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And thanks EvilBob for basically improving on it in a sensible way
So, the new mod would be the optional bullpup cosmetic for Neonates and the .ini changes for both, with a requirement for one (or both) of the enemy variety mods.
I feel like that's extremely important
1. Go to [YOURSTEAMDIRECTORY]\steamapps\workshop\content\268500\2082709124\Config. If you are using the alternate mod launcher, you can right-click the mod and select "Show in Explorer", then go into the Config folder.
2. Edit the file XComEncounterLists.ini (any editor will do, notepad is fine)
The file has a header line and then groups of 3 lines. Each group of 3 lines is a single command to the game; for example the first command is:
* +SpawnDistributionLists=(ListID="DefaultLeaders", \\
* SpawnDistribution[0]=(Template="ViperNeonate", {...etc...}
* )
3. Delete all 3 lines of any command with ListID="[SOMETHING]Leaders"
Note: you can do the same fix for the derelict mecs mod by doing basically the same steps. The file location for that one is ...\268500\2078690962\Config.
You will need to enter THIS mod's folder though (not your default files). Sorry but I don't have the SDK or XCOM 2 installed anymore, nor the drive space or willpower to reinstall and update it. Alternatively you could unsubcribe to the mod to remove it from your game. (Changes won't take effect until your next mission)
\Steam\steamapps\workshop\content\268500\2082709124
Go to C:Users\[YOURNAME]\Documents\My Games\XCOM 2 WOTC\268500\2082709124\Config and open EncounterLists.INI
Find the lists labeled "DefaultLeaders" and anything similar with "Leaders" in the name, "AdventLeaders", "PsionicLeaders" etc. Every line that has "NeonateViper" in the leader list, delete only that line containing NeonateViper (leave the other enemies intact). And that should solve the problem.
I would recommend making your own character template that shares the same abilities and all rather then using the DLC's character templates, this way you could give them more fitting stats.
Viper Bind damage increased from 1-2 to 1-3.
Alex would have to create "duplicates" of the units that do drop loot since loot drops are dependent on a character's SRC .UC script file rather then anything ini related.