Arma 3
The Platoon
19 Comments
Kirgiz 13 Oct, 2022 @ 6:36pm 
Why does the enemy appear immediately at my position while I deal with the interface that you came up with? Is this to annoy everyone? I don't understand how to play such crap when everyone is dying at once and what a fuss at the beginning I can't dive into the process! Are You Normal? Or do you love a million saves and the nerves of the players?:steambored::steamsad::steamfacepalm:
El Nutello 18 Jul, 2020 @ 9:08am 
Masno
nicholas.bell.59 9 May, 2020 @ 11:06pm 
@Rodz. Thanks, it kind of fixed it. I still get the white screen when I select a squad in HC, but I can hit escape to get rid of it and then I am able to give that squad a waypoint. Selecting another squad brings up the white screen again, and so on. Intense mission - I could use some artillery or air support...LOL. Thanks.
Rodz88  [author] 5 May, 2020 @ 7:18pm 
@Cameron McDonald Thank so much for the support! Yeah, i kinda thought having the UGV is bit OP. Good feedback!
Rodz88  [author] 5 May, 2020 @ 7:16pm 
@nicholas.bell.59 @Liberty_Valance i heard your feedback. Now you guys should be able to play without the BI watermark. I removed some of the asset from the DLC(s)
Rodz88  [author] 5 May, 2020 @ 7:15pm 
@ Jeza. Thanks for the support mate!
Liberty_Valance 5 May, 2020 @ 9:24am 
I will try your other scenarios.
Liberty_Valance 5 May, 2020 @ 9:02am 
not going to buy anything
Liberty_Valance 5 May, 2020 @ 9:01am 
a real mess
Jeza 4 May, 2020 @ 6:49pm 
That was excellent mate, vid here:
https://youtu.be/WRuRQc2K4I8
nicholas.bell.59 4 May, 2020 @ 6:14pm 
Although it certainly looks good, I can't play it as your scenario contains Contact DLC dependencies. The screen turns white and stays that white when I attempt to use HC to order the platoon's elements - BI's way of encouraging me to purchase Contact. How important are the structures you utilized in your scenario? I can attempt to delete them, but don't want to expend the effort if doing so breaks the scenario. Thank you.
Cameron McDonald 2 May, 2020 @ 5:11am 
Thanks for your hard work here - good to see a mission using high command!

You've given the PLCOMD plenty of enablers to get the job done, which is great. However, I think the UGV makes the mission too easy; provided the tank has been destroyed, the player can get up on the high ground and plink away with the M2 with very little threat to themselves. You could instil a bit more challenge by taking it away - or perhaps just taking it away on veteran difficulty!

Once again, thanks for putting this together.
LEE O C 1 May, 2020 @ 8:51pm 
i use JSRS myself too
Rodz88  [author] 1 May, 2020 @ 7:35pm 
Thanks for the feedback guys. Dependency for JSRS removed. Enjoy!
Jordan 1 May, 2020 @ 7:02pm 
just put jsrs on
LEE O C 1 May, 2020 @ 2:29pm 
@Rodz u may have to go on editor map, Merge the mission to remove removed mod dependencies, then redo a couple of things like reset desired date and time again, then reupload maybe
KingJ 1 May, 2020 @ 11:23am 
your mission using mods i can not play...
Velocko 1 May, 2020 @ 10:51am 
Same to me, same message.
faslger 1 May, 2020 @ 8:21am 
I cant start the scenario, it says its reliant on jsrs_soundmod_complete edition. It says its been deleted but ive never used this mod