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I was expecting a dildo sword a la Saint's Row
Additionally, I removed this mod from beta since the inventory bug is gone for the most part.
I'm gonna wait until FXS releases a patch to address the disappearing inventory first before doing more fixing on my end.
Still love the mod though, hopefully the kinks get worked out soon
Do you even sleep? How did you get this out so fast?
Maybe next time. If I remove it now, the tags will stay on the workshop but now it would be unused.
I think most of these are a problem with the game's code. I cannot fix these unless FXS does or the Highlander dev group does
i hacked a tower and reinforcements stop spawning up.. is odd when you need to kill the waves for winning a mission... ^^
P.S. I changed the category of the AKSU by replacing category in .ini from "rifle" to "bullpup" - am I doing it right?
1. When you equip the same smg for two of your operatives they get the same attachments.
2. When you unequip (chose another) the same smg (whem 2 operatives have it) the second operative becomes disarmed.
i suppose thats because i used this mod on mid-game save or something.
Strange, I was able to fire the UMP on my game. I even showed it off in the screenshots.
BTW there is a strange bug, Termianl can equip UMP, yet cant shoot with it, the fire button is just went missing.
Aw, please, nwm, im just being dumb and somehow forgot to sub a main module.Thank u and sorry for taking ur time.
And can you upload your log too?
Did you enable this mod as well? Can't really tell from the screenshot
Didnt help, sadly:
https://ibb.co/smkLTXk
Can you delete your profile.bin at "My Games\XCOM Chimera Squad\XComGame\SaveData", then launch the game and load a save?
The bad part. I'm having a strange... issue(?) I guess which causes modded weapons double their stored amount after equipping and unequipping the item on an agent.
Like I had 4x G36C
Put one on an agent. My agent is now apparently armed with a total of 3 G36Cs at the same time. Cool.
Put any other weapon on my agent.
I now have 6x G36C stored
Put one on an agent. My agent is now armed with 5x G36C
Put a different weapon on my agent
I now have 10x 36C stored
Etc.
I'm also running "Weapon Loadout Mod" (2072315492) which may or may not have a weird interaction here.
The bad news: Turns out I'm not just missing the AR, but all equipped items went missing, including the armor. GiveAllItems adds seemingly everything EXCEPT standard weapons and armor. It does add the legendary guns, but no armors whatsoever.
I cant seem to deploy the agent this way (Patchwork in this case).
So in short your mod worked fine, but the issue wasnt fixable - thanks for responding so quickly though!
The assembly bug was fixed in another mod.
For Console commands, try GiveAllItems 5
I tried to add back the standard Assault Rifles via the console command using the GIveItem or GIveWeapon commands, but had no luck guessing the item codes based on their names in the config. By any chance would you know how to add weapons via the ingame console?