XCOM: Chimera Squad

XCOM: Chimera Squad

Remote Medkit Use for Specialists
50 Comments
GVOZD 27 Jul, 2020 @ 2:10am 
didnt work =(
Subtactrics 27 May, 2020 @ 2:56am 
This is such a good mod thanks. Actually buffs Terminal tactically while also making it easier to run without her. Super well done thanks, plays great!
Pencey  [author] 23 May, 2020 @ 3:09pm 
@Kirbster The added challenge is intentional. See the 'Configuration' section above for how to retain base Safeguard functionality with this mod active.
Kirbster 23 May, 2020 @ 3:04pm 
I think this is makes it harder. The mod gives me two gremlin heals, and a separate button for the defense buff. Was better with one heal per turn (4 hp) with the defense buff.
darkdill 21 May, 2020 @ 7:54pm 
Think you could add some compatibility for mechanical characters like UMP45?
Pencey  [author] 21 May, 2020 @ 1:55am 
Status removal is tied to the medkit effect, yes.
Knight of NSFW 21 May, 2020 @ 1:29am 
This feels somehow like a buff to Terminal, since now she can separately buff defense and heal on two targets. Does Safeguard still remove status effects with the healing off, or is that linked to the Medkit effect?
Pencey  [author] 15 May, 2020 @ 9:19am 
@Jacke Good find! Fix is out now. Let me know if you're still having trouble changing that.
Jacke 15 May, 2020 @ 3:36am 
Interesting mod, thanks for writing it.

Have found that when I switch the Gremlin Heal to a free action ("GREMLINHEAL_FREEACTION=True"), it still consumes a action. This is what happens whether or not there's a 1 turn cooldown ("GREMLINHEAL_COOLDOWN=1" or "GREMLINHEAL_COOLDOWN=0").
Pencey  [author] 11 May, 2020 @ 4:17pm 
Thanks for reporting! I haven't come across either of those but I'll look into it.
FERnKmaster 11 May, 2020 @ 4:08pm 
I think it may have bugged Terminal, she no longer has Gremlin Heal and whenever I use her Second Wind or pre-breach healing, the game crashes
Pencey  [author] 11 May, 2020 @ 2:07pm 
I believe that Safeguard heals for whatever the base Medkit Heal value is set to. So changing that would need you to go a little deeper than config files I'm afraid.
geoterm 11 May, 2020 @ 2:02pm 
Is there a way to change how much Terminal's Safeguard heals? I would like to have Field Medic grant 1 medikit and for Safeguard heal for 1 & removed status ailments. Thanks for your great work and thanks in advance for whatever you can(not) do!
Pencey  [author] 5 May, 2020 @ 1:42am 
As of the latest update, Gremlin Heal is no longer a free action by default. See the 'Configuration' section above if you want to revert this change.
Pencey  [author] 3 May, 2020 @ 2:32pm 
Does she have a Medkit equipped? The skill only shows up if she does.
grelo29 3 May, 2020 @ 1:48pm 
Well i'm playing and patchwork doesn't have the skill
Green Raven 3 May, 2020 @ 12:54pm 
I saw it, and thanks for the intsructions. I do hope you find time to put out an actual, subscribable, alternate version of this mod.
Cheers!
Pencey  [author] 3 May, 2020 @ 12:30pm 
See the 'Configuration' section in the description for how to remove this skill form patchwork.
Green Raven 3 May, 2020 @ 11:14am 
Can you please put out a formal version that removes Gremlin Heal from Patchwork?
Thank you!
Pencey  [author] 2 May, 2020 @ 9:39am 
Yep!
Da Great Zogga 2 May, 2020 @ 9:29am 
Just to confirm, if Terminal has a medkit equipped, does she get two more uses of Gremlin Heal?
ChaoZ 1 May, 2020 @ 7:19am 
allready did.. :) thank you so much!
Pencey  [author] 1 May, 2020 @ 7:16am 
Latest update made some changes to the config files. If you're playing with your own local ini changes, you may have to set them again.
Pencey  [author] 1 May, 2020 @ 6:12am 
You got it!
ChaoZ 30 Apr, 2020 @ 3:39am 
can i request something? a safeguard cooldown option? i never use this with your mod because its a little weak when you skill the other option instead of armor for safeguard gremlin. or make safeguard a free-ap-cost, so using this is still a slighly buff on top :)

