Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

better_GaW_mod.pack
50 Comments
Luskainn  [author] 13 Jul @ 4:10pm 
@arias.arcila.santiago123 You need to make sure that all 4 classes are populated by sufficient numbers at the same time to ensure that the population system activates properly.
arias.arcila.santiago123 11 Jul @ 11:24am 
Alguien que me diga por favor como funciona lo del reabastecimiento de las tropas he jugado con Esparta y Corinto y mis ejércitos no recuperan unidades, agradeciera mucho la ayuda.

Can someone please tell me how troop resupply works? I've played with Sparta and Corinth and my armies don't recover units. I would greatly appreciate the help.
dietricklamade11 23 May @ 9:37pm 
Honestly a fun mod that i really enjoy. Thank you fr. keep up the awesome work
DI_Welly 19 May @ 5:04am 
Okay, because i saw argos declaring war on me and allyng with sparta, and after the two persians declared war on me and after a few turn they declared war one against the other ( all this in like 10 turns)
Luskainn  [author] 19 May @ 4:37am 
@DI_Welly I happened to experience a recent battle of Athens. My experience is that you need to make enough military progress, especially naval victories, as quickly as possible, and then supplement that with the right governing figures to the various key cities of the empire to get into a virtuous cycle of governance; and then, as an overly-expansive hegemony, at some appropriate point Athens should have taken the initiative to make some contractions and adjustments in order to avoid a series of military challenges to its hegemony throughout its history. These will also be reproduced to some extent in this MOD if they are not properly dealt with.
DI_Welly 19 May @ 3:02am 
really like the graphics and mecanics, but with athens in five turns i had all neutral factions in war against me (argos too), and rebellions everywhere, what i have to do?
Luskainn  [author] 17 May @ 4:20pm 
@pyrrius_sylianus If you guys have fun with it, then all my hard work over the years hasn't been in vain. This may not be the best mod out there, but it's the one I'm serious about. it's been polished for years. Please enjoy the history. Thanks for the encouragement.
pyrrius_sylianus 17 May @ 12:44pm 
Luskainn, this this one of the best mods ever made for Rome 2. It really show how much You guys respect and love history. I've so much fun in it. Just thank You for that.
Luskainn  [author] 1 May @ 4:43pm 
Overhaul of the Peloponnesian War's mod replenishment system. Fixed a bug that prevented replenishment in certain situations; added a mechanism to differentiate between replenishment situations: garrison replenishment is the fastest, followed by normal armies, and the slowest is in allied territories; also, the replenishment rate is higher in places that can produce the troop type than in provinces that cannot (this may not be valid in R2, it remains to be seen). Further, navies can replenish overseas, but this is affected by whether or not they have exclusive access to the sea. All in all, the resupply system has been modified in such a way that the resilience of the forces has been greatly improved. This is reflected in the fact that small battles cannot be fatal, and the enemy can quickly counterattack on home soil. Even if the field army is lost in battle, the city defense army alone can quickly replenish the basic defense force and fight for the time to turn the tide.
