Total War: WARHAMMER II

Total War: WARHAMMER II

Supply Lines Rework
486 Comments
Bael 6 Apr @ 9:22am 
Q: Do heroes cost supply?
A: It's turned off by default but you can activate this feature in MCT

Is it normal that when hover a hero the tool tip still state 3% but it is actually not in effect?
I have 427 pts in my first time High elf save file, guess I will try cut army to find the answer after end game.

I love that you even change the skill to reduce cost accordingly. Thanks for the hard work!!!
soutrain 15 Nov, 2024 @ 11:43am 
I installed the mod, but the extra upkeep per army is not 1 % but still depending on difficulty level. I tested on a new elven campaign. This means, the mod is not working. Can someone comfirm this or am I doing something wrong?

--> EDIT: Mod works. I did not know that I needed it to activate it in Warhammer II loading screen.
Human72 12 Aug, 2024 @ 9:11am 
yays
TWilliam  [author] 12 Aug, 2024 @ 5:14am 
@Human72 : Wh3 version of this mod is here with new huge feature and new name
Human72 11 Aug, 2024 @ 9:18pm 
question. have you got your hands on warhammer 3 and if so have you ported any of your mods over to warhammer 3?
SPARTAN CORP 21 Mar, 2024 @ 6:33am 
@EInridi
I also have ctd. not often, but very occasionally.
The campaign map suddenly crashes to the desktop.
Augustus II 31 May, 2023 @ 2:34pm 
I just think it defeats the purpose of what supply lines are supposed to represent. Cheap units need food just as much as elite ones, if anything elite units bring their own while swordsman are relying on the army to feed them. From a purley game play perspective I think this is well done, but from a realism one its not ideal. Cheers for the hard work regardless.
EInridi 23 May, 2023 @ 11:55am 
Anyone have issues with game crash while using this?
Pinch1 12 Feb, 2023 @ 1:12pm 
@TWilliam Take your time. Good things come to those who wait. Thanks for letting me know that it's in thew works. I'm excited. This is one of the last of my favorite mods that I used to play with. I'll be super pumped whenever you do get around to publishing it.
TWilliam  [author] 12 Feb, 2023 @ 9:18am 
@razvedchiki : updated
@Pinch1 : version for wh3 is almost done. But currently I don't have enouth time to finish it
Pinch1 15 Sep, 2022 @ 2:44pm 
@TWilliam, @Wolfy. I would love a version of this ported to WH3 if you can mange.Its a real nice complement to the game.

Really excellent mod idea.

Especially love how customizable it is in the MCT once you learn the system.
razvedchiki 23 Aug, 2022 @ 10:25am 
excellent mod, finally i can muster a field army and bolster my garrisons with smaller armies.
it looks less like a moba clone with a hero and its adds and more like a strategy game.
Wolfy 20 Aug, 2022 @ 11:02am 
I can not see it. Is it private?
TWilliam  [author] 20 Aug, 2022 @ 10:28am 
@Wolfy
Sure, why not
In my workshop you can find a new version of this mod labeled "beta". We can continue the conversation there
Wolfy 20 Aug, 2022 @ 12:35am 
Hi @TWilliam,

I could give this a look if you want to. I am already porting some Jadawin stuff.
TWilliam  [author] 17 Aug, 2022 @ 12:20pm 
@romavictor
Sadly, 95% of this mod is scripts. It takes someone more skilled to port it to WH3
romavictor 17 Aug, 2022 @ 11:32am 
@Twilliam

I created Pest Control and helped update Brutal Battles 2, Proper Combat/and SFO submod. Unless it's plug and play or editing tables, I highly doubt I'll have time to really learn Lua scripting at this point.
TWilliam  [author] 17 Aug, 2022 @ 9:30am 
@romavictor
What mods have you created? This mod requires medium Lua sctripting skill and your profile is hidden so I can't look at your workshop
romavictor 16 Aug, 2022 @ 2:24pm 
@twilliam I never know when I'll be able to work on mods these days but I am happy to take a stab at it and see if I can get it to work for TW3, perhaps just with some basic guidance. No commitment necessary and of course, you'd get links and full credit for the idea, mechanics etc. Mine would basically be the sequel. That is IF I can get to it. Life is...busy.
TWilliam  [author] 5 Aug, 2022 @ 8:13am 
Did you summon a Vermintide army from undercity few turns ago (they start with -100% upkeep for first 5 turns)

Some math: Snikch has a special skill with -25% upkeep + blue line buffs, and 18 Gutter Runners will add 6% upkeep factionwide when replace Snikch with generic lord. So double upkeep for Snikch army is ok, but -15k income isn't

