Stellaris

Stellaris

Gowps's Planetary Expansion
19 Comments
Armorking 15 Feb @ 7:16am 
if anyone wondering this mode still works in 3.14
[CN]突击队队员 2 Dec, 2021 @ 4:59am 
need update about jobs.
Livnthedream 11 Oct, 2021 @ 12:40am 
Any chance of this getting updated for the new economy/pop changes?
Gowps  [author] 27 Aug, 2020 @ 4:45am 
thank you very much!
Anarky 26 Aug, 2020 @ 10:12pm 
I've been looking for a replacement for mastery of districts and found this mod just now. Thank you so much for making this and I can't wait to see how you improve upon it.
Yoghurt 14 Jun, 2020 @ 4:24pm 
That's correct yes, I've only terraformed to hive worlds so far but every one I've done the modifier gets wiped and won't allow me to redo the decision sadly
Gowps  [author] 14 Jun, 2020 @ 1:29pm 
@Yogington thats an odd one as the features are supposed to be marked as not being affected by terraforming! I'll take a look again, is this happening to every single one?
Gowps  [author] 14 Jun, 2020 @ 1:29pm 
@♤ |_Pandora_| ♤ Thank you very much! I'll slide it in at some point!
Yoghurt 13 Jun, 2020 @ 7:13am 
This is only an issue if the features are added before terraforming, if they're added after it's fine
Yoghurt 13 Jun, 2020 @ 7:12am 
Love the mod, the only issue I've found is if say I terraform to a hive world all the planetary features the mod add's are removed, is there any way these can be preserved like how the base game keeps rare resources such as betharian fields?
♤ |_Pandora_| ♤ 30 May, 2020 @ 11:32am 
Sup. U need russian translation for your mod? I have it. Take it if you want. https://drive.google.com/file/d/1e6qiMtOjcQibjENs-Wwf06TSGLFa5dYJ/view?usp=sharing
Gowps  [author] 5 May, 2020 @ 4:59am 
(2/2) Regarding planets and habitable structures added by other mods, all the decisions just have the base requirement of "not already done this before", with no specification of planet type so it **should** work perfectly fine with Planetary Diversity, if not I can take a look though. In theory it should work perfectly fine with Gigastructures too as the decisions that can be stuck on a Habitable Structure just ask for "Is this a habitable structure" as opposed to "is this a habitat" but again if they dont work, I can take a look at it! For Planetary Habitats, I haven't yet played with this mod myself so can't say for certain but I would assume that the above stuff would mean they work fine!
Gowps  [author] 5 May, 2020 @ 4:59am 
(1/2) thats the exact reason I made this mod, I was a big fan of the original mastery of districts, thanks for your interest!

All the decisions in this mod add planetary deposits which are marked to not get rerolled when terraforming so that wouldnt affect them at all. If the planet is turned into an Ecumenopolis though, whilst the features would remain on the planet and still work perfectly fine, they wouldn't be as powerful as if you had added them after the planet was turned into an Ecumenopolis, as it would just be the basic feature on the planet, not the Ecumenopolis feature. So whilst not gamebreaking, thats something I should potentially look at changing!

Starne 4 May, 2020 @ 4:50pm 
I've been looking for something in the vein of Mastery of Districts, so I'm very glad that you've created this, especially since Vaeringjar has moved on to M&B modding. Thanks!

That said, I have a couple of questions.

First, Terraforming, especially Ecumenopolizing a planet, sometimes did Bad Things(tm) to the planetary features added by Mastery of Districts. What happens to the planetary features/modifiers added by this mod if a planet is terraformed or turned into an Ecumenopolis?

Second, how does this interact with planets and habitable structures added by other mods, like Gigastructures or Planetary Diversity? I'm especially curious about Planetary Diversity's Planetary Habitats submod.
Gowps  [author] 2 May, 2020 @ 2:02pm 
@事不过三兄 thanks for bringing this to my attention in the first place, i've now gone through all my mods and done this so regardless of which language you pick it will at the very least display the english localisation!
事不过三兄ToumanRin 30 Apr, 2020 @ 4:42pm 
That's not what I meant, I mean, make a localization document for Chinese, and write English in the document.You know, if you don't make the document and I choose Chinese language, in the game I can only see "decision_xxx_xxx"and"decision_xxx_xxx_desc"without any content
Gowps  [author] 30 Apr, 2020 @ 8:21am 
@事不过三兄 i can certainly do that, i have no chinese skill at all tho so it would just be english!
事不过三兄ToumanRin 30 Apr, 2020 @ 7:00am 
Why not make a localization for Chinese in English?
♤ |_Pandora_| ♤ 30 Apr, 2020 @ 2:43am 
Good.