Luskainn  [author] 15 Mar @ 9:46am 
@Ato Boldon This update is the sum total of all the details of all the updates I've made in the past 3 months. There are hundreds of details before and after. So I don't have a detailed list. The main things are various balance tweaks, new comprehensive UI, Persia rework, agent skill reset, new ELIS units, AI optimization, naval combat enhancements for Athens, and more.
Ato Boldon 15 Mar @ 6:18am 
What's new for this version? thanks for keeping updating this mod :)
Luskainn  [author] 14 Mar @ 5:37pm 
Peloponnesian War 9.0A is released. New campaigns required.
gimmidum 22 Feb @ 6:23am 
Thank you for reply.
Luskainn  [author] 3 Feb @ 9:31pm 
@gimmidum Sorry for the somewhat late reply. I've been busy with Chinese New Year lately, so it's good to be back now. The second one you mentioned before is not something I can fix with one modder, shield weight, including armour weight is assigned a separate value in the game, separate from running speed and stamina. You can't make the two map in the actual in-game performance.unit size : ultra
gimmidum 23 Jan @ 10:44am 
What your recommand is unit size between ultra or large?
gimmidum 23 Jan @ 10:43am 
2 means unit stamina in battle map.
Luskainn  [author] 21 Jan @ 10:27pm 
@gimmidum I'm sorry, I didn't get the second one. LOL
Luskainn  [author] 21 Jan @ 10:26pm 
@gimmidum 3 The garrison is not exactly the real number (the number of common units has been historically examined), but is meant to simulate the difficulty of attacking a city in that era. I can understand that you think it's unreasonable or not convenient enough in some ways, but as the designer of the mod, I'd say that a lot of the content, if changed, has implications that other players wouldn't have anticipated that are more costly and uncontrollable, and need to be carefully evaluated. Overall, this garrison system runs most people are satisfied, there is no reason for major modifications for the time being.
Luskainn  [author] 21 Jan @ 10:22pm 
@gimmidum Thank you for your feedback. will try to answer your query.1 It is true that some countries do not have missions. But there is no such priority to do it for the time being. The mission system is harmless and these countries you mentioned are unplayable in the official version and I unlocked them with software. It's a pain in the arse to add missions for such countries and it doesn't make much sense (as I don't want to limit the strategic direction of these unlocked countries, it's best if they are free).
gimmidum 17 Jan @ 9:00pm 
3. There are too many garrison. The number of garrisons that can only be deployed to the battlefield is fixed at 20, but since there are almost 20 melee units in this mod, it's hard to deploy one or two of missile units. Plus, if a city has naval forces...... I think Mod needs to adjust the percentage of the of garrisons.

