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回報翻譯問題
Shout out to Zaney for additional suggestions and playtesting.
Looking forward to your next patch on this perfect sub!
- If the hatch at the top of the ship is damaged by monsters, NPCs can get stuck trying trying to repair it (too high to reach and they can't repair from a ladder). You could maybe add a small, invisible platform for them to stand on to make repairs
- NPCs can drown when trying to repair the ballast pumps. This is more of an issue with the NPCs to be fair, but they usually fail to equip diving masks when making these repairs.
- NPCs struggle to access the room at the bottom of the left access shaft and the lower ballast tank. Maybe the waypoints could be tweaked manually here or perhaps this is just another issue the Devs will improve.
Sorry for the long comment, hope some of this helps!
I have some smoothing upgrades built in the unstable branch so will post pending the next update/hotfix. For the medfab issue, this is a layering issue in the current build of the game and will be patched soon (fingers crossed).
For now open the wiring interface (hold screwdriver, press E) and it'll reset all the layers.
There are some more changes pending for the shuttles so will post when they are ready. Shuttles are contained in the sub independently so not needed do download.
Papagei, are you the gent that contacted me looking for the shuttle? If so, I hope the file helped understand the shuttle mechanics!
Tayrtahn, I'm glad to hear you were enjoying the sub! The issues with the sub door should be resolved in the latest game update as it was an oddity with creating a hull piece between the sub and shuttle - nothing I had control over unfortunately. The lower ballast hatch should be resolved now, too! It was automation error on my behalf with the lower docking hatch which I've rewired with contingencies.
A few oddities we've noticed:
- Moving between the main ship and the drone is generally "weird". People tend to ragdoll and have their camera thrown around as they walk through. On a couple of occasions this has been lethal. A few times we've encountered an invisible wall preventing us from boarding the drone. These could be general issues with the game though, I don't know.
- The airlock and lower ballast hatch have a tendency to freak out. When walking around in the lower area, we sometimes hear rapid door open/close sounds and see the hatch kinda vibrating. Not sure what's going on there.
Had some ideas in a to do list for future subs that are include in your sub. So thank you for giving working examples ;)
I'll agree the Aux engine is a little oddly placed. The alternative is to not have that secondary emergency engine, and then we're left with an empty room. All for ideas what can go there for the Mauser V!
I've gone ahead and pushed an update including a switch under the console that toggles on/off the automatic closing of the door and hatch, and the hatch is a button hatch for manual control. Hopefully this helps.
I've also added a few decals to help indicate what does what in a few spots.
Have to say it, this is the best ship on the workplace so far!!
10/10