Stellaris

Stellaris

Forward Earth - Vanilla
131 Comments
joseph_anthony_king  [author] 25 Mar @ 8:42pm 
Thank you to everyone for your support over the last five years. As is evident with the issue Alpha 1918 experienced I do not have the time to maintain this as it should. I will not be making any additional updates to this project going forward. The scripts for this project are available on Github at https://github.com/Joseph-Anthony-King/forward_earth.git . This project has two branches, one for the vanilla version and one for the Planetary Diversity version. For this version you will find the art assets in the workshop folder. On Linux the location is /home/{my-home-directory}/.local/share/Steam/steamapps/workshop/content/281990/2073000388. The assets are in 2073000388.
Альфа 1918 16 Feb @ 6:51pm 
I spent the past hour trying to find which mods were causing the three denebs issue, but that is exclusively a result of this mod. I ran it with just this mod and the problem persisted
Альфа 1918 16 Feb @ 5:11pm 
What is the file that determines system generators?
tilarium 12 Feb @ 4:13pm 
@Alpha The Deneb would be the same thing I mentioned. You have multiple mods (in this case, at least 3) that are adding their own system generators to the pool which is causing it. Been a while since I've looked around in the files, but I think Deneb is tied to Sol, so you probably have multiple mods adding in Sol systems, all of which are also spawning Sol's neighbors and associated systems.
joseph_anthony_king  [author] 12 Feb @ 2:40pm 
Hi Alpha 1918, I had some friends... not really friends mind you, Steam friends. I would get notifications of when they were playing which means they got notifications when I play, I don't like that... sorry. I don't have Steam friends. As for Deneb, not that I can recommend. You can always unzip the game and remove two of the Denebs but that would get tricky depending on whether there are ships, civs, etc, there. As such, I can't recommend it but it is possible. As for the cause, I'll take a look through the code to see if there is something wrong, but it could also be conflicts between mods... possibly.
Альфа 1918 12 Feb @ 2:25pm 
Accept my friend requests pls
Альфа 1918 12 Feb @ 2:21pm 
Currently there are three Denebs in my game, any way to fix this?
tilarium 12 Feb @ 2:20pm 
It is but it isn't. RS uses their own system generator for Sol, which doesn't add the flags that this adds to Sol. The only way to do it is to either modify the generator files in RS to either not use their Sol (and all of triggers to make the neighbors) or to add this flags this mod adds. Among the Sol neighbors is a Eta Cassiopeiae System, which will also need to be modified to allow for the Commonwealth of Aurora to spawn. If I remember right, if you don't do all the work just right, you'll actually end up with 2 Sols, the one from this mod and the RS one. It's a ton of work, so really can't blame Joseph for not doing it. Outside of the issues with Sol and the lack of the Commonwealth of Aurora, the other aspects of this mod do work with RS no problem.
joseph_anthony_king  [author] 12 Feb @ 2:07pm 
Hi Alpha 1918, sorry but I'm not sure. My guess is maybe not because I didn't consider it, or any other mods, when I wrote it. Unfortunately, you'd have to try it but it's also not something I could support. I don't have time to maintain such requests. This thread does have a link to the repo on github if anyone else is interested in using it.
Альфа 1918 12 Feb @ 12:11pm 
Is this compatible with Real Space?
joseph_anthony_king  [author] 6 Jan @ 5:58pm 
Gern geschehen, Ragnar!
Ragnar 5 Jan @ 5:53am 
thx for this i love your mod :D and finally a mod in German xD
joseph_anthony_king  [author] 18 Nov, 2024 @ 2:56pm 
Great news everyone! The former mod, Forward Earth - Base, is no longer required and can be deleted.
joseph_anthony_king  [author] 13 Nov, 2024 @ 9:58am 
Updated to version 3.14 after reviewing the patch notes, no conflicts noted. Please make any reports of any issues here and I will try to follow up on them. Thank you.

