RimWorld

RimWorld

Pirates! (Continued)
37 Comments
Mlie  [author] 8 Nov, 2021 @ 11:37am 
@Karax I cant really give permission but I have updated this as assumed abandon-ware so I guess as long as you remember to link back to the original in your work you can assume the same.
Karax 8 Nov, 2021 @ 11:10am 
I would like you like to use graphics from your mod, may I use them in new mod as style to ideology?
Zaljerem 11 Sep, 2021 @ 6:59am 
Thanks! And thank you for all you do!
Mlie  [author] 11 Sep, 2021 @ 6:30am 
@Zaljerem Added to description
Zaljerem 11 Sep, 2021 @ 6:26am 
Zaljerem 10 Sep, 2021 @ 9:52pm 
How did I not notice this until now? Thanks, Mlie, for updating this - I love me some piracy. I'm reworking this totally - gonna add craftability, player faction, rework the "shanty lyric" and "Sea Shanty" art items ... this is a gold mine for me. :)
Mlie  [author] 23 Aug, 2021 @ 10:00pm 
@Crack Joris All my mods with CE support have the ce-logo and info about it in the description
Tactical Femboy 23 Aug, 2021 @ 8:08pm 
this DEFINITELY does not work with CE
Mlie  [author] 21 Jul, 2021 @ 10:38pm 
@Daxter The faction is still the same, theywill attack you and they use their own gear
Birds Aren't Real 21 Jul, 2021 @ 10:24pm 
Are we still not able to make pirate gear? Do we sometimes get attacked by pirate raids, or do we have to go find them? Thanks for uploading!
Mlie  [author] 6 Feb, 2021 @ 8:05am 
@Tamako No, it seems the faction is a permanent enemy and not playable. The outfits have no recipes so without an expansion of the mod its not possible to craft them
Tamako 6 Feb, 2021 @ 7:12am 
Is it normal if I can't craft any of those sweet pirates' outfits ? Is there a way to play as the pirate faction ?
Thanks a lot for your job Mlie ! As a huge piracy fan, I highly appreciate that you didn't let this mod sink to the abyss :D
Mlie  [author] 14 Dec, 2020 @ 2:07pm 
@Blessed Kekistani It depends on how the limiting-mod handles it, I suggest you look into that mod first.
Blessed Empire 14 Dec, 2020 @ 1:25pm 
@Miles Really? Because tit's just the melee weapons.
Mlie  [author] 14 Dec, 2020 @ 1:10am 
@Blessed Kekistani Not surprising since the faction is using high tech stuff.
Blessed Empire 14 Dec, 2020 @ 12:17am 
The melee weapons do not appear in categories and disappear when reloaded when I use this with the tech limiting Rimhammer mod
Mr. Hands 23 Nov, 2020 @ 6:10pm 
an interesting mod to say the least, kinda wish it was given more love by its maker rather than leaving as it is right now.
The Dutchman 13 Nov, 2020 @ 7:05pm 
Too lazy to take the 1 second to read the info then gets uppity when the ignorance is pointed out
The Dutchman 13 Nov, 2020 @ 7:01pm 
Amazing
Mlie  [author] 13 Nov, 2020 @ 1:20pm 
@SeiPsycho ? All good!
SeiPsych ? 13 Nov, 2020 @ 11:40am 
Yep, I figured, I admit, I did just glance at the Info, and thought it was just a changelog/whatever, then saw the description and thought "yeah, that's cute, but what's it actually add/how?" So I just went down to the comments to see if it was clarified there, which it was. I just didn't like what Dutchman said, it wasn't meant toward you at all. Thanks tho :)
Mlie  [author] 13 Nov, 2020 @ 11:33am 
Just to clarify, Original Description refers to the original workshop-page description of the mod.
The Info on top is my additions and explanations (when needed) of the mods. This format is used in all my mod-updates.
SeiPsych ? 13 Nov, 2020 @ 11:12am 
@The Dutchman ...In his defense, it ISN'T in the Description, it's in the INFO section which both myself and he skipped over thinking it was just a technical changelog and NOT the description of the mod. Which is why there's a 'DESCRIPTION' section. I'm all for calling people out for making their ignorance a problem for others, but in this case, it's just a simple mistake. Be toxic to toxic people, and wholesome to wholesome people; the trick is to try and make sure of what they are before you just insult people.
The Dutchman 26 Oct, 2020 @ 10:11am 
If only more people could read
Mlie  [author] 16 Oct, 2020 @ 10:34pm 
@SantaDePirateKang From the description: ”Adds nautical-inspired medieval pirate faction.”
SantaDePirate 16 Oct, 2020 @ 7:42pm 
what exactly does this mod do?
Harry_Robinson1 5 Sep, 2020 @ 8:59am 
HAHAHA I LOVE THE DESCRIPTION

Monkey Island for the win!
Netzach Sloth 5 Jun, 2020 @ 6:15pm 
Nevermind, figured it out; Nightvision saves a list of hats, and it throws the error if any of the mods in the list are removed.
Netzach Sloth 5 Jun, 2020 @ 4:43pm 
After uninstalling this mod I keep getting

Could not load reference to Verse.ThingDef named Apparello_Fancybrim

Do you what might be causing it? Add the mod back in and the error goes away.
Mlie  [author] 9 May, 2020 @ 9:54am 
@Doesn't Learn From Mistakes Sorry about that, these old mods dont have the categories set. Should be fixed now!
Doesn't Learn From Mistakes 9 May, 2020 @ 5:58am 
@mlie Apparel from this mod is not categorised properly, which means it's not recognised and can't be hauled to stockpiles, assigned in clothing outfits, and so forth.

Could you please fix this?
Mlie  [author] 7 May, 2020 @ 6:24am 
@TheGrindingDead It just adds a faction so should be fine.
Hydromancerx 3 May, 2020 @ 10:35am 
Thank you!
Project Thylacine 2 May, 2020 @ 10:27pm 
Looks good so far! Thumbs up!
Mlie  [author] 2 May, 2020 @ 10:03pm 
@Unimportant Person It just adds a faction so it should be no issues
Project Thylacine 2 May, 2020 @ 9:25pm 
How well does this work for people with a crapton of mods? XD
Dumb question, I know.
Gooby King 2 May, 2020 @ 4:07am 
Really cool idea