Stellaris

Stellaris

Stellaris: Reborn II (1/4) [OUTDATED]
561 Comments
AnonLoneRanger 5 Nov, 2021 @ 3:02am 
Looks good, but it's saying Outdated. Can we get an update or will this out-dated one with no mods? Cheers :steamthumbsup:
Coulson  [author] 6 Aug, 2021 @ 11:57pm 
pgames-food 21 Jun, 2021 @ 5:56pm 
ah ok, i will admit i dont know much about collections and patching etc.

if there is a way for compatibility patches to be added, on top of collections, to fix any issues then maybe that can be an option.

all i know is that (for me at least), large self contained modpacks have enabled me to enjoy and experience a wide range of mods, that i wouldnt have been able to play (due to mod launcher issues), as well as stability that no single mod out a bunch of dependencies, is suddenly going to break etc.

there are some disadvantages to it, but also some benefits to the 1 big self contained mod approach, especially when some modders ive seen, have openly mentioned that they dont have the time to address compatibility problems. (its a mixed blessing i guess, but even me as a modder for other games, id still welcome someone to include my mods in a big pack... as long as they didnt start charging people for it, since i dont currently charge anything myself :)
James Fire 21 Jun, 2021 @ 5:44pm 
If he used the collection feature of steam, instead of copying the mod.

LordOfLa does it this way, and the modding community is quite accepting of him.
pgames-food 21 Jun, 2021 @ 5:18pm 
"James Fire 23 hours ago
This is not how you do modpacks."


hi james, a lot of people seem to wish that modpackers get permission to put mods in packs.

it now looks like this is what is happening..
is there 'any' scenario where you would actually welcome and approve of coulson or others making modpacks?
James Fire 20 Jun, 2021 @ 6:07pm 
This is not how you do modpacks.
Wolfbat_Borgia 17 Jun, 2021 @ 11:29am 
I wish we have a new Reborn. The Reborn experience was the best ever. amazing mod
pgames-food 3 Jun, 2021 @ 12:37am 
ok cool ;)
OldEnt 3 Jun, 2021 @ 12:00am 
There is no major difference between 2.6.2 and 2.6.3.
pgames-food 2 Jun, 2021 @ 11:59pm 
(the bit about parz and corz was just me trying to get a point across that i am willing to make some effort if it was the only way for others to get 2.6.2, but was hoping i wouldnt have to do it for all 500 folders) :)
pgames-food 2 Jun, 2021 @ 11:57pm 
ah greeting old ent :)

oh my thought was just to try and help some players to be able to try this modpack so they dont miss out, after seeing some comments about not being able to revert to 2.6.2 on steam, because i have been enjoying it a lot and wouldnt have otherwise been able to try out lots of mods due to some issues with the launcher. (can only play big mods like this and startrek new horizons), but if this mod does actually work on 2.6.3 (then that is fair enough, its probably worth trying it for anyone who hasnt yet, just in case).
OldEnt 2 Jun, 2021 @ 1:29am 
I don't really understand what you want to do anyway, you can revert your Stellaris to 2.6.* as long as you have it on Steam.
OldEnt 2 Jun, 2021 @ 1:26am 
@pcgames: That won't work do please spare yourself the effort.
pgames-food 1 Jun, 2021 @ 7:40pm 
well the mod is still here, but i think it only works on 2.6.2 verne. (but try with 2.6.3 in case)

is there a well known tool for patching 1 folder (with nested folders) like a diff-tool?
if so, there might be a way to change your stellaris version to match the required version of this mod.

the concept would be something like this:
- get the oldest mostly likely match for this mod, which looks like 2.6.3 verne
(or if enough people ask paradox nicely to include 2.6.2, they might)

- use a diff /patching tool to convert your 2.6.3 game folder to 2.6.2
- and play using 2.6.2 by only downloading and updating a much smaller amount of megabytes due to patching.

the only tool im aware of is Quick Par (and i know it works) but there are over 500 Folders to run this manually in. If the difference using Corz/checksums ends up showing that only some folders have different checksums, then i dont mind manually runnning them to create small patches if it helps you.
Arcanus 31 May, 2021 @ 2:31pm 
Best overhaul ever. I'm bummed it's gone.
Wolfbat_Borgia 20 May, 2021 @ 4:52pm 
Cool. but that version is really old though...
pgames-food 16 May, 2021 @ 7:18pm 
hi for me it works with 2.6.2 (verne)
Nova 16 May, 2021 @ 6:16pm 
ok ty
Davor 15 May, 2021 @ 3:35am 
I can still use this mod with 2.6.3 or something around 2.6. Maybe it's because I was able to use it when it came out.

