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NOTE TO EVERYONE INTERESTED: Feel free to grab the model from the files and use it in any of your mods/modpacks along with reworking the script part. I lost all my PZ mods source files when moving to another country, and I got no interest in modding anymore. Sorry to everyone who liked to play with these lil cars.
TLDR: dropped modding, feel free to foster/rework any of my mods and use the models
Yes it does work in 41.71, though it is better to enable the modlet that ensures they have windows.
The spawn needs to be tweaked slightly. It spawns in the middle of downtown Louisville, and either spawns too much or is borderline nonexistent. I know zoning vehicles can be a pain, but for immersion's sake it would be better to do so, albeit not critically necessary
If you want a graphic reshape, do it yourself if the mod author desires not to, or if the author has x/y/z reasoning not to do so.
Now to silence anyone who doubts my information, know that I have spent 24 IRL hours in-game with this mod, Mod Manager, and Cheat Menu Rebirth enabled only, tested heavily across 4 freshly generated saves.
WARN : Script, 1591952603676> VehicleScript.Loaded> vehicle "68wildcat" extents != physicsChassisShape
WARN : Script, 1591952603678> VehicleScript.Loaded> vehicle "68wildcatconvert" extents != physicsChassisShape
WARN : Script, 1591952603706> VehicleScript.Loaded> vehicle "Dunebuggy" extents != physicsChassisShape
WARN : Script, 1591952603707> VehicleScript.Loaded> vehicle "Dunebuggywindows" extents != physicsChassisShape
WARN : Script, 1591952603722> VehicleScript.Loaded> vehicle "Diablo" extents != physicsChassisShape
Looks good and drives well, at least acceptable. ;)
Well i guess im gonna stay tuned for buggy 2.0, good luck on puting it into one piece.
also @G67 my dude im just giving my own thoughts so the creator can get some inside on how his mod is seen by some players and what they think its called constructive criticism :/