Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Wars of the Gods-Less Battle Buffs Sub Mod by Bran Mac Born
36 Comments
nosferatu.zodd 23 Oct, 2022 @ 1:52am 
thank you Bran I really appreciate the response, and also this amazing mod!
BRAN MAC BORN  [author] 22 Oct, 2022 @ 11:59pm 
I would start new game.
nosferatu.zodd 22 Oct, 2022 @ 9:50am 
Hello, I was wondering if this is saved game compatible or if I need to start a new campaign.
DJensGaming 7 Feb, 2022 @ 9:47am 
Thanks!
BRAN MAC BORN  [author] 6 Feb, 2022 @ 10:48pm 
yes load it above that sub mod.
DJensGaming 6 Feb, 2022 @ 11:57am 
Oh final question, is this submod compatible with the slower campaign mod? Since it is not listed in the description above. Thanks Bran for replying so fast, really do appreciate all the hard work you guys put in this project
BRAN MAC BORN  [author] 6 Feb, 2022 @ 9:56am 
Attack them from the rear!
DJensGaming 6 Feb, 2022 @ 9:39am 
Oooh, thanks for replying. So if I understand correctly a hoplite shieldwall (because of the formation) gets lots of buffs like anti-large/anti-cav? I am not used to the fact that formations make such a difference when it comes to elite shock cav. Im used that they just obliterate almost everything except pikes and horse skirmishers.
BRAN MAC BORN  [author] 5 Feb, 2022 @ 7:37pm 
IT only remove buffs in campaign difficulties NOT bonuses for weapon types and formation types.
DJensGaming 5 Feb, 2022 @ 11:29am 
I was wondering if there is anyway to check if the mod works, since i greek hoplite unit just completely obliterated my 2 elite carthaginian noble shock cav unit. Seems a bit odd to me.
Rzuff 7 Jul, 2021 @ 12:50pm 
TotalVictori 13 Feb, 2021 @ 7:14am 
Thanks for the work man.
BRAN MAC BORN  [author] 25 Oct, 2020 @ 3:41am 
Well leave a comment on that new sub mod thread on what happens in your campaign
Hecleas 25 Oct, 2020 @ 3:09am 
You are awsome!
Anyone who plays WOTG in a multiplayer campaign will be happy.
Great job
BRAN MAC BORN  [author] 25 Oct, 2020 @ 12:54am 
OK EDELWEISS here is you special multiplayer submod with no battle buffs. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2267323559
BRAN MAC BORN  [author] 25 Oct, 2020 @ 12:14am 
Ok I will make a version that you can use with the campaign difficulty but no ai battle buffs. Will upload tonight.
Hecleas 24 Oct, 2020 @ 5:11pm 
In fact when you want the challenge of playing brain against brain (player vs player)
The faction we play is not impacted
But if I decide to play the battle of an AI controlled faction attacking my friend, I will play against him with much more powerful base units (higher base stat).
When you have a minimum of thinking, the battle can quickly become impossible in advance
Honestly, I'm a fan of your mod, but it makes me sad that just because of that, I can't play multiplayer: '(

But otherwise other than I admire all the work you have done and I thank you just for that, really

It's nice to see so much passion and quality!
(sorry for my bad english)
BRAN MAC BORN  [author] 24 Oct, 2020 @ 1:43pm 
Player vs player-is that not ai. Player will not get AI bonus-you say they do?
Hecleas 24 Oct, 2020 @ 5:31am 
We don't understand each other, I never asked that WOTG become vanilla, on the contrary, it brings everything that the vanilla version lacked.

On a Player vs AI campaign, I don't care if units have better stats
But on a Player vs Player campaign with a friend, the difference in unit stats changes everything.

So WOTG is perfect for playing solo, I sincerely think so, but not yet multiplayer.

I try to make the fairest report, you are free to do what you want with it.

Peace
BRAN MAC BORN  [author] 24 Oct, 2020 @ 5:23am 
Dude you are barking up the wrong tree here-what you want to do is just play the vanilla game. There is nothing wrong in playing a multiplayer campaign in WOTG other than the AI fucking you up. This is not Vanilla Rome 2 and will never be ...ever.
Hecleas 24 Oct, 2020 @ 5:15am 
Is it possible to make a mod that brings statistics to normal for units?

Because it's problematic for a multiplayer campaign

Especially if you want to keep the level of the campaign high without having to put it in easy difficulty

for unit statistics

Thanks for your feedback
BRAN MAC BORN  [author] 22 Oct, 2020 @ 1:07pm 
yes.
Hecleas 22 Oct, 2020 @ 10:08am 
This submod + no AI buffs + double recruitment time can be work together ?
BRAN MAC BORN  [author] 20 Jun, 2020 @ 1:36pm 
correct
BRAN MAC BORN  [author] 28 May, 2020 @ 1:13pm 
Update: Removed Ai General Skills bonuses.
Sr_Meana 28 May, 2020 @ 9:01am 
I know the problem :D, It's for the skill of the IA generals that he starts with level maximun and all the skills this for multiplayer campaign is impossible to play :(
Sr_Meana 28 May, 2020 @ 3:19am 
Okey and thanks. But is not any submod for remove the different stats in same units for example the african slingers of the player has 170 of range but the IA african slingers has 196 of range, is that because the IA has at the beginning have the general on maximun level or what?
BRAN MAC BORN  [author] 27 May, 2020 @ 2:42pm 
No what it removes is any bonuses from campaign difficulties. Units stats will vary by faction and unit experience and training etc.
Sr_Meana 27 May, 2020 @ 1:54pm 
With this mod the stats of the same units are equals? , for example my levy pikemen against same levy pikemen of the IA , My english is bad :(
BRAN MAC BORN  [author] 27 May, 2020 @ 12:43pm 
Araldur it is not compatible with the difficulty mods like the super slaughter etc.
Araldur 27 May, 2020 @ 12:30pm 
AI buff dont sense
its compatible with other submods?'
BRAN MAC BORN  [author] 13 May, 2020 @ 8:10pm 
NO.
TrippinDaJive 13 May, 2020 @ 7:49pm 
Is this compatible with super slaughter?
Pedro le Maçon 13 May, 2020 @ 5:14am 
ty
YGhost 10 May, 2020 @ 10:15pm 
Is missile damage contained in this mod?
BRAN MAC BORN  [author] 7 May, 2020 @ 10:06pm 
BY REQUEST.