CA also could break something with yesterday's patch (they already broke units tooltip)
Airlick 4 Aug, 2022 @ 12:36pm 
Isn't this mod bugged? I was just playing Eshin, basically just spamming regular Gutter Runners and slaves (not really spamming, I had 5 stacks with ~10 provinces) and I went from 15k income to -1k right after using a scheme as Snikch. My army upkeep got doubled the moment he got replaced, almost like he gave -50% upkeep for Gutter Runners factionwide, which he doesn't.
code18 4 Jul, 2022 @ 9:27pm 
Very cool mod I would like to see it in warhammer 3
Mask 4 Jul, 2022 @ 8:44am 
Hope you are doing fine !
I also wanted to say that, amongst the many mods I used for wh2, yours was one of my favorites, so thank you for that.
This mod for wh3 would be a dream come true so I'll keep my fingers crossed in case we're lucky enough to get it eventually.

Cheers mate !
TWilliam  [author] 3 Jul, 2022 @ 11:10am 
@Victor : I still haven't bought wh3 and don't know when I can do it (due to several problems)
Villas 2 Jul, 2022 @ 10:14am 
Using this mod and it's going pretty well so far :)

One question though, are you waiting for Immortal Empires to be fully released before porting this mod into it?
cybvep 12 Jun, 2022 @ 10:08am 
When you have the time: support requested for Cult of Sotek Regiments of Renown (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2587410522) .
TWilliam  [author] 21 May, 2022 @ 9:28am 
@lol bro : this was done to prevent an archer spam. As cybvep mentioned I increased supply cost for all elven archers and darkshards. I even thought about doing the same with empire crossbowmen and greenskin archers but abandoned this idea
cybvep 20 May, 2022 @ 3:13pm 
It's fine IMO. The HE economy is very strong and Elven ranged units are powerful in general. DE's Darkshards cost 1 supply as well and they definitely should. 1 supply cost is not a big deal early game, anyway. It becomes more important later on and it's ok because having many cheap archer-stacks can be quite potent.
Espritviril`` 20 May, 2022 @ 11:46am 
Back to WH2 after long time, loved your mod but I see High Elf archers costing a supply. I know they are pretty strong but they literally the lowest tier units which most factions start as. I wish you didn't make this change. This feels very weird i have 0 range units avaible without increasing supply from the literal turn 1.

Maybe add an option to make this change optional? I get the balance reasoning but it really spoils high elf playthrough imo.
TWilliam  [author] 30 Jan, 2022 @ 3:00am 
@Kimplin : Updated
Kimplin 29 Jan, 2022 @ 10:46am 
Support for lord/unit pack requested. Thanks for the effort!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2568528787
Wolfy 24 Jan, 2022 @ 7:36am 
@cybvep

Regarding your second part, I would balance it with an increased base multiplier. But again, that would enforce to run only thematical armies, which is something I acknowledge not everyone enjoys doing. So no probs.

In any case, I would really welcome the adding more info part. The more transparent the better, in my opinion.
cybvep 24 Jan, 2022 @ 7:13am 
Most lords in-game already have skills which decrease supply cost for various units, so what Wolfy is talking about is generally covered. I think that only the most generic ones don't (like the Empire's General or GS Orc Warboss), so maybe for those fighty types without any specialisation a small bonus (-1) for some melee units could be considered.

As for additional bonuses for standard heroes and/or even higher bonuses for lords, I would be careful about that. Remember that the system is supposed to replace supply lines. If it's too lenient, it becomes meaningless with optimisation.
Wolfy 24 Jan, 2022 @ 6:22am 
I would not add all info unit by unit but some generics: "Gunpowder and artillery", "Mid-tier cavalry", "Forest goblins"
TWilliam  [author] 24 Jan, 2022 @ 6:01am 
@Wolfy : It not a problem to replace a tooltip text but for some lords it will be too overloaded. I need to find a way to simplify a text without using if-else for each case
Wolfy 24 Jan, 2022 @ 5:21am 
I was not talking about an OR but an and AND. I mean, you should not really have to change the skills, just add on top of that. But I understand that not all of players would want to see that as I do. The API would be very welcome in that matter.

6. How so? I never really worked with UI but, if you can add text to standard units, you could do the same for lords (?).
TWilliam  [author] 24 Jan, 2022 @ 5:09am 
@Wolfy : 1. I can't change skill description via scripts so MCT will not work. But I will improve base effect description
2. I don't want to restrict players so much. I prefer more flexibility for army composition. But as I said I want to write API for modders so you will can create a submod with these changes for lords
6. It not easy but I'll see how it can be done
Wolfy 24 Jan, 2022 @ 2:49am 
Just an example on generic lords/heroes and how could they work:

# Empire

Generic Lords:
* General of The Empire: -1 Greatswords, Empire Knights, Reiksguard, Mortars, Great Cannons
* Huntsman General: -2 Archers, Crossbowmen, Huntsmen, -1 War Wagons (all)
* Archlector: -1 Flagellants, Knights of the Blazing Sun, Luminark of Hysh
* Wizard Lords (Mixu): -3 Luminark of Hysh

