Stellaris

Stellaris

Compatibility - Guilli's Techs & Planetary Diversity
27 Comments
kwendish 7 Dec, 2022 @ 4:41am 
Assuming this mod isn't updated anymore, cause there are planet types missing, I made a new patch for 3.6: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2898623879&searchtext=Planetary+Diversity+%2B+Guilli%27s+Technologies+Compatibility+Patch
Meaty Ogre 3 Dec, 2022 @ 9:07am 
Does this need an update after the latest PD update?
Bari 26 Oct, 2022 @ 5:05pm 
I'm going to assume this is still good to use.
Virstag 21 Jul, 2022 @ 10:28pm 
Read the description people, seriously.
Aegis 26 Jun, 2022 @ 12:50pm 
needed?
Argo753 17 May, 2022 @ 6:42am 
Is this mod still needed? hard to understand
Rogueone 13 May, 2022 @ 4:49pm 
Update 3.4
Rogueone 4 Apr, 2022 @ 10:08pm 
Update?
knon_20 26 Feb, 2022 @ 8:35pm 
up to 3.3?
knon_20 27 Dec, 2021 @ 9:07pm 
up to 3.2?
Demognomicon 28 Nov, 2021 @ 6:25pm 
Is an update needed for the 3.2 versions?
knon_20 27 Sep, 2021 @ 6:04am 
up to 3.1?
anaphysik  [author] 20 Jun, 2021 @ 12:34am 
@Adventurer @SokushaMT Done
Adventurer 11 Jun, 2021 @ 5:15am 
Cenote needs to be added to tropical tech and badlands probably to arid tech.
SokushaMT 30 May, 2021 @ 7:52pm 
PD has added some new planets in near update, should this patch needs an update?
Virstag 11 May, 2021 @ 3:57am 
Thank you for the credits!
anaphysik  [author] 10 May, 2021 @ 11:19pm 
@Virstag: Done
Virstag 8 May, 2021 @ 12:24pm 
I'd say yes, it could be updated, there are 4 new regular PD planets right now (this mod skips rare worlds and this is a good idea IMO), which fit perfectly with continental, arctic, alpine and savannah technologies - Tepid, Aeolian, Dune Forest and Semi Arid. I have updated the mod file myself, if someone wants to use it (only .txt.):

https://drive.google.com/file/d/1JDIUoF7WkFN9q2Ioosy0VUlMC4iUAkgM/view?usp=sharing
Annastasija 26 Apr, 2021 @ 7:28pm 
does this need to be updated?
SokushaMT 23 Apr, 2021 @ 11:00pm 
does this mod need an update?
Animus Yosho 8 Nov, 2020 @ 10:09am 
Brackets are a pain, I know! FYI I got this error from the "Invalid" section of the conflict checker in the awesome Irony Mod Manager, it seems extremely helpful for bracket issues in particular.
Otherwise thanks much for the great patch!
anaphysik  [author] 8 Nov, 2020 @ 2:20am 
@Animus Yosho: THANK YOU! The missing bracket was actually all the way back on line 156, creating a massive problem in the code. (Probably from when I added in Outback from one of the PD updates).

I also took the opportunity to add Mud, Lake, and Veld to the lists. Mud uses the new Atmospheric Deoderizers tech that I made for Mushroom/Bog. (No longer smell the H2S being produced by microorganisms within the mud volcanos!)
Animus Yosho 7 Nov, 2020 @ 10:33pm 
Error at line: 791 column: 1 file: common\technology\gt_technology_pd_compat_techs.txt.
Please report this error to the author of the mod: Compatibility - Guilli's Techs & Planetary Diversity.

Error message says:

Error in common\technology\gt_technology_pd_compat_techs.txt: Ln: 791 Col: 1
Note: The error occurred at the end of the input stream.
Expecting: closing brace or statement
Other error messages:
The clause opened at
("common\\technology\\gt_technology_pd_compat_techs.txt", Ln: 85, Col: 27)
was not closed.

The fix is to add a new line with a closing bracket ( } ) on line 147 where it has been missed.
snoremega 29 Jul, 2020 @ 9:22am 
Does this still work?
Neverminder 24 May, 2020 @ 11:22pm 
trying this tonight, thanks!
Meganomic 14 May, 2020 @ 3:59am 
Looks cool, I'll try it out!
anaphysik  [author] 10 May, 2020 @ 2:33am 
(*Sigh*, thumbnail-maker-me couldn't spell "compatibility" right...)