https://stellaris.paradoxwikis.com/Patch_3.14
joseph_anthony_king  [author] 16 Oct, 2024 @ 7:37am 
Sorry you had to deal with that, thanks for taking a look! I didn't even think to mention the load order, I personally load this mod last with the base than the vanilla. If someone mentions a similar issue I'll recall this. Thank you!
splendiddemon 16 Oct, 2024 @ 2:51am 
@Joseph I solved it by placing the BASE mode above the Vanilla Mode on the Playsets screen :steamfacepalm:
splendiddemon 14 Oct, 2024 @ 6:57am 
Hey Joseph thanks for checking in! I’ll try later tonight see if I can gather more data as to why the recruitment leader pool is empty.
joseph_anthony_king  [author] 9 Oct, 2024 @ 9:34am 
Hi @splendidemon, honestly... I've spent the last year trying to finish up a theme park for Planet Coaster before Planet Coaster 2 comes out and haven't really been playing Stellaris during that time. Tonight, I'm going to try and watch some videos on leaders in Stellaris to get more context and see if I can fix this, so any additional context or additional behavior you're expecting that you can provide would be helpful. If not I understand and do not want you to take too much time to provide this bug report than you need to. Thank you for bringing this to my attention.
splendiddemon 9 Oct, 2024 @ 7:35am 
@joseph I just launched the game with the mod, at first with other mods on, and the leader pool was still empty. I deactivated any other mod and still no leaders to recruit. I tried with 3.13.0 and 3.13.1 the latest update :(
joseph_anthony_king  [author] 22 Sep, 2024 @ 10:59am 
Thank you for the report @kjumper. I'll check it out.
kjumper 21 Sep, 2024 @ 4:23pm 
I really like what you did with the galaxy texture and that there is a Trantor and Terminus system in the galaxy. I do notice, however, that for some reason the mod seems to be breaking some of the AI personaities/government types, listing them simply as "Generic Empires", which is a fallback.
BroncoXeno2035 13 Sep, 2024 @ 6:17pm 
Thank you.
joseph_anthony_king  [author] 13 Sep, 2024 @ 6:16pm 
Sorry for the confusion, I mean fourth human/Terran faction. CoA would be the fourth.
BroncoXeno2035 13 Sep, 2024 @ 5:48pm 
I figured. I'm saying I know of three Empires you can encounter from Sol, UNE, EC, and ICARUS, what's the last one that can come from Earth?
joseph_anthony_king  [author] 13 Sep, 2024 @ 5:45pm 
Oh, yes! Think of it as Skynet running a nuked earth.
BroncoXeno2035 13 Sep, 2024 @ 5:43pm 
You said ICARUS is a Fourth Faction you can encounter from Earth
joseph_anthony_king  [author] 13 Sep, 2024 @ 5:42pm 
I'm not sure what you mean. Can. You clarify?
BroncoXeno2035 13 Sep, 2024 @ 5:38pm 
Wait, who's the Third Sol/Earth Empire? I know UNE and Custodianship? Or is it the Pre-FTL?
joseph_anthony_king  [author] 13 Sep, 2024 @ 5:27pm 
Hi @BroncoXeno2035, pretty much. The spawn system and government are updated though as described above.
BroncoXeno2035 13 Sep, 2024 @ 5:18pm 
So the CoA is straight up the replacement for CoM with this mod?
joseph_anthony_king  [author] 13 Sep, 2024 @ 5:01pm 
Updated to version 3.13 which should correct the leader spawning issue. In regards to the League of Human Colonies it's supposed to be a splinter group similar to the CoA, except they landed on a crappy planet instead so they should be kind of weak and a source of conflict between the CoA and UNE at the start of the game. When generated the species from either the UNE or CoA should be grabbed and assigned to the League of Human Colonies. @splendiddemon, what do you mean they do not recognize you as the original empire? They should be human but not necessarily friendly to you. Technically, you aren't their original empire because similar to the CoA they left earth before the UNE unified.
splendiddemon 4 Sep, 2024 @ 2:16pm 
Hi there, I'm having the same issue as Doktah. Its the only mod that erases all leaders available. In addition, it seems that when I play the UNE there is a weird faction appearnig called the Human League Colonies or something like that. It appears that, instead than recognising me as the original empire, the AI is creating a new human AI to fulfill the requirements of the Lost Colony
Doktah (Liberty Company) 24 Aug, 2024 @ 10:57pm 
No problem, if you do have any recomendations it would be good to know. Ive wanted to try and get Earth/human factions to spawn near my empire for a while but it never shows.
joseph_anthony_king  [author] 24 Aug, 2024 @ 12:41pm 
Thanks for letting me know Doktah. I'll be traveling for the next three weeks so I won't be able to fix this soon but when I get back I'll take a look. Sorry this didn't work for you but I appreciate the report.
Doktah (Liberty Company) 23 Aug, 2024 @ 11:52pm 
hello joseph,

