Total War: ATTILA

Total War: ATTILA

Medieval Kingdoms 1212 AD - Double Size Units - One Turn Recruitment - No Cap Limit
78 Comments
|Gaza|EGY-SA3KA 12 Mar @ 5:50am 
update plz
Praj3ktmayhem 13 Jan @ 9:52am 
I'm going to update his work
leman russ son 10 Dec, 2024 @ 2:42am 
plz update
Thuringwethil_Carcharoth 27 Nov, 2024 @ 8:38pm 
does not work
Mingles 2 Sep, 2024 @ 5:06pm 
could you please update this mod
♔Old Dragoon♔ 27 Jul, 2024 @ 8:48pm 
Please update when you are able!
Greedy Chagoi 9 Jun, 2024 @ 11:37am 
i hope not as of this post pack 9 updated this morning so a lot of mods work with it now besides these mods unfortunately. he will get to it when he can. great mods by the way sty!
Raven_Lake_Corp 17 May, 2024 @ 12:48pm 
is this going to get updated or is it dead?
Dedus Daedalus 30 Apr, 2024 @ 4:41am 
+ Plz update
|Gaza|EGY-SA3KA 30 Mar, 2024 @ 8:57am 
the Original mod updated plz update ty for ur time
Geten 16 Jul, 2023 @ 8:24am 
Doesn't work for Sultanate of Rum, apparently.
Stylianos_V  [author] 24 Sep, 2022 @ 12:21pm 
could you tell me what unit and what exactly doesn't work?
xzdfchn 23 Sep, 2022 @ 5:37am 
doesn't work for Abbasid Dynasty
Stylianos_V  [author] 7 Aug, 2022 @ 7:53am 
@RyBo I've tested it and it works correctly for me. Maybe your mod didn't update for some reason?
♔Old Dragoon♔ 6 Aug, 2022 @ 9:26pm 
Praise be! Thank you Stylianos!
RyBo 6 Aug, 2022 @ 12:00pm 
Thank you! But sadly in battles they are still only spawning half the Elephant units.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2845572337
Stylianos_V  [author] 6 Aug, 2022 @ 8:29am 
@RyBo Found the problem and fixed it. If you find any other problems, please tell me!
RyBo 5 Aug, 2022 @ 2:03pm 
Everything is working perfect but Elephants spawn in battle with half the unit missing. They show up as 48/48 in the Custom Battle screen and Campaign. So it shows correct but its not once in the battle.

Tested all the faction with Elephants and the different types. Also tried switching the unit size in graphics. All were cut by half in battle.
Stylianos_V  [author] 5 Aug, 2022 @ 12:45pm 
finally found the time and fixed it!
leebirdbro 4 Aug, 2022 @ 4:07pm 
I really hope this is updated
leman russ son 3 Aug, 2022 @ 8:19am 
plz update
♔Old Dragoon♔ 30 Jul, 2022 @ 8:54am 
@Stylianos_V We cannot wait for this super mod to come into fruition! Thanks again!
leman russ son 29 Jul, 2022 @ 12:00pm 
Thank you so much :steamthumbsup:
Toe Sucking Simpanzee 27 Jul, 2022 @ 5:45pm 
take your time homie, it's already good enough to know that it's still worked on since this mod enhances the original mod by a ton
♔Old Dragoon♔ 27 Jul, 2022 @ 2:52pm 
@Stylianos_V, Thank you so much we have no doubt that you will fix it!
Stylianos_V  [author] 27 Jul, 2022 @ 2:26pm 
Sorry for the problem! It's a simple mistake but it will take a little to fix. As it's late though, and I've got work tomorrow, I will fix it when I come back
Toe Sucking Simpanzee 27 Jul, 2022 @ 12:46pm 
Yeah still doesn't start up, I've tried with all my current 9 mods and everythings working, but as soon as I active this one it crashes on the loading screen
RyBo 27 Jul, 2022 @ 11:02am 
Just checked for you. Game doesn't start up with the mod loaded.
Stylianos_V  [author] 27 Jul, 2022 @ 10:02am 
Updated! If you find any bugs, please commend here!
♔Old Dragoon♔ 26 Jul, 2022 @ 2:43pm 
@dani...offer the modder awards, blessings, likes, and favorites...and maybe just maybe it will be updated as if by magic!
dani_any1974 26 Jul, 2022 @ 9:54am 
Help!
I can play with the mod 1212 but these 2 submods now not function (ATW don't start or sunmod's changes not applicated):
-Medieval Kingdoms 1212 AD Double Size Units - One Turn Recruitment - No Cap Limit
-Medieval Kingdoms 1212AD Submod - 4 Turns Per Year (TPY)

