Total War: ATTILA

Total War: ATTILA

1212AD population English.pack
52 Comments
High King Brody 30 Apr @ 4:01pm 
Could we get a weaker version of this? I’m having burgher and peasant growth rates in the 30-50% range, I feel like it would be more reasonable if it was 1/4 of that
AutarchSpar09 14 Feb @ 5:24pm 
Hmm I think the peasantry growth percentage needs a bit of tweaking because I'm getting some crazy numbers between 14% to 52% which after playing a140 turn campaign the population in my empire only reached 430mil people.
PapaEnclave 24 Dec, 2024 @ 10:05am 
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JesusChristIsLord 9 Mar, 2024 @ 6:50pm 
is there a version for vanilla? please consider!
Unofficial Status 17 Oct, 2023 @ 5:25am 
do you hate the disease that literally dooms an army for soooo many turns? I see a +10 sanitation here, put it in description xD

SANITATION_SAFE_LEVEL = 10;The level of sanitation at which a region becomes safe from the plague.
Lazareth 3 May, 2022 @ 3:27pm 
@GameOver the AI does not use population so yeah just the player.
GameOver 3 May, 2022 @ 2:01pm 
Does this also work for the AI or only player?
sam.pidgeon 21 Mar, 2022 @ 6:34pm 
update please
Valdor 12 Jan, 2022 @ 5:20am 
i think this needs an update since the 12th Jan 2022
sam.pidgeon 20 Dec, 2021 @ 11:35am 
Could I import this mod into my compilation pack do you think think it would work?

Reason being is that I have increased research rates and the increases are not working but everything else in the mod is

I am now thinking needs to go top of load order but with yours at top I would not be able to use this population mod below my compilation pack
rub17 19 Dec, 2021 @ 11:36pm 
do you mean put this mod at the top of the mod order
sam.pidgeon 19 Dec, 2021 @ 5:37pm 
good mod
svlla 4 May, 2021 @ 8:29am 
sorry not the right place...do you know of a mod that adds this population mechanic to the vanilla Attila?
Reimu  [author] 13 Apr, 2021 @ 8:30am 
What, is it a construction trough? That's the 1212 main body. I can use it when I play. Please check whether other mods are affected.
Pvt. Cannon_fodder 13 Apr, 2021 @ 7:39am 
Hello, I ran into a problem, in cities, the ability to increase the number of slots for construction (up to 10 slots) has disappeared. Is this modification removing the feature or is it just me having this problem?
HolyMolyOllyPoly 8 Apr, 2021 @ 6:02am 
Oh damn, you're right. It's working as intended. My dumb ass somehow read "English" thinking it was for the England faction and the image was supposed to be the starting population for London. Didn't even notice it says "CONSTANTINOPOLIS" right there, sorry about that.
Reimu  [author] 8 Apr, 2021 @ 5:05am 
Er... Do you mean the default urban population of the new archive? I didn't change that. What I changed was the proportion of population growth and the population needed for recruitment. The picture in the introduction is the population of Constantinople at the beginning
HolyMolyOllyPoly 8 Apr, 2021 @ 2:31am 
Started a new England campaign with nothing but the base 1212 AD mods and this at the top of my load order and it still doesn't work. Population is still the default.
SolidGhost38 4 Apr, 2021 @ 11:46am 
I can confirm: sadly not working anymore. Good mod anyway.
sam.pidgeon 2 Apr, 2021 @ 2:35pm 
update plz for new update of medieval kingdoms
Valdor 20 Mar, 2021 @ 12:54pm 
Issues persists on a new campaign
Valdor 20 Mar, 2021 @ 12:53pm 
so might of found a bug. Seems i can keep recruiting the unit even after population reaches 0. i did have no capped units sub mod enabled, but it the issue persists after deleting that sub mod, and has only happened since i installed this one.

Just an FYI. ill start a new campaign and see if that fixes it.
Reimu  [author] 23 Feb, 2021 @ 7:12pm 
It must be on the 1212 main body. If other mods contain the same data, it may not work.
sam.pidgeon 23 Feb, 2021 @ 6:46pm 
can this mod work without being at top
sam.pidgeon 23 Feb, 2021 @ 6:45pm 
u mean top of load order im sure campaign scripts must be at top
Reimu  [author] 23 Feb, 2021 @ 3:52pm 
It's best to be in the forefront
sam.pidgeon 23 Feb, 2021 @ 3:44pm 
where do u put this in load order?
Spartan.117 19 Dec, 2020 @ 8:21am 
Hey, sorry for asking may I know how to use population mod on vanilla ATTILA using rome ? it's possible to do it?
Nucleator 17 Dec, 2020 @ 5:30am 
Thanks ;)
Reimu  [author] 14 Dec, 2020 @ 6:15pm 
Thank you for your support. It has been updated.

It's been in 2077 recently, so I didn't pay attention to 1212 update.
Nucleator 14 Dec, 2020 @ 2:05pm 
Hey Reimu,
i realy like this mod. It works best with Brans changes of the gameplay.
This Mod give you a way to counter the endless "stack-spam" in an immersive way.
And when you manage it correctly you will fight battles with + 10000 troops every few turns.

Would you mind updating this mod to the newest update of 1212 ad?
BigSauce 25 Oct, 2020 @ 2:00am 
@wm.j.olson + for anoyne else wondering;
If you want to view population numbers without mod, Select the city you want.
go to the bottom-left corner,you will see 4 green emblems.
Hover over the 3rd green emblem.
Left click while hovering, to cycle available stats.
Reimu  [author] 13 Oct, 2020 @ 9:45pm 
Please put mod at the forefront. If it doesn't work, it may conflict with other mods.
Abyss Gaddafi 13 Oct, 2020 @ 8:15am 
does not work
ForkMeEye 10 Sep, 2020 @ 4:48pm 
This also changes sanitation. It's save game compatible too, incase someone wonders
Lisa 7 Aug, 2020 @ 1:02am 
nice:steamhappy:
Reimu  [author] 18 Jun, 2020 @ 6:51pm 
It's an increase in the population of all factions.
crinial 18 Jun, 2020 @ 5:57pm 
is this all factions pop. increase or just the english?
Reimu  [author] 2 Jun, 2020 @ 5:48pm 
This mod works. If it doesn't work, please check your sorting.

It has to come first.
mellon231 2 Jun, 2020 @ 8:30am 
have not noticed a change with this mod i dont think it works tbh
Warriordude 20 May, 2020 @ 10:24pm 
No harm in asking thanks.
Reimu  [author] 20 May, 2020 @ 5:27pm 
Sorry, I may not have this ability, but the original unit is not English name?
Warriordude 20 May, 2020 @ 1:41pm 
I meant for Unit names in Mk 1212, can you change the unit names to English.
Reimu  [author] 20 May, 2020 @ 3:33am 
I can't understand your question
Reimu  [author] 20 May, 2020 @ 3:33am 
Sorry, my English is not very good. Do you have any problem.
Warriordude 19 May, 2020 @ 10:44pm 
Can you make English units names mod.
Reimu  [author] 17 May, 2020 @ 12:27am 
No, this is only valid for newly started archives.
wm.j.olson 16 May, 2020 @ 7:21pm 
In the image above you show the population. Can't seem to find how you get this figure in game.
wm.j.olson 16 May, 2020 @ 5:54pm 
Save game compatible?
Stylianos_V 13 May, 2020 @ 3:47am 
Nice mod! Have you looked into the population decriece dew to raids by any chance? There are times when even without being raided you still lose pops