but a cooldown option could be better for me, my medikit costs 1ap too. :)
=[NK]= Col. Jack O'Neil 29 Apr, 2020 @ 7:18pm 
Thank you! Sorry I should of looked before asking!
Pencey  [author] 29 Apr, 2020 @ 7:02pm 
Yep! You can change the AP cost in the ini files within the mod's config folder. The free activation isn't my ideal either but this mod was made to fit into Chimera's free item use ruleset.
=[NK]= Col. Jack O'Neil 29 Apr, 2020 @ 6:42pm 
Use there a way to make the medikit not free? Feels pretty op being able to to use both charges for free. I wouldn't want it to end turn though
Craftato 29 Apr, 2020 @ 11:03am 
Ah fair enough, for me it just coincidentally happened when I installed the mod so I thought they were related, thanks for the reply though man.
Pencey  [author] 29 Apr, 2020 @ 10:50am 
@Craftato I've heard reports of multiple bugs related to Nanomedkits. I doubt it's this mod, as it doesn't change anything about medkits apart from the charge count (a very safe config file change). I'll look into it though.
Craftato 29 Apr, 2020 @ 10:43am 
Great mod, but I think it could be adding nanokits to the player's inventory every day that passes and the only mod that touches medkits is this one. Not much of an issue but just something to be aware of, again great work.
ChaoZ 28 Apr, 2020 @ 1:40pm 
great thx! :)
Pencey  [author] 28 Apr, 2020 @ 11:55am 
Latest update correctly applies the increased Nanokit healing to Gremlin Heal.

I did add a few entries to the ini, so if you had any local edits, I believe you'll have to redo them.
Pencey  [author] 28 Apr, 2020 @ 11:53am 
@ChaoZ No, but I just pushed a fix for that!
ChaoZ 28 Apr, 2020 @ 11:51am 
"Yep! Find the mod folder, open XComGremlinsUseMedkits.ini with a text editor and follow the instructions." - wasnt for the nanomedikit bug i guess?
Bambi 28 Apr, 2020 @ 11:40am 
thank you! great mod btw
Pencey  [author] 28 Apr, 2020 @ 11:36am 
Yep! Find the mod folder, open XComGremlinsUseMedkits.ini with a text editor and follow the instructions.
ChaoZ 28 Apr, 2020 @ 9:18am 
thx! :)
Pencey  [author] 28 Apr, 2020 @ 9:16am 
Hmm, apparently I should take back my previous comment about that functioning.

I'll take a look this afternoon.
ChaoZ 28 Apr, 2020 @ 8:46am 
i dont know why, but the update from the nanomedikit dont work for gremlin - heals? still heal only 4hp amount?
Beagle 27 Apr, 2020 @ 6:23pm 
Very good, thanks!
Pencey  [author] 27 Apr, 2020 @ 3:10pm 
Yes!
Thane_Ragnar 27 Apr, 2020 @ 3:01pm 
Does the free heal charges healing amount scale with the Nanomedikit Tech from 4 to 6?
=[NK]= Col. Jack O'Neil 27 Apr, 2020 @ 2:48pm 
Thank you :)
Baka Racker 27 Apr, 2020 @ 2:13pm 
@spence Ah, the shaders issue, bane of so many XCOM2 mods. Great mod, thanks for this!
Pencey  [author] 27 Apr, 2020 @ 1:22pm 
Good find! Accidentally included some compiled shaders. Mod has been reuploaded without them.

Feel free to delete the 'content' folder.
teh1archon 27 Apr, 2020 @ 12:47pm 
Great work but are you sure the upload is OK? 65MB for a small behavior change?
ChaoZ 27 Apr, 2020 @ 12:05pm 
life saver :)
Pencey  [author] 27 Apr, 2020 @ 11:54am 
All in good time my friend
ChaoZ 27 Apr, 2020 @ 11:53am 
nice work spence! thx!
but now i still want the one turn cooldown for cherub. ;)
and a two turn cooldown for patchworks gremlinvolt attack.