Stellaris

Stellaris

AI Fleet Decision Weight Tuning
20 Comments
devillin 29 Dec, 2021 @ 7:02am 
Please say this still works with the newer version....
Kaiser Nikolaus I 11 Dec, 2021 @ 12:18pm 
Does this mod need updating with 3.2, or should it still work?
LoSboccacc  [author] 27 Sep, 2021 @ 10:26am 
remember, this only helps avoiding ai fleet splintering and ai fleet guarding backwater sector while the war happens elsewhere, you still going to need something to help the AI with economic priorities.
Argus von Stein 27 Sep, 2021 @ 10:18am 
Damn it's good this update's reminded me the mod exists. I've been outright depressed by the poor fleet AI lately.
LoSboccacc  [author] 27 Sep, 2021 @ 9:58am 
Got around to fix it, sorry guys there where new parameters interfering, do tell if you see anyone being overly passive
Ailith 17 Sep, 2021 @ 11:22pm 
Will the mod get updated?
Slyguy3129 13 Jul, 2021 @ 5:26pm 
Any hopes to update this and AI Doomstack mod? I've just found these and StarNet AI.

I have hated for years the AI in this game, I'm so looking forward to playing against an AI that is decent.
Argus von Stein 13 May, 2021 @ 1:17pm 
It is the only mod that does that really. And vanila behaviour are stupid, disfunctional and pc-heavy
LoSboccacc  [author] 13 May, 2021 @ 12:09pm 
hi if you did find the mod to improve your game I'll give it an update comes 3.0.3
Argus von Stein 12 May, 2021 @ 10:21am 
Is it up to date? The mod is much needed, as our Paradox overlords decided that it was a good Idea to have all fleets split in 2k microbs. I have a decent PC, yet even for me it begins to tax later in the game.
LoSboccacc  [author] 28 Jan, 2021 @ 12:29pm 
didn't try yet. holy crap this balloned when I was looking the other way, 1 thousand subscribers! it should work as it's mostly changes to ai decision parameters thresholds, but might be suboptimal
Colonizor48 28 Jan, 2021 @ 12:21pm 
Does this work with 2.8 and nsc?
LoSboccacc  [author] 28 Jan, 2021 @ 1:13am 
sure have it
Kepos 28 Jan, 2021 @ 1:07am 
Hello @LoSboccacc, you made a great mod and I'm playing often with it. For multiplayer and centralised localisation, I have started a private merged-mod project. Included are theme related mods, so players get more variability and are able to load by one click. Now the positive demand seems growing beyond private quarters and it might be a good idea to change it into an official released mod. Therefore I'd like to ask your permission to have your mod included into the mod collection . I've sent you a friend invite and with your permission granted, I'd like to name you as co-author and probably start some co-working. Thank you!
Quasar Queso 16 Oct, 2020 @ 1:29am 
Compat /w GAI?
Colonizor48 30 Jul, 2020 @ 7:09am 
Can you make this mod fix the ai getting stuck??
LoSboccacc  [author] 18 Jun, 2020 @ 3:31am 
fair enough
TMA-1701 17 Jun, 2020 @ 5:35pm 
So are they unnecessary for this mod to function, but just recommended?
That way I guess it would be better to link them instead of requiring them
LoSboccacc  [author] 17 Jun, 2020 @ 1:22pm 
ai doomstack is optional, starnet or some other form of ai is strongly suggested as otherwise the ai won't have the resources to field enough ships to actually do anything
TMA-1701 16 Jun, 2020 @ 11:40pm 
How necessary are the prereqs?