Cities: Skylines

Cities: Skylines

Node Spacer (DEPRECATED)
68 kommentarer
jfwfreo 25. feb. 2022 kl. 1:56 
Is the source code to this available anywhere?
majin_kratos 19. feb. 2022 kl. 5:16 
What is the difference of using with fine road tools and in settings via start? Why does nothing change in the second case?
gardenstater 5. feb. 2022 kl. 20:09 
@zimmy Does it break the standalone parallel road tool or the one included in Network Multitool?
Zimmy 3. jan. 2022 kl. 20:43 
for anyone that wants to know this mod breaks parallel roads tool. i subed to this after i was using parallel road tool. had to unsubscribe to eeach mod i subscribed to after that to figure out this was breaking parallel tool. it wasnt allowing me to place the second road i wanted parallel to my original road.
Decima_ZA 5. maj 2021 kl. 7:50 
Great mod, but the "max segment length" slider toolbar sits in the top left of my screen and I cannot make it go away.
Samtoxie 3. mar. 2021 kl. 8:24 
Hi Quboid, your new updates seems to cause some trouble for me on linux. Any chance you have a github repo from where I can compile the older build and check for a possible cause? Thanks :)
otrwalter 29. dec. 2020 kl. 22:58 
@eperia
The "slider" becomes integrated into "Fine Road Tools" so it's not in the way any longer.
me22ca 28. okt. 2020 kl. 0:05 
Amazing work, thank! Exactly what I needed to get nice even power line spacing without them wanting to go atop my road segments.
Epeira 18. aug. 2020 kl. 13:52 
I couldn't make "max segment length" slider toolbar disappear. It was covering info tab and I couldn't click trash - education. is there a way to move slider ?
vtk 17. aug. 2020 kl. 4:24 
Thanks, I've been manually limiting segment lengths for ages!
Sunshine 12. aug. 2020 kl. 21:49 
thx
The_Gidbin 7. aug. 2020 kl. 13:22 
nice
Quboid  [ophavsmand] 7. aug. 2020 kl. 7:37 
@patriot62589 - Yes. The Fine Road Tool panel doesn't show for all network types, but the value set there is used.
patriot62589 7. aug. 2020 kl. 6:58 
Can this be used for electrical lines and other utilities? I love this, thank you
Hemmorhage 9. juli 2020 kl. 5:53 
Cities Skylines is just getting better and better! <3
兄弟我歇逼了 2. juli 2020 kl. 0:58 
hehe
Luk_MC 30. juni 2020 kl. 2:05 
Great mod
Prinz Valium 29. juni 2020 kl. 22:51 
Great mod!!!
How about the slider snaps in 8m (1 ingame unit) increments while holding Shift or something? So the measurement doesn't get messed up? :) :hardhat:
AX.Procyon 28. juni 2020 kl. 23:41 
Is it possible to extend max length beyond 256m (32u)?
Ingall 28. juni 2020 kl. 17:32 
@bcberbert - I think I had the same problem until I updated to the newer Network Skins so I'd give that a try.
bcberbert 24. juni 2020 kl. 15:33 
@Quboid I am/was using the network skins parklife compatible mod. I see there is a network skins 2 mod that I can certainly try.
Quboid  [ophavsmand] 24. juni 2020 kl. 12:26 
@bcberbert - I haven't been able to replicate this problem. What version of Network Skins are you using?
bcberbert 24. juni 2020 kl. 7:22 
As an update if it helps troubleshoot, even after turning this mod off and restarting the game, the network tiling does not work. Still shows, still lets me think i'm changing lights/trees, but it will only upgrade or build vanilla assets.
bcberbert 24. juni 2020 kl. 6:43 
So, i'm loving the features of this mod, but it seems to be interfering with the network skins mod. I still see the network skins mod, and it says its letting me change trees/lights for road segments, but when it constructs the road it only builds the vanilla trees/lights anyway. Anyone else experience this?
niklas.bs 22. juni 2020 kl. 5:39 
niceee
codewitch 19. juni 2020 kl. 11:22 
Awesome! Exceptionally useful for 14x10 grids and 14x14 grids thanks to some math in a featured article.
J 13. juni 2020 kl. 22:51 
thank you, no pillar was nice but it felt unrealistic
hy/fix8 5. juni 2020 kl. 19:19 
Vegik_Bloodfang the Fine Road Tools menu can be moved itself
Rock Garden 5. juni 2020 kl. 7:57 
此mod向“精细道路工具”添加了一个面板,可让您设置网络(道路,铁路和其他可拖动资产)网段的最大长度。 例如,代替默认的96m(12u)长段,您可以构建具有48m(6u)段的桥,以获得更逼真的柱间距。

