Total War: WARHAMMER II

Total War: WARHAMMER II

Holy Knightly Orders - Units (crusader units) [2.0]
173 Comments
nateyolo98 24 May, 2024 @ 12:48am 
best mod ever i have a idea for your mod ifyou like to hear it
Darlus 19 May, 2024 @ 3:24am 
Maybe later
Darlus 19 May, 2024 @ 3:24am 
it's so sad i love this mod ^^
RedDragon0908  [author] 19 May, 2024 @ 3:19am 
Currently not planned, no.
Darlus 19 May, 2024 @ 3:11am 
Can we expect a port on WH3 for crusaders units and lords?
RedDragon0908  [author] 11 Oct, 2023 @ 10:42pm 
Thank you.
sigmars_disciple 11 Oct, 2023 @ 10:39pm 
10/10
sigmars_disciple 11 Oct, 2023 @ 10:38pm 
May I suggest something completely new and original? I just thought it would be great if we could maybe get a por.... Just KIDDING!

I READ THE COMMENTS and the DESCRIPTION! :) Just teasing. This mod is dope, brother! <3
BloodCrusader 23 Sep, 2023 @ 12:56pm 
i need this in TWW 3
RedDragon0908  [author] 4 Feb, 2023 @ 12:36am 
Not for the moment
niqs98 3 Feb, 2023 @ 2:33pm 
Any news about porting this to WH3?
RedDragon0908  [author] 26 Sep, 2022 @ 1:35am 
Read the comments. (5 below)
jbgonzalez70 26 Sep, 2022 @ 1:33am 
TWW 3?
niqs98 18 Sep, 2022 @ 12:41pm 
Bring this to WH3 please!
martybell34 13 Sep, 2022 @ 11:19pm 
ok thx 4 the reply
RedDragon0908  [author] 13 Sep, 2022 @ 11:03pm 
Currently working on other ports.
But maybe yes.
martybell34 13 Sep, 2022 @ 10:37am 
will this b ported 2 wh3 as its such a great mod
RedDragon0908  [author] 22 Jun, 2022 @ 10:53am 
Thank you for this feedback.
Ayee JIFF 22 Jun, 2022 @ 10:45am 
ah yes you are right ! i kept thinking and thinking why it wasn't applying. I might try it with another unit mod to minimize any risk with your one. Some of your units look so good i wanted to buff them up a bit. The amount of design and art implementation is beautifully glorifying. Probably one of the best Bretonnian unit mods out there in Design and Look and the building names gives more flavour and character to the campaign and army structure.
RedDragon0908  [author] 21 Jun, 2022 @ 11:34am 
For the weapon strenght you are on the right way but have in mind to save it as NEW mod in your data folder instead of overwiting my origional one. In the launcher deactivate the origional and activate "your" mod.
There are no weapon abilities but unit abilities (like lance formation) you can add them to the unit in the land_units_to_abilities_junctions.
Things like contact effects and magical/flaming damage can edited in the melee_table also.
Ayee JIFF 21 Jun, 2022 @ 11:28am 
How do i mod weapon strength? i can't find it on google. it says Damage and AP damage but changing those doesn't do anything >.> Also how can i add weapon abilities to weapon strength.
Maximus 20 Jun, 2022 @ 2:54pm 
it would be cool if these where in the empire
aaronpmc 21 Feb, 2022 @ 12:35pm 
It would be much appreciated if someone could update this for SFO last kiss. This is the final SFO update so there would be no more needed. The current one is outdated. Thanks everyone for the great mods!
Metta Worldpeace 2 Feb, 2022 @ 4:22am 
oh ok mr.RedD, SOMEONE make it happen :csgo_dead:
RedDragon0908  [author] 2 Feb, 2022 @ 4:20am 
There might be an option but this will happen not by me.
Metta Worldpeace 2 Feb, 2022 @ 3:40am 
is there an option to make em double unit size (2x)?
RedDragon0908  [author] 20 Nov, 2021 @ 12:14pm 
Description?!?
realmadryt 20 Nov, 2021 @ 8:51am 
when fso?
Spiritual Templar 17 Oct, 2021 @ 10:14am 
sounds good, i hope that time comes.
RedDragon0908  [author] 17 Oct, 2021 @ 12:26am 
So lots say taking the New World Colonies and transforming them into the real historic spanish counterpart, right? Inquisitors, Conquistadors, Sword and Buckler men etc.?
Honestly it was an idea I had in the past, yes but at the moment I have to focus on other (finished/uploaded) mods or mod projects with some of my collegues so that a big project like this have not the time in my schedule.
Maybe in the future (WH III), but not at the moment - sorry for that, if it was the kind of direction you wanted to see for a mod.
Spiritual Templar 16 Oct, 2021 @ 2:58pm 
can you also make a Mod where you Turn the Witch Hunters into Spanish Inquisitors and the Knights with Spanish Armor. you know the monty python spanish inquisitors and you can make one of their Lords or heroes into Tomas de Torquemada, that would be badass.
RedDragon0908  [author] 25 Jul, 2021 @ 12:34pm 
All of them have custom "unit sets". I added these sets to be benefited from the effects of the skills. To be honest I have no clue if all of them get the benefits.
