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I'm sorry may be i'm supid but HOW?
Ive started new game, every units are the same. I dont see your mod in mod configurator menu.
Semi relevant to the mod but I assume if change stats for bosses such as Rulers, Chosen or Julian it overrides those from the base game?
The mod is designed to affect *all* units, but you can customize it yourself if that is what you wish.
Does the mod modify XCOM unit aim to Gatecrasher units or does it take affect on some other event?
After "RandomizedBaseStats"... you see "StatAmount" this means the unit will start with this much Hp/etc at a minimum. Then "RandStatAmount" adds a random number from 0 to X... with X being the number that appears next to RandStatAmount.
For example:
+RandomizedBaseStats=(StatType=eStat_HP, StatAmount= 3 , RandStatAmount= 5 )
This means the unit will start with 3 HP at minimum. Then a random number from 0-4 (because the numbers 0, 1, 2, 3, and 4 equal a total of 5 numbers) is added to the base score of 3. So you will end up with Hp ranging from 3-7.
I'd love some documentation on the .ini file and how to properly make adjustments to loosen up the range without a lot of back and forth experimentation.
Try deleting the whole section for soldier stats in mod's folder (NOT from your DefaultCharacterStats.ini). That sound work.
@Oblivious Naga
Yes, I will add that to my wish list.
I personally appreciate these small mods that do only one thing. I'd much rather have 1000 mods do one little change than to have one mod do 1000 things and break when some other mod does something slightly related. Keep up the good work!
WOTC: Second Wave Plus by Dragonpunk, as one of others mods do the same as
Rend The Lost by RealityMachina. I think is ok and do the comunity to grow to have more modders but I Think too it is just polite recognize others people work and to do a little of digging before to publush a new mod, just saying, btw great work and keep on it
Just wanted to voice my thoughts :)
I like what you're doing here, I just wish I could tweak it a little...
(most likely a lot, probably too much)
I'm the kind of person who tinkers with his mod setup for countless hours to get everything just the way I want it, so I know I'm in the minority here but I'd love to be able to customize what stats get randomized, how much, etc. Think of Point Based Not Created Equal, but for enemies...
Unfortunately this can't currently be done due to this being just a massive ini edit. I'd love to see this implemented using the highlander to patch the enemy templates on game load using a configurable set of rules. It would be simple to add in a blacklist for what templates should not be modified, and if someone wants them randomized, they can just take them out of the list for themselves...
This way the randomization made here would also apply over ini changes other mods make. I could eg. give troopers more HP, and nerf captains aim, but still get this mods %-based variety applied over those ini changes.
So if your Legend Sectoids have 5 HP, there is definitely something going on, but I can't say what. Perhaps a mod conflict? Everything seems to be working as intended for me, so I didn't notice anything unusual. I don't play on Legend though, and I know the devs have set the configs for Legends to be alot different than the other difficulties, so I wonder if the devs have something hard-coded into the game that interferes with Legend.
So, for clarification, are the enemies in your game having random stats *at all*? Like varying amounts of HP and whatnot?
Really not sure what's going on, and as much as I want to use this mod for the potential gameplay that it brings, I haven't been seeing the results I've been hoping for through my testing.