使用此工具以正确的拱形尺寸(通常为64m长)建造Railway Project桥梁,但要确保检查铁路资产。

将鼠标指针悬停在仪表长度上可以查看长度单位(分区网格图块)。

需要使用Fine Road Tools 2,强烈建议使用Fine Road Anarchy 2和Precision Engineering。
NWriot19 31. maj 2020 kl. 1:19 
Absolutely brilliant!
Vegik_Bloodfang 28. maj 2020 kl. 3:33 
How do you remove it from the display? Since it is covering the Info area for me
xsifi 14. maj 2020 kl. 19:54 
You smart cookie Q! :heartp:
jc_here2000 10. maj 2020 kl. 16:08 
This is what I've been looking for!
Alecthelm 10. maj 2020 kl. 13:47 
love it, thx a lot!
boliqua2 8. maj 2020 kl. 16:51 
@brandon Yes it Does . I use it for more realistic Power lines specifically the 345 volt towers to have more wire lag between the towers
Brandon 7. maj 2020 kl. 16:35 
This looks awesome! Does it also work with minimum node spaces as well? E.g., if I wanted longer than the default?
azamazz 7. maj 2020 kl. 16:07 
likd it...it will help to divert traffic as traffic prefer to travel through route with less node..
I had try with highway with more noide that smalled one way road,,,the traffic will choose smalll road as it has less node,..

Tips, if you wondering why traffic didnt travel with the route you prefer. Try to use less node your route and add more node to the high traffic route..
Quboid  [ophavsmand] 7. maj 2020 kl. 11:10 
@lolifarted96 - It should work with the older version, but I haven't tried it. The older version has a couple of minor bugs, so it's worth updating anyway.
OSHA_Violator 7. maj 2020 kl. 10:31 
Does this need Klyte's Fine Rood Tool 2.0.4, or can it support Fine Road Tools 1.3.7 by BoogieSam?
aro 7. maj 2020 kl. 8:22 
I think the latest update has fixed that issue. Thanks for the quick update!
Quboid  [ophavsmand] 7. maj 2020 kl. 3:10 
@aro - Are you still getting this error after the update?
aro 6. maj 2020 kl. 11:23 
I have the same error as Oddboom. I think it doesn't seem to play nicely with Network Tiling Mod (which is a requirement of some other mods I have installed).

Ghostrider 6. maj 2020 kl. 9:25 
Ahh k thank you did not realize it uses FRT, I stopped using FRT due to issues I was having with it..
Quboid  [ophavsmand] 6. maj 2020 kl. 8:57 
@Oddboom - I've updated the mod to avoid this issue, thanks again for the feedback.

@Ghostrider - It should be attached to Fine Road Tools, so it can be moved by moving FRT.
Ghostrider 6. maj 2020 kl. 8:24 
While I like the mod is there a way to move the slider box, as where it is positioned on my screen is right in the way of the top part of the side info panel..
Oddboom 6. maj 2020 kl. 8:09 
Hmm I was convinced that the 1st time it happened was on a 1st load, after starting the game.
But yea it turns out that it occurs on 2nd load even from main menu, and if I restart the game, I can load just fine with the mod enabled.
Quboid  [ophavsmand] 6. maj 2020 kl. 7:36 
@Oddboom - you're right, that's a dead end. Does this error always happen, or is it only when you load a city for the second time since loading the game (either from the Load button when in-game, or by quitting to the main menu and loading from there)?
Oddboom 6. maj 2020 kl. 7:00 
I don't see anything interesting here [pastebin.com]
Quboid  [ophavsmand] 6. maj 2020 kl. 6:38 
@Oddboom - thanks for the report. That error means that the code Node Spacer is supposed to alter isn't found. Can you run Mod Compatibility Checker and upload its report?