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My rerelease of the mod is called "4.0 Stardocks" and I would of course credit you in the description.
The things you added in this mod seem to be exactly those things I struggled with. I'd be glad to be allowed to do this.
I hope we'll get updated version of the mod for 4.0.
Beyond that, big ships are still just better than small ones, so long as the enemy isn't bringing too many torpedoes to the fight. A cruiser is going to wreck 4 corvettes and a battleship is going to do the same to 4 destroyers.
The new Picket Ship Stern for cruisers was added to prevent player exploiting the new behavior by going full torpedo on the AI. It should provide some defense against torpedoes without making strike craft and missiles entirely useless.
- After researching Destroyers technology the AI will stop building corvettes.
- After researching Cruisers technology the AI will stop building frigates.
- After researching Battleships technology the AI will stop building destroyers.
- After researching Battleships technology the AI will favor using P slots on smaller ships even if PD weapons are not the most advanced weapons available.
- Added new Picket Stern for cruisers.
- If AI has the Armored in Firepower ascension perk, it will continue to build destroyers even after researching Battleships technology.
- Armored in Firepower requirements changed from 1 other perk and Battleships technology to 2 other perks and Cruisers technology.
- AI is less likely to take Armored in Firepower.
- Fixed missing AI tags on weapons and ship sections. Ship designer will now recognize the various stealth roles.
ai_tags = {
weapon_role_anti_shield
brawler
}
The base game with the stealth expansion also has the tab brawler_stealth. Several other weapons, but not all, should have this tag too.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2012803646
Thanks
- Incorporated archaeotech weapons.
- Proton and Neutron Launchers now use the cost and upkeep for medium weapons instead of the cost and upkeep for large weapons.
- Large railguns and plasma no longer have a minimum range.
- All X and T size weapons now have 45 minimum range.
And yes, the mods should be fully compatible.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1878473679
Two reasons.
1) It makes the ships types more specialized if small ships are the only ones with PD. This gives you more of a reason to keep using them after the invention of cruisers and battleships.
2) It makes carriers better at keeping their distance if you replace PD with missiles.
- Remade mod from scratch for the 3.6 Orion patch.
- In addition to more intelligently choosing ship sections the AI will now also more intelligently choose which weapons to put in each slot size.
- Most of the new ship sections added by previous versions of the mod are gone.
- Modified standard ship sections: Destroyer Picket Bow (SSP -> MPP), Cruiser Hangar Core (PPH -> SSH), Cruiser Torpedo Core (SSGG -> GGG), Battleship Hangar Bow (HMPP -> HMSS), Battleship Carrier Core (SSPPHH -> SSSSHH)
- New standard ship sections: Multirole Frigate (PG), Destroyer Interceptor Ship Bow (SSS + extra defenses), Destroyer Torpedo Stern (G), Multirole Menacing Cruiser (LGMSP)
- Armored in Firepower ascension perk now provides different new sections than before: Guardian Corvette (MPP), Gunstar Corvette (MM), Guardian Frigate (GPP), Nova Frigate (GG), Destroyer Gunstar Stern (MM), Destroyer Nova Stern (GG).
- Standard Frigates and standard destroyer stern get +2 small slots for defenses.
What you'll end up with once you've researched all vanilla technologies is an AI preference of X > L > M > S > P slots, with AI empires that prefer missiles favoring G slots over everything short of an X slot and AI empires that prefer strike craft favoring H slots over everything short of an X slot. And the AI will then stick with that regardless of what new technologies it might unlock.
With this mod cruisers have a niche as battleship escorts and torpedo corvette killers. Gunship Bow + Hangar Core + Picket Ship Stern. You get a hangar and 4 PD guns to eliminate incoming missiles, which is 2/3 of the "weapon capacity", more than any other ship can manage. Even full picket destroyers only get to 3 out of 5 guns being PD. And once the missiles have been blow out of the sky the strikecraft can turn on the corvettes and the cruisers help them out with the S&M guns on the bow.
I took a look and they seem to be largely compatible, but Strike Craft Extended will delete the hangar sections from battleships.
Smarter Ship Design is potentially compatible with Starnet/Startech. It edits the same files so whichever mod loads last "wins". So to get the benefit of my mod you need to put it lower in the load order.
I'll update the mod description.
What about this mod + signature + StarTech AI, will they still work all together (both loaded after StarTech)
Also,
regarding your AI mod (Economic Flavor), you promote it but I noticed that you don't plan to continue working on it. Does it currently work as an alternative to StarTech AI?
I'm only asking because I need a better-than-vanilla AI with a distinct personality for each AI empire that doesn't go to the extremes like StarTech does (except if its personality allows it).
Unfortunately, no other alternatives out there besides your AI mod.
Thanks for your time