At Nova try 2.6 version and see if it works for you. If not, I guess I was lucky when I was able to get it.
Wolfbat_Borgia 14 May, 2021 @ 11:54am 
@Nova It's not compatible with any version of the game anymore (as far as I know anyway). Reason for this is mostly the size of this mod (130+ different mods in it).
The developer Coulson (Tha Man)* has said he is working on a new Reborn. It will be called Stellaris: Reborn III The Return of The Coulsons ;)
Nova 14 May, 2021 @ 11:34am 
what version of the game is compatible with this modpack?
Duck Dodges 9 May, 2021 @ 11:53am 
To everyone still asking for an Update, this mod is marked as incompatible by The Paradox workshop so it can't ever be updated
James Fire 7 May, 2021 @ 9:18am 
Yes.
Zelda 7 May, 2021 @ 7:35am 
Should this mod be marked as incompatible?
Davor 6 May, 2021 @ 4:41am 
Haven't used the mod in a while. When I get that, around 25% I force quit and try again. If it happens again, I scale down the number of races since I only have 8 gigs of ram. Not sure if too many races causes this or not. Also I go down a notch on the scale of the map as well.

Not sure if this is the same problem as you Sanguinius Hereticus. Try that. Hope it works.
Sanguinius Hereticus 6 May, 2021 @ 3:30am 
While starting a new game it gets stuck loading at "Loading Map Graphics" does anyone know how to fix?
James Fire 30 Apr, 2021 @ 3:50pm 
No, but this mod isn't normal either.
Spectral Stardust 30 Apr, 2021 @ 2:45pm 
There is a message on the top of this page that says "This item is incompatible with Stellaris". Is that normal?
jonnycash 30 Apr, 2021 @ 1:51pm 
Hope this mod does get an update to 3.0, fantastic mod to use and really brings your empire life!
Wolfbat_Borgia 26 Apr, 2021 @ 2:40pm 
Ok. Thanks!
pgames-food 25 Apr, 2021 @ 11:46pm 
hi hopefully it does, (as a new mod), but it might take some time especially since v3 stellaris just recenlty came out and that might need a bit of time to stabalise etc.
Wolfbat_Borgia 25 Apr, 2021 @ 11:19am 
Can we know if this will ever be updated?
Thanks.
AhegaoFace 25 Apr, 2021 @ 9:06am 
Was there an update to the mod? i noticed a lot of UI changes.
Wolfbat_Borgia 22 Apr, 2021 @ 5:11pm 
UPDATE PLEASE
This mod is great. We need it.
Davor 22 Apr, 2021 @ 2:06pm 
civilian ships are just for show. Just so it looks like we have and actual live world. If you find your computer slowing down, you might want to turn them off Hypakritikal.
Hypakritikal 22 Apr, 2021 @ 10:08am 
one thing tho what do civilian ships do exactly?
Hypakritikal 22 Apr, 2021 @ 10:06am 
nvm I figured it out this is so cool feels like my empire is actually alive love this mod wtf
Hypakritikal 22 Apr, 2021 @ 9:36am 
what game version is this for
O_Austria_W 22 Apr, 2021 @ 3:16am 
Are there any plans to update it to 3.0?
pgames-food 20 Apr, 2021 @ 2:14am 
hi oracle, are you using verne 2.6.2/3 of stellaris? if not, i dont think its compatible with later versions... maybe coulson can put a version required number info in the main page in case not there
oracle 19 Apr, 2021 @ 9:47am 
Ah I shouldve added, it doesnt work in the sense of when you copy paste it into your url search bar. obv I didnt click on it expecting it to take me somewhere
oracle 19 Apr, 2021 @ 9:46am 
Also, the second link in the help thing you posted doesnt work.


C:\Users\USERNAME\Documents\Paradox Interactive\Stellaris\mod
oracle 19 Apr, 2021 @ 9:45am 
I had the same issue as the Christian down in the comments below me, my game crashes the second it reaches 100 percent loading. Help please!
pgames-food 19 Apr, 2021 @ 2:23am 
i wonder what component/files make up the version... is it the main exe?
Davor 18 Apr, 2021 @ 3:01am 
What version are you playing? You need to be at 2.6 something like that. If not at the correct version the game will crash.

Believe and you will be saved, try rolling back to the proper version and see what happens. Problem is anything released after that version I believe will not work.
Believe And You Will Be Saved 17 Apr, 2021 @ 5:12pm 
Hi, the game crash after 100 % i did load each mod correctly in the order in the game launcher, but each time i reach 100% after 1 min and half it crash with error message... any help pls ? sorry for my bad english
Sleepy Cat 15 Apr, 2021 @ 12:34pm 
If this happen i will eat my socks
Sleepy Cat 15 Apr, 2021 @ 12:33pm 
Stellaris reborn III?
pgames-food 15 Apr, 2021 @ 2:32am 
(this was in the section of that file, called "key = "L_SPACE_WHALE_WEAPON")
pgames-food 15 Apr, 2021 @ 2:32am 
i found a way to get the space whale laser to work :)

in "00_L_critters.txt" i had to add these lines of text:

range = 25
cooldown = 0.5
damage = { min = 7 max = 10 }

(it now works and i am still slightly modifying things so that unlocking that tech and building the weapons is useful, but not over powered, however, i havent worked out what causes the weapon itself to have 5000 base power, which seems to multiply Fleet Power by about 200k) :) so diplomatic weight is still way off but at least my ships can now use it :)