Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I READ THE COMMENTS and the DESCRIPTION! :) Just teasing. This mod is dope, brother! <3
But maybe yes.
There are no weapon abilities but unit abilities (like lance formation) you can add them to the unit in the land_units_to_abilities_junctions.
Things like contact effects and magical/flaming damage can edited in the melee_table also.
Honestly it was an idea I had in the past, yes but at the moment I have to focus on other (finished/uploaded) mods or mod projects with some of my collegues so that a big project like this have not the time in my schedule.
Maybe in the future (WH III), but not at the moment - sorry for that, if it was the kind of direction you wanted to see for a mod.
In the home of The cult of the lady
The seat of power is in danger
There's a foe of a thousand swords
They've been abandoned by their lords
Their fall from grace will pave their path, to damnation
Then the 189
In the service of heaven
They're protecting the holy line
It was 1527
Gave their lives on the steps to heaven
Thy will be done!
For the grace, for the might of our lady
For the home of the holy
For the faith, for the way of the sword
Gave their lives so boldly
For the grace, for the might of our lady
In the name of her glory
For the faith, for the way of the sword
Come and tell their story again!
Have fun modding.
300+ mods are a lot but to narrow your search down a bit start with mods that add buildings or change settlements in any way. Mods like "normal" unit mods or skin and quality of life mods (animation, graphics etc) should also be ignored - at least for the begin.
I have a question : did you change anything so the chapters and european knight castles can only be built at capitals, because I can't build them in minor settlements anymore (which was one of the maine points I took those mods, changing from the vanilla barracks)? If not, I'll have to go through the other mods (300+) I have to find out which one does that.
Congrats again for the job, it' real good.