Garry's Mod

Garry's Mod

gm_landscape_conquest [V2]
39 Comments
Universe Archblade  [author] 15 May @ 8:41pm 
@Snekenjoyer6
This map doesn't, no. Sorry.
Though, I could look into adding Air Nodes into the later version of the map. Since I do still to occasional updates on that, and could look into adding them.
Snekenjoyer6 15 May @ 8:05pm 
Immm guessing this map doenst have air nodes?
Universe Archblade  [author] 15 Oct, 2024 @ 9:11am 
We have officially launched the final version of LANDSCAPE CONQUEST! :104::ccknight:

Click below to check it out:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3349271459
mel gibson's oldest soldier 14 Oct, 2024 @ 9:13am 
yoooooo
Universe Archblade  [author] 14 Oct, 2024 @ 7:54am 
Final version releasing within the next 24 hours! :zommetal:
Universe Archblade  [author] 15 Sep, 2024 @ 7:52am 
October 15th, 2024
Universe Archblade  [author] 29 May, 2024 @ 1:39am 
Goddamn. I really should at some point XD

Absolutely feel free to take a gander at the map's Trello page to see what stuff is in store for you once it finally comes out of the woodworks. :104::ccknight:
https://trello.com/b/qSs3EuSB/mapping-list
mel gibson's oldest soldier 5 May, 2024 @ 9:07pm 
bro PLEASE upload or finish it if you haven't already, it would be so good for a tactical infiltration type thing
Universe Archblade  [author] 26 Jan, 2023 @ 9:38pm 
Let's hope I have the drive to go through the uploading process at some point. XD
But here are a few sneak peaks to the current version, if you wanna get a tid bit more excited!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2924106590

And here's the project page I often update as I'm working on the map :)
https://trello.com/b/qSs3EuSB/mapping-list
The Duende 26 Jan, 2023 @ 9:03pm 
I'm telling ya man, You gotta upload it.
If you've optimized it, and it's as good as you say I'm pretty exited.
epicplayer40 25 Jan, 2023 @ 5:41am 
That'd be good. I was thinking of retheming the map to something else for the version I'd make.
Universe Archblade  [author] 25 Jan, 2023 @ 4:10am 
I do! But there's also a dramatically improved version of this map with fully-fledged hangar bases, compounds, warehouses, tunnels, cave systems, etc.

Still just gotta be bothered to upload it XD
If you would like to try it out, you can friend me and I can send you a private version of the map to take a peek at! :ccknight:
epicplayer40 25 Jan, 2023 @ 3:50am 
Hey do you still have the VMF for this? I'd like to make a new version of this map.
Universe Archblade  [author] 19 Jul, 2021 @ 1:11am 
The current version I have is a lot more developed, but even then I'll need to keep going at trying to boost frames when looking a the centre.
It's always on my mind, and I'll try my best to fix it.

Btw, if you love the map now, I'm sure you'd enjoy the new tunnel systems, easter eggs, underground sites, beaches, and full hangar bases. :P

Thanks for playing the map! :ccknight:
The Duende 18 Jul, 2021 @ 8:53pm 
Please optimize this map, Id love to play this more, but its *just* too much for my computer to handle. I lag quite a bit whenever I look at the center of the map. but other then that, fantastic job.
Universe Archblade  [author] 12 Jan, 2021 @ 1:16pm 
Currently there is no way to close the hangar doors themselves, but there is a way to close the blast doors on the window in the cubby area, just by pushing a button on the console.

That's actually a good thing I should add to the map when I work on the map again. Thanks for the idea! :ccknight:
SkyShrimp_ 12 Jan, 2021 @ 9:56am 
Is there a way to close the hangar doors?
Marshmallow 25 May, 2020 @ 4:10am 
Dam this map got me very stiff
Universe Archblade  [author] 23 May, 2020 @ 11:07am 
Don't worry, I've been trying to optimise it as much with a friend behind the scenes. Both before and after the release of this version. :happy_creep:
Rainbat 23 May, 2020 @ 11:05am 
This needs more optimization
Universe Archblade  [author] 23 May, 2020 @ 1:07am 
If you're referring to the tiny houses at each corner of the map, then don't worry. Those placeholders are eventually going to be shacks of sorts with tunnels leading down into the quarry hallways down below. :rrazz:
skebob 23 May, 2020 @ 12:33am 
i think the dev house is pretty unfitting
Universe Archblade  [author] 20 May, 2020 @ 11:09pm 
That's really good to hear, thank you! :2018salienpsychic:
Rey 20 May, 2020 @ 8:02pm 
issss increcionante:steammocking:
Universe Archblade  [author] 20 May, 2020 @ 9:41am 
If there are any more problems, I'd love to hear what needs to be improved. Furthermore, if there are such issues making the map unplayable or irritating in any way, be sure to rate the map negatively. It'll help me understand just how much I need to improve things. :winter2019happydog:
Universe Archblade  [author] 20 May, 2020 @ 9:34am 
That's really unfortunate to hear. But I'll see how much more I can optimise the map for future versions. :cozyspaceengineersc:
Tankist 20 May, 2020 @ 9:29am 
this is piece of shit very big ping cant play
Universe Archblade  [author] 18 May, 2020 @ 4:19pm 
It has been optimised a decent amount with nodraw textures, func_detail, and func_visclusters. But it may still need a fair bit, so thanks for notifying me that some are still getting a drop in frames. :lunar2019grinningpig:
★★Corporal★★ 18 May, 2020 @ 3:49pm 
The map is laggy, I dont know if it has been optimized or not but Im just pointing that out.
Universe Archblade  [author] 18 May, 2020 @ 12:01pm 
Done.
COOL SKELETON 18 May, 2020 @ 11:54am 
Could it also be possible to remove the kill zones from the water?
Universe Archblade  [author] 18 May, 2020 @ 10:59am 
Oh of course. It's gonna be so much more amazing with AI Nodes all throughout the treelines. :lunar2019piginablanket:
Zuletzt bearbeitet von REMO 18 May, 2020 @ 9:58am 
Would be nice if we could get more nodes. If that's possible.
Universe Archblade  [author] 17 May, 2020 @ 2:26pm 
XD
Don't worry, I work on this randomly every so often, and definitely still have plans to keep going!
Night variations have also been played around with in the past, and even pretty recently, so hopefully you can see some big changes in future versions. :winter2019happyyul:
COOL SKELETON 17 May, 2020 @ 11:51am 
Please for the love of god keep it up with this map. It is genuinely awesome.
Universe Archblade  [author] 17 May, 2020 @ 12:59am 
:cozybethesda:
ZeldiaKun 16 May, 2020 @ 5:33pm 
Nice
Universe Archblade  [author] 16 May, 2020 @ 2:09am 
:ccknight:
dopeyschmuck 16 May, 2020 @ 12:25am 
cool