Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Can someone please tell me how troop resupply works? I've played with Sparta and Corinth and my armies don't recover units. I would greatly appreciate the help.
But it's still a great mod. I'm amazed at your efforts.
I was wondering if the soldier number in this mod should be ultra or large.
I have a few feedbacks to give you.
1. It seems that some factions are not yet complete. In the case of Macedonia, the basic missions have not yet appeared. In the case of Persia, some icons are broken on the campaign map. And even though Persia is basically a faction that has nothing to do with Greek's religion, it's strange that Greek's omen influence Persia's campaigns and battles. Other factions also have this and that phenomenon.
2. Units that haven't upgraded their armor are still fresh even if they run from end to end on battle map with heavy shields. It feels a bit strange.
Steam mode order
1. HELLENIKA PELOPONNESIAN WAR main part(part1)
2. HELLENIKA PELOPONNESIAN WAR part 2
3. HELLENIKA PELOPONNESIAN WAR part 3
I specifically hecked the full script of the event in question, and found that it was all an easy misunderstanding: in the description of that event, the end result was simply a temporary 150 DEBUFF order reduction in the province. And the text in question is just a flavour description of the historical event. As you can see, the mod goes into a lot of detail to give a descriptive account of this history, but there's not much in the way of actual gameplay results on its own. For example, some events will refresh some AI soldiers in order to simulate historical events, but this one event, since it also quickly subsided historically, is at best a blip in the deterioration of the strategic environment in Athens, and so there is no scripted arrangement to refresh these soldiers.
My advice is that it's OK to laugh and ignore these details. It's not worth disturbing your streak of gaming fun, just as your questions don't bother me. Haha.
better_GaW_mod.pack is now the main file. I did a lot of merging of several files in an update a while back. The scripts were kept intact and I did not remove any of the previous scripts. I tested it with an archive of a recent Spartan campaign I played myself, with the appropriate popup message. Everything works fine. I have not tested the other countries for now. I'll keep an eye on it later.
It is not recommended to change the month designation. A large amount of content throughout the mod is related to each other and is designed to follow the 12 months of the year. While there is convenience, I wouldn't recommend this as it can lead to unpredictable problems.
Greek culture is incapable of destroying cities. In terms of historical accuracy, the Greeks, who prided themselves on civilising the world, did do so during that period of history (Plataea, for example), but it really wasn't much, and there was a moral burden to it as well. In terms of gameplay, destroying cities would cause the population system to collapse, which is why I ultimately decided to scrap the system.
Why is in 12YT and not in 4 as in 1st Hellenika? can i change it in some way?
Why can't i raze liberate or sack cities?
Are there the scripts of the 1st hellenika? cause i don't see them and i don't see warning about the peace with argos or about the revolts in mytilene and korkyra.
Thanks if u will reply and thanks again for your amazing work!
I am having an issue of banners being glitched. Only partially displaying.
Ah, I see. Your mod is the masterpiece of Peloponnesus age.
1 Add a special historical building, the House of Brass, to Sparta. Although historically this building was dedicated to Athena, using the previous generic version of the Athena Temple would have given Sparta a buff that added tech speed. obviously not suitable for the Spartan style. This building now reflects Spartan traits more accurately. The King's Guard 300 is now altered to recruit here.
3 Corcyra gains the shipyard (one of the three major Greek navies at the time); Epirus loses the shipyard.
4 Several other data and detail fixes. Includes several fixes to the Chinese localization.
I am getting a CTD around turn 42. I've exhausted every resource I can muster but cannot fix it. Has anyone else come across this yet? If so, whats the fix if there is on?
what level of diffculty is raccomended? great mod
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
This time the focus is on solving the pernicious bug that certain cities (such as Argos, Rhode etc.) do not enjoy building bonuses. this bug has been bothering me for years, and today it's finally been fixed for good! It is expected that the AI will no longer fall into inaction in the mid to late game due to population depletion, and will greatly enhance the realism, fun and challenge of the game in the mid to late game of the mod.
高税率对商人影响更多,对奴隶阶层影响更小;
人口总数对公民的影响减小,对奴隶阶层影响更大;
公民人口在补员时候更加不容易枯竭;
斯巴达初始人口略增加,使其包括城防军在内的公民人口增加到接近4000的历史数据;
The parameters of population data are matched according to the newly updated population supply system.To make the new population system more accurate and appropriate.
High taxes affected merchants more than slaves;
The total population had less influence on the citizens and more on the slave class;
The population of citizens is less likely to be depleted by replacement;
The initial population of Sparta increased slightly, bringing its civilian population, including the city defenders, to close to the historical figure of 4,000.