But it's still a great mod. I'm amazed at your efforts.
gimmidum 17 Jan @ 9:00pm 
Thank you for creating a great mod.
I was wondering if the soldier number in this mod should be ultra or large.

I have a few feedbacks to give you.

1. It seems that some factions are not yet complete. In the case of Macedonia, the basic missions have not yet appeared. In the case of Persia, some icons are broken on the campaign map. And even though Persia is basically a faction that has nothing to do with Greek's religion, it's strange that Greek's omen influence Persia's campaigns and battles. Other factions also have this and that phenomenon.

2. Units that haven't upgraded their armor are still fresh even if they run from end to end on battle map with heavy shields. It feels a bit strange.
Luskainn  [author] 1 Dec, 2024 @ 11:18am 
@gimmidum right
gimmidum 30 Nov, 2024 @ 2:09pm 
Do I have to do it like the description below to do this mod in english?

Steam mode order
1. HELLENIKA PELOPONNESIAN WAR main part(part1)
2. HELLENIKA PELOPONNESIAN WAR part 2
3. HELLENIKA PELOPONNESIAN WAR part 3
Luskainn  [author] 14 Nov, 2024 @ 7:59pm 
@tommigiarre
I specifically hecked the full script of the event in question, and found that it was all an easy misunderstanding: in the description of that event, the end result was simply a temporary 150 DEBUFF order reduction in the province. And the text in question is just a flavour description of the historical event. As you can see, the mod goes into a lot of detail to give a descriptive account of this history, but there's not much in the way of actual gameplay results on its own. For example, some events will refresh some AI soldiers in order to simulate historical events, but this one event, since it also quickly subsided historically, is at best a blip in the deterioration of the strategic environment in Athens, and so there is no scripted arrangement to refresh these soldiers.
My advice is that it's OK to laugh and ignore these details. It's not worth disturbing your streak of gaming fun, just as your questions don't bother me. Haha.
tommigiarre 14 Nov, 2024 @ 9:54am 
@Luskainn sorry if i disturb u again....but for example, in 12 turns i didn't see scripts playng as sparta. for example i should see that athens will stay in the city attacking me with ships, and if i plaied athens ishould see rebellions in euboia (if iremember right)....is it normal? sorry if i disturbu
tommigiarre 11 Nov, 2024 @ 12:07pm 
@Luskainn thankf for reply and again for your work and also for explanation. Maybe i didn't see the scripts cause if the game is about 12 months for year i need to reach that time, now i have realised that lol. But maybe is my idea. i am at 12 turn but no scripts for now
Luskainn  [author] 10 Nov, 2024 @ 7:47pm 
@tommigiarre
better_GaW_mod.pack is now the main file. I did a lot of merging of several files in an update a while back. The scripts were kept intact and I did not remove any of the previous scripts. I tested it with an archive of a recent Spartan campaign I played myself, with the appropriate popup message. Everything works fine. I have not tested the other countries for now. I'll keep an eye on it later.
It is not recommended to change the month designation. A large amount of content throughout the mod is related to each other and is designed to follow the 12 months of the year. While there is convenience, I wouldn't recommend this as it can lead to unpredictable problems.
Luskainn  [author] 10 Nov, 2024 @ 7:47pm 
@tommigiarre Firstly, I would like to thank you for your enthusiastic affirmation and encouragement. I will briefly answer a few of your questions below:
Greek culture is incapable of destroying cities. In terms of historical accuracy, the Greeks, who prided themselves on civilising the world, did do so during that period of history (Plataea, for example), but it really wasn't much, and there was a moral burden to it as well. In terms of gameplay, destroying cities would cause the population system to collapse, which is why I ultimately decided to scrap the system.
tommigiarre 9 Nov, 2024 @ 7:05am 
hello @Luskainn, first of all congratulations for yout work: is amazing, and for me the best mod for Rome2 in general. i have some questions:

Why is in 12YT and not in 4 as in 1st Hellenika? can i change it in some way?
Why can't i raze liberate or sack cities?
Are there the scripts of the 1st hellenika? cause i don't see them and i don't see warning about the peace with argos or about the revolts in mytilene and korkyra.

Thanks if u will reply and thanks again for your amazing work!
Luskainn  [author] 2 Nov, 2024 @ 7:53am 
@Ato Boldon In terms of the game's life cycle, R2 is already a total war game that is rather outdated in terms of systems. So it makes sense that this mod should come to the end of its completionist form. A new mod would require a lot of extra time, but that's something my age doesn't allow to be repeated once more. I will maintain the details of this mod on a daily basis in the future.
Ato Boldon 2 Nov, 2024 @ 12:40am 
I'm wondering if Devs have in mind to complement this mod with a new campaign, such as medic wars or something else
Luskainn  [author] 21 Oct, 2024 @ 7:24am 
@Artyomov Thank you for your encouragement, it's the reason my time and effort is well worth it.
Luskainn  [author] 21 Oct, 2024 @ 7:22am 
@McClane Thank you for your encouragement. I made some fixes to the issues you fed back. Please check them for me and give me feedback if the problem still exists. Thanks.
McClane 20 Oct, 2024 @ 12:08pm 
I love this mod, been using it on and off since the original. Thank you for keeping it alive.

