XCOM 2
Relinquished Advent Armory
28 Comments
Kinsect 9 Nov, 2023 @ 2:00pm 
Does this work with Covert Infiltration and also Weapon and Items overhaul?
Zorbakaq  [author] 1 Sep, 2021 @ 7:12pm 
@The Greater Good

There really isn't much to show, this mod simply allows Advent troops to drop equipment as loot.
The Greater Good 30 Jul, 2021 @ 11:20am 
I think it would be better to provide more preview screenshots on mod page
Zorbakaq  [author] 8 Sep, 2020 @ 12:06pm 
Going to update it as soon as I can but the Fix to the Laser and coil weapon upgrades is to removed the
"+SCHEMATICS_TO_HIDE" that have RM, LS, or CG in them

as it hides these schematics (this is part of a future mod I'm working on ;) )
Zorbakaq  [author] 10 Aug, 2020 @ 8:02pm 
@DonDon~Chan that might be left over data in the config of WSR Config
Puma_The_Great 10 Aug, 2020 @ 1:16pm 
Is it compatible with A Better Barracks TLE?
MightNight 29 Jun, 2020 @ 7:03pm 
@DonDon~Chan OMG THANK YOU!!! I was trying to find which mod was invalidating them!!! I agree tho...I wish this was compatible with it
Pineapple~Salad 26 Jun, 2020 @ 8:35am 
Greetings friend, i like this mod quite a bit as it adds something i found really cool.

But i am going to say that this is oddly incompatible with mods that add new weapon trees.
like ETC Weaponry, Lasers and Coil guns Everywhere. You can research them, but they invalidate the ability to ugrade your weapons to the 1.5 and 2.5 tier versions of the weapons.

As someone who likes to have more weapons to research and upgrade with; this mod makes that oddly incompatible.

i do hope it gets fixed friend.
neIVIesis 12 Jun, 2020 @ 9:41pm 
@Zorbakaq Not sure if you take suggestions, but I'd be cool to see a version of this mod using ADVENT armors dropped as unique items in loot.

They could have minor buffs over the equivalent Xcom armors to make them worthwhile, such as a pip more of health for Trooper Armor, or more mobility for Stunlancer armor, or more armor for the Purifier. You get the idea.

There's a few mods already available that give these armors which you can use as a resource:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1128268711

Cheers.
chronicdiscord 12 Jun, 2020 @ 9:02am 
I am with @Carmana0 on this one, I don't want things already in place going screwy by introducing ShadowOps to change all the classes, but the concept is otherwise great. Hopefully it plays nice without it.
carmana0 25 May, 2020 @ 9:19pm 
OH! I didn't realize! Thank you for the quick response! And I do hope I didn't seem rude in my comment. >~<
Zorbakaq  [author] 25 May, 2020 @ 8:48pm 
@Carmana0, you could use it without ShadowOps it'd just make Grenade launch and PsiAmps not as powerful, but should still be useable
carmana0 25 May, 2020 @ 7:24pm 
Only downside I see is that I have to have a few mods that alter classes. It's honestly got me wondering if it's even worth having the mod, as I don't like the changes the requirements make. Not knocking your mod, LOVE what it does. Just not a fan of adding the Shadow Op mod, as it requires another mod that I don't particularly enjoy.
Zorbakaq  [author] 16 May, 2020 @ 6:44pm 
@PlasmaDrone not that I know of, but if you have mods that edit ABA or regular loot tables that would cause some hicups other wise no
PlasmaDrone 15 May, 2020 @ 7:40pm 
does this conflict/ override with any other mods?
Zorbakaq  [author] 14 May, 2020 @ 2:02pm 
@TheBR33D Yes, but if it already has a loot table you might want to remove that first.
It would be a shame if THEBR33D 14 May, 2020 @ 8:11am 
Is it possible for me to add drops from modded enemies in the config file? In particular I'm thinking about the Advent Death trooper, as I would like to be able to use his rifle.
tastiger841 13 May, 2020 @ 4:53pm 
Cool, I already have the ChemThrower. Cheers
Zorbakaq  [author] 13 May, 2020 @ 7:56am 
yes, but the research for Reverse Engineering the ChemThrower might be borked in ongoing campagins, in which case you can just give your self the tech through consol commands
tastiger841 13 May, 2020 @ 3:02am 
Thank you very much for the update :steamhappy:

Can this be added to an ongoing campaign?
RustyDios 12 May, 2020 @ 10:13pm 
Nice work on the chemthrower addition !
Zorbakaq  [author] 12 May, 2020 @ 7:20pm 
@deLooney sorry about that you caught me in the middle of updating it, should have description now
deLooney 12 May, 2020 @ 7:06pm 
What does this mod do exactly? Proper description would be nice.
tastiger841 12 May, 2020 @ 6:08pm 
Cool, thank you.
Zorbakaq  [author] 12 May, 2020 @ 12:51pm 
@Langhar - Thats a big can a worms, If I was to do it, It would good amount of time in the future, but if you want I can show you have it can be done on the XCOM2 Modding Discord

@Tastiger841 - ATM no, but Either today or tomorrow I can get it compadible, since this uses mostly configs, I can add them without requiring them though it could get weird if you used both.
tastiger841 12 May, 2020 @ 4:09am 
Is it possible to use the flame thrower from Immolator + Chemthrower Abilities, which I am using?

The main reason is I have over 500 mods activated, and the size of the ADVENT Flamethrower is too big.
nathanx2000 12 May, 2020 @ 12:02am 
Yo this looks sick af

Can’t wait to play it :)
Anarchaz 11 May, 2020 @ 8:09pm 
nice, but can you do it for ADVENT to Empire?