scrubman 25 Jul, 2021 @ 12:30pm 
The order are still not getting benefits on red line skill tree. Or is it just me?
RedDragon0908  [author] 28 Mar, 2021 @ 6:11am 
^^all of you are welcome to tell their story again! ;)
MangoÐango 28 Mar, 2021 @ 6:09am 
In the heart of holy see
In the home of The cult of the lady
The seat of power is in danger
There's a foe of a thousand swords
They've been abandoned by their lords
Their fall from grace will pave their path, to damnation
Then the 189
In the service of heaven
They're protecting the holy line
It was 1527
Gave their lives on the steps to heaven
Thy will be done!
For the grace, for the might of our lady
For the home of the holy
For the faith, for the way of the sword
Gave their lives so boldly
For the grace, for the might of our lady
In the name of her glory
For the faith, for the way of the sword
Come and tell their story again!
RedDragon0908  [author] 6 Mar, 2021 @ 5:53am 
OK an outdated mod program was not on my "my causind the error"-list.
Have fun modding.
ShockWave 6 Mar, 2021 @ 5:39am 
Thanks for quick respond. I found out the problem, i used to mod a while ago and i used PFM, and i had not updated version so that caused the crash. I downloaded RPFM and now everything works as charm.
RedDragon0908  [author] 6 Mar, 2021 @ 3:48am 
I understand your english don't worry, it's not my native language either. Thank you for the feedback. To the problem...I'm sorry but I can't help you with that when I achange the values everything work fine. How do you try to change the armor, editing the existing values or creating new ones? Maybe you can try to create an own mod with just the unit_armour_types_tables table -> create the values you want -> apply them in my mod. That should work in any way.
ShockWave 6 Mar, 2021 @ 2:59am 
I know its a stupid question but i need to ask it anyway. Everytime i try to edit your mod ( i try to give them more armour) game crashes on startup. Do you know why is that ? I am editing it only for my personal use. Btw amazing mod and sorry for my bad english its not my native language.
RedDragon0908  [author] 24 Feb, 2021 @ 9:22am 
Good luck for that
12 24 Feb, 2021 @ 9:12am 
Cheers for the quick answer... here we go for a starts and restarts for the check, since my pc is not NASA approved, it'a going to take a bit of time
RedDragon0908  [author] 24 Feb, 2021 @ 1:12am 
I'm sorry for you but luckily it is not my mod that causes this issue.
300+ mods are a lot but to narrow your search down a bit start with mods that add buildings or change settlements in any way. Mods like "normal" unit mods or skin and quality of life mods (animation, graphics etc) should also be ignored - at least for the begin.
RedDragon0908  [author] 23 Feb, 2021 @ 11:35pm 
Well yes I uploaded a building effect hot fix but that does not touch buildable settings... I will have a look and come back to you. Thank you for the feedback.
12 23 Feb, 2021 @ 2:13pm 
And by the way your mods allow me to have Repanse army being cav only without any two similar unit... a good fun^^
12 23 Feb, 2021 @ 2:10pm 
Hello, I really like this mod and european knights, cheers for them.
I have a question : did you change anything so the chapters and european knight castles can only be built at capitals, because I can't build them in minor settlements anymore (which was one of the maine points I took those mods, changing from the vanilla barracks)? If not, I'll have to go through the other mods (300+) I have to find out which one does that.
Congrats again for the job, it' real good.
RedDragon0908  [author] 21 Feb, 2021 @ 4:14am 
Uploaded a patch to fixe the building effects. All should work again fie now...please report any issues.
RedDragon0908  [author] 14 Feb, 2021 @ 12:48am 
Thank you for the feedback. It worked in the past so maybe something had changed with an update effecting this effect...I will look at it.
Silver 14 Feb, 2021 @ 12:08am 
i really like this mod but i dont think the untainted the diffrent orders give work. in towns i have built them i have no untainted bonuses even if it says it gives 10 not a big issue but thought id mention it
RedDragon0908  [author] 4 Feb, 2021 @ 3:50am 
Just uploaded a small update, nothing new. Only retextured the the colours of the clothing to appear less bright. Shield colours are not touched - depending on your feedback if I will rework them too.
RedDragon0908  [author] 9 Dec, 2020 @ 8:37am 
I will see what I can do but please expect not to much. A color change is not on my priority list.