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Rapporter et oversættelsesproblem
In any case, thank you for sharing the mod with us, and providing alternatives . Maybe what I'm describing above is already possible if I had a closer look at the INI files.
10/48 * 5/43 * 1 = 50/2064
10/48 * 25/43 * 5/38 = 1250/78432 (not a sectoid minion)
10/48 * 13/43 * 5/30 = 650/61920 (sectoid)
38/48 * 10/43 * 5/38 = 1250/78432 (not)
13/48 * 10/35 * 5/30 = 650/61920 (is)
Which gives 7.7% of triple Chosen with three minions, 2.4% with two
Double Chosen is 20.8% (1 minion)
25/48 * 10/43 + 13/48 * 10/35 + 10/48 * 35/43 = 36.8% (2 minions)
With three is complex so calculate no other chosen (41.24%)
25/48 * 20/43 * 15/38 (no sectoids/chosen)
25/48 * 20/43 * 13/38 (sectoids/ no chosen
25/48 * 13/43 * 20/30 ditto
13/48 * 25/35 * 20/30 ditto
And thus approximately 51% of double chosen with three minions.
.8*.8*.8=.64*.8=.512 (chance of not a Chosen)
1-.512 = .488
48.8% Chance of at least a second Chosen with three minions.
.2*.2*1=.04 (third is irrelevant)
.8*.2*.2=.032 (first roll fails)
.2*.8*.2=.032 (second fails)
Summed = .104
Therefore 10.4% chance of all three Chosen when there are three minions.
Two minions and it's
36% for 2 Chosen, 4% for 3
The alternative mod launcher doesn't detect all conflicts. It will detect conflicts with "classes" (not soldier classes, these "classes" are infrastructure that tell the game how to operate), for instance there is a class that tells the game how to handle Overwatch reaction shots. There are a few mods that change how Overwatch works (such as, to aim Overwatch in different directions) but require a class override - in that case the mod launcher will flag it as a conflict when 2 mods alter the same class.
But the mod launcher does not detect conflicts that may be induced through INI edits (which is all this mod does). It may be that a mod you have installed introduces it's own EncounterList for the Chosen.
Where you see the "Spawnweights", just increase the number for all of the Chosen variants (ChosenAssassin, ChosenSniper and ChosenWarlock). The higher the number, the higher the chance of appearing by actual scale (so for instance, if you increase 5 to 10, then it increases the chance of that enemy spawning by 2x than it was before).
So to make it 60%, you would need to change the spawnweights from 5 (i think that's what it was) to 30 for each Chosen variant. It is essentially a deck of cards, with the SpawnWeight being the number of cards in the deck for that type. Changing an enemy to 30 would mean, there are 30 cards in the deck for that type and 5 cards each of each other type.
But if you defeat one of two, how bout they become a 'Clone' variant which uses random tiers for the encounter. 1 - 3 with the possible living mk 4 till defeat?
Either that or make the defeated like a Spectral Clone Unit and properties like with Warlocks ability Spectral Stunlancers, you know of the chosen former self with the same stats they were defeated with, so the Elders will it.