This submod funtion as usual:
-Medieval Kingdoms 1212 submod: unlimited governors and armies + Max agents

Those are my order mods and submods:
-Double Size Units - One Turn Recruitment - No Cap Limit
-Scripts
-Medieval Kingdoms 1212AD Submod - 4 Turns Per Year (TPY)
-All Settlement Walled - Siege Map Replacer
-Base Pack - Campaign Alpha
-Models Pack 1.V2
-Models Pack 2
-Models Pack 3
-Models Pack 4
-Models Pack 5
-Models Pack 6
-Models Pack 7
-Models Pack 8
-Music
-Medieval Kingdoms 1212 submod: unlimited governors and armies + Max agents


¿any idea? i want to play again with double or triple size, 4 turns/year and infinite armies and governors


Força Barça!
♔Old Dragoon♔ 24 Jul, 2022 @ 3:41pm 
Lol, Xavier...O humble mod creator. We humbly presents you with fresh awards and favorites...We await thy awesome update for this glorious mod. We shall get this mod to 5 stars with the arrival of an update!
Xavier Valkaryian 23 Jul, 2022 @ 7:37pm 
OH CREATOR OF THE MOD, BLESS US WITH AN UPDATE WE PLEAD UNTO THEE
♔Old Dragoon♔ 23 Jul, 2022 @ 7:51am 
With sugar on top!
RyBo 22 Jul, 2022 @ 7:02pm 
Update pretty please!
♔Old Dragoon♔ 21 Jul, 2022 @ 5:27pm 
Please update for mod_changelog update! This mod rocks! Thank you!
j.francisco 7 Apr, 2022 @ 2:03pm 
One turn recruitment is not working, i can recruit in one turn only three units
8sat 5 Apr, 2022 @ 9:43am 
youj are best modder thank you for updating this, nobody makes no limit cap and its frustrating thank you
n.pedrazalis 29 Mar, 2022 @ 3:36pm 
Hephthalites 10 Mar, 2022 @ 7:09am 
Yo, is there any possibility then you can update this mod so it will effect on units from "New Units and New Unit Cards submod" mod by snoopy?
Stylianos_V  [author] 20 Feb, 2022 @ 11:38am 
For all units or did you just spot one that I didn't notice?
fr0st 19 Feb, 2022 @ 3:11am 
1 turn recruitment is not working.
Stylianos_V  [author] 6 Feb, 2022 @ 4:01am 
Yes, it does
n.pedrazalis 5 Feb, 2022 @ 3:49pm 
hello this still works please ?
n.pedrazalis 30 Jan, 2022 @ 9:10pm 
crash in the loading screen why are all this mods failing now can you solve it please ?
Stylianos_V  [author] 20 Jan, 2022 @ 4:10am 
Now here's my dilemma. the Carrocio is purely a utilitarian unit. I can make it have 2 chariots, but it will also have 2 additional horses riding alongside them, or stick to 1 chariot with no extra horses. What do you think?
Stylianos_V  [author] 20 Jan, 2022 @ 2:58am 
Just to make sure, you mean the Carrocio Standard of the north Italian city-states, and not the wagons of the Austria, Hungary, and Turkey, right?
DRAKA 20 Jan, 2022 @ 1:31am 
Crash in battles with Carrocio Wagon, even when only this mode is enabled.
Von Steel 19 Jan, 2022 @ 9:21pm 
yeah i did and they are adding a hot fix but its for crashing while in a field battle not when taking a city. I tried leaving cities alone for a few turns and the game stills crashes when after a deciding what to do with a taken city. So far its any city in the east ( as those are the ones i have tried) and when fighting any eastren faction. I am playing as Denmark.
Stylianos_V  [author] 19 Jan, 2022 @ 2:05am 
It's improbable. Have you mentioned it to the main mod? Keep the save though, in case they request it. Also the only other 'advice' I can give you, is to go before you attacked the city and leave it alone for a couple of more turns. Out of curiosity though, which city is it, who controls it, and who are you playing as?