I am having an issue of banners being glitched. Only partially displaying.
Artyomov 10 Oct, 2024 @ 5:41pm 
Just wanted to say that this mod is amazing and I appreciate the time and passion you put into it.
Luskainn  [author] 30 Sep, 2024 @ 6:45pm 
@Dokkaebi It's a shame. This mod of mine does not support multiplayer online campaigns (just support custom two-player battles). I've tried to fix this several times, but due to my own limited skills, and probably due to the fact that the scripting of the mod itself is overly complex, my efforts have not been successful.
Dokkaebi 29 Sep, 2024 @ 10:27am 
Can this mod be played for multiplayer? I tried to play with a friend, but the game keeps getting out of sync
gimmidum 26 Aug, 2024 @ 6:46am 
@Luskainn
Ah, I see. Your mod is the masterpiece of Peloponnesus age.
Luskainn  [author] 29 Jul, 2024 @ 2:05pm 
@gimmidum Here it is.I've streamlined the files so that the English version now requires only 3 files instead of the previous 4.
gimmidum 29 Jul, 2024 @ 10:24am 
where is your mod(english version)?
Luskainn  [author] 7 Jul, 2024 @ 6:48am 
Peloponnesian War 7.1 Update Notes
1 Add a special historical building, the House of Brass, to Sparta. Although historically this building was dedicated to Athena, using the previous generic version of the Athena Temple would have given Sparta a buff that added tech speed. obviously not suitable for the Spartan style. This building now reflects Spartan traits more accurately. The King's Guard 300 is now altered to recruit here.
Luskainn  [author] 7 Jul, 2024 @ 6:48am 
2 Overhaul of the harbors of many islands and coastal cities. During the historical time of the start of the game, the level of their harbors dropped. Correspondingly, some opening income drops, but it is much easier to maintain the security of the opening. Another gameplay benefit of the port downgrade is that it gives the player the opportunity to decide whether to build a shipyard or a commercial harbor at the highest level.
3 Corcyra gains the shipyard (one of the three major Greek navies at the time); Epirus loses the shipyard.
4 Several other data and detail fixes. Includes several fixes to the Chinese localization.
Luskainn  [author] 15 Jun, 2024 @ 6:24am 
@$nakeEater2112 My friend, you need to give feedback on the specifics. For example, what country to pick, what situation to face when the CTD problem occurs.I'll try to fix it.
$nakeEater2112 15 Jun, 2024 @ 2:24am 
First off, this my first comment..... ever, on any platform. But I am such a huge fan of this game franchise, in particularly Rome II with THIS outstanding mod. I love it so much that I am writing because I've encountered an issue that I cannot resolve for the first time.

I am getting a CTD around turn 42. I've exhausted every resource I can muster but cannot fix it. Has anyone else come across this yet? If so, whats the fix if there is on?
AleBett91 5 Jun, 2024 @ 6:21am 
hi,

what level of diffculty is raccomended? great mod
Luskainn  [author] 3 Apr, 2024 @ 1:13am 
Peloponnesian War 5 Year Anniversary Edition (7.0) Updated
Luskainn  [author] 22 Mar, 2023 @ 5:09pm 
Peloponnesian War version 5.3 updated
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
This time the focus is on solving the pernicious bug that certain cities (such as Argos, Rhode etc.) do not enjoy building bonuses. this bug has been bothering me for years, and today it's finally been fixed for good! It is expected that the AI will no longer fall into inaction in the mid to late game due to population depletion, and will greatly enhance the realism, fun and challenge of the game in the mid to late game of the mod.
Luskainn  [author] 28 Feb, 2022 @ 12:06pm 
3.0详细更新在主文件有列出。
Luskainn  [author] 28 Feb, 2022 @ 12:06pm 
HELLENIKA PELOPONNESIAN WAR update 3.0 out now!
Luskainn  [author] 26 Jun, 2021 @ 5:52am 
针对近期更新的新人口补给系统对人口数据的参数进行了匹配。使新的人口系统更加准确和适合。

高税率对商人影响更多,对奴隶阶层影响更小;
人口总数对公民的影响减小,对奴隶阶层影响更大;
公民人口在补员时候更加不容易枯竭;
斯巴达初始人口略增加,使其包括城防军在内的公民人口增加到接近4000的历史数据;

The parameters of population data are matched according to the newly updated population supply system.To make the new population system more accurate and appropriate.
High taxes affected merchants more than slaves;
The total population had less influence on the citizens and more on the slave class;
The population of citizens is less likely to be depleted by replacement;
The initial population of Sparta increased slightly, bringing its civilian population, including the city defenders, to close to the historical figure of 4,000.