Im unfamiliar with the hard coding of Stellaris mods, however when I was trying to make this mod work the only issue was this one in particular was causing the issues. Although the Leader Pool was the one I saw before I tried some stuff. (verifying files, uninstalling reinstalling mod) but it was just having the mod active be the primary issue.
joseph_anthony_king  [author] 23 Aug, 2024 @ 7:11pm 
Sorry @Doktah, steam isn't notifying me about responses on this thread. I actually haven't played this in months and I understand if you've given up in this mod but I'd need to know what troubleshooting steps you're taken to determine this mod is the cause.
Doktah (Liberty Company) 24 Jun, 2024 @ 12:15am 
hello,

When i downloaded your mod there seems to be an issue where my leader pool just vanishes and it made it really hard to expand since I couldnt get any more scientists for my empire. What do I do?
joseph_anthony_king  [author] 18 Jun, 2024 @ 1:09pm 
Hello everyone! Sorry I was away for awhile but I've built a new custom PC and have updated this mod to version 3.12.*! If any one is interested you can check out my custom build at:

https://pcpartpicker.com/b/tjrrxr

:steamhappy:
joseph_anthony_king  [author] 20 May, 2024 @ 3:06pm 
Just an FYI, I'm currently selling the gaming laptop this mod was coded on to finance a new custom deaktop machine and should be able to update this by mid to late June. For anyone interested it's an ASUS G703GS-WS71 and is a great machine. The RBG effects are not working but I used a Logitech keyboard and used this pretty much as a desktop. The current top bid is $260 with a buy it now price of $390. If you're interested here is a link to the Ebay listing, the auction closes on Tuesday at 9pm PST:

https://www.ebay.com/itm/315366606997?mkcid=16&mkevt=1&mkrid=711-127632-2357-0&ssspo=TfaBbqCxTc-&sssrc=4429486&ssuid=TfaBbqCxTc-&var=&widget_ver=artemis&media=COPY
joseph_anthony_king  [author] 10 Apr, 2024 @ 9:33am 
Hello everyone, sorry to say this is no longer being maintained. My gaming laptop is getting older so I want to sell it to finance a new desktop before it gets too old. I'm not sure when that will happen so this is no longer being maintained.

Please feel free to copy this and make your version. Sorry everyone.
joseph_anthony_king  [author] 10 Apr, 2024 @ 9:27am 
Hi tilarium, I don't have a computer anymore. Please feel free to copy this and make it your own.
tilarium 26 Mar, 2024 @ 1:09pm 
@Joseph_anthony_king Me again! So after a very frustrating search, I found the problem. The 00_scripted_triggers file needs to be updated to include the Astral Planes triggers.
tilarium 26 Mar, 2024 @ 10:59am 
Bugger. Seems an update is needed. For some reason this is blocking the Rift World origin and I can not figure out why. This mod doesn't alter the origins or civics files with the only file in the governments folder being a mod specific one with a couple of new government types.
tilarium 10 Mar, 2024 @ 7:36am 
How did I never see this mod before? Definitely adding this to my playlist for my next game!
Marcus Arabela 8 Jan, 2024 @ 6:46pm 
Awesome, I'll download and try soon. Thanks!
joseph_anthony_king  [author] 8 Jan, 2024 @ 12:57pm 
Updated to version 3.10... sorry for the delay!
joseph_anthony_king  [author] 11 Oct, 2023 @ 5:10pm 
Updated to version 3.9! :steamhappy:
joseph_anthony_king  [author] 29 Jul, 2023 @ 2:33pm 
Hi SalmonFeet, sorry but no. I was laid off recently and don't have time to merge this with other mods. However, if anyone wants to branch off and create a new mod please feel free, here is the github repo:

https://github.com/Joseph-Anthony-King/forward_earth
SalmonFeet 4 Jul, 2023 @ 1:16am 
@joseph_anthony_king have you considered making a version of this compatible with ethics and civics bug branch, or any of the other e&c mods?