with an effective non-unit-based solution.
A bugfix mod in my mind will not touch features that overhauls usually change: specific units, garrisons, buildings.
I look forward to your suggestions.
I'd equally highly appreciate if this fine compilation mod could be made compatible with the Unofficial Attila Community Patch .
Perhaps is that mod is not complete enough to fit your needs, and I have no connection to its author(s), but it has the merit to exist, and should be seen as a foundation to build upon for any other mods. Your "hunnic machine guns fix" should obviously be included in it in the future, if you were so kind as to grant the permission.
In any case, thank you for reading and your consideration.
(2/2)
This being said, unless I misunderstand what the description here says, and please feel free to correct me if I'm wrong since I'm nowhere near as experienced with modding the game as you are, it's not what I'd call a compilation of bug fixes mod.
To give you a simple example, "cheaper state gifts", but I'd could tear the whole description apart and give you plenty more of these. One other jarring design decision is that you chose not to include what in my opinion are objective bug fixes, like the longbow animation bugfix, etc.
(1/2)
What could I be missing as the downside to that?
Attila campaign map can be MODIFIED !!
https://www.youtube.com/watch?v=ob_Ch5HTVw4
Reminder:
1) This mod includes mostly material from Athanasios and The One Who Knocks Community Patch 1.7
2) removes the tables or rows that will interfere with the main Attila overhauls, esp anything dealing with buildings, units, specialized descriptions,
3) slightly decreases a number of upgrade that were fixed but are now overpowered.
4) 100% no dependency on startpos making it compatible with overhauls.
If you use an overhaul, try this first.