Generic Heroes:
* Empire Captain: -1 Basic Infantry (no Greatswords), Empire Knights, Reiksguard
* Witch Hunter: -1 Flagellants/Pistoliers
* Warrior Priest: -1 Flagelants/Knights of the Blazing Sun
* Wizards: -1 Luminark of Hysh
* Master Engineer (ChaosRobie): -1 Hangunners, Outriders (all), Artillery (all) (maybe add some debuff too?)
Wolfy 24 Jan, 2022 @ 2:29am 
5. As you can see, a lot of things may work on a faction level, instead of per lord. That would be a cool addition too.
6. Also, I think it would be cool to have a list somewhere of all the changes introduced. Sometimes you are not sure about them. Right now, when clicking on a unit you can see its supply cost. Maybe clicking on a lord could show you the list of units supported?
Wolfy 24 Jan, 2022 @ 2:29am 
1. I see some lords have special skills that decrease supply costs, but I was thinking on some default values. Skills could increase that even more. Maybe as something you can enable or disable from MCT, if not everyone is into that?
2. Let me check it properly because I am no lore expert. In any case, right now I can think of the following ones:
- Tehenhauin (and maybe Oxyotl) - Saurus, Temple Guard
- Gor-Rok (and/or Kroq-Gar) - Skinks
- For all Skaven (maybe faction-level bonus/debuf) - Skaven from other clans (Eshin, Ikit, Mors, Pestilents).
- Markus Wulfhart - Handguns (?)
- Border Princes (Both lords (maybe faction-level (?)) - Knights of the Righteous Spear and Sisters of the Fury
- Grimm Burlokson - Rangers, Quarrelers, Grudge/Bolt Thrower
- Thorek Ironbrow - Thunderers, Gyrocopter/Gyrobomber, Cannons, Flame Gun
- Skarsnik - Orcs
- Tinnit Four-Eyes - Orcs
- Grak Beastbasha - non-Savege Orc/Monsters
- Drycha (and maybe Durthu) - Elfs
cybvep 24 Jan, 2022 @ 12:19am 
BTW when you have the time - support requested for Northmen of the New World (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2684639929) . It's an impressive mod which makes minor Norscan factions playable and adds unique units and even some building chains to them.
cybvep 23 Jan, 2022 @ 11:41pm 
Many things look good in WH3 so far, but supply lines still seem to be the same old garbage, just at WH1 levels.
TWilliam  [author] 23 Jan, 2022 @ 10:17pm 
@Wolfy : thank you, I answered in github too
1. Goblin lords already have special skills that decreases supply cost for goblins and squigs
2. Can you give an example of these lords? I know only one but he is beastman
3. Yes, I can do this
4. I not sure about heroes but in wh3 mod will definitely need more ways to decrease supply for units. Like technologies or red skill line
Wolfy 23 Jan, 2022 @ 3:20pm 
4. (Just thought about this one) This may be more complicated to add, but it would be also cool that adding specific heroes to the army resulted in decreased supply lines for some units. I can picture a master engineer reducing the supply costs of firepower or artillery.
Wolfy 23 Jan, 2022 @ 3:18pm 
Just to share some of the ideas here:

1. I would like to see non-legendary lords having influence in the supply lines. It feels weird to see things such as a Night Goblin Warboss not having a discount for Night Goblin units. Almost all generic lords have a theme, or some associated units, and acknowledging it would make thematic armies more viable.

I think it would be nice to have -1 supply cost for specific units in the case of generic lords, and an even stronger bonus, on top of that, for the legendary ones. I know this is a lot of work, as there are a lot of different kind of lords, but I would not mind helping at all.
2. Some lords could increase supply costs instead of decreasing them. Maybe a traditionalist dwarf does not want firepower in his army, or a goblin lord rejects orcs. That adds some flavor too.
3. List the default cost together with the lord cost. Something like "Unit cost 1 (default 3)".
Wolfy 23 Jan, 2022 @ 2:40pm 
I left you some comments in the repository. Were you able to read them?
TWilliam  [author] 19 Jan, 2022 @ 9:10am 
In wh3 supply lines penalty will be reduced to 4%
So if I will update mod for new game it will be more like anti-doomstack mechanic
TWilliam  [author] 14 Jan, 2022 @ 11:53am 
I just created new repository [github.com] on Github (old one has too many garbage like source code of unreleased mods).
But I think I don't really need help because 90% of work is adding units group like "reiksguard", "greatswords", "shades" for every units in every supported mods. It's boring
Wolfy 14 Jan, 2022 @ 9:29am 
Do you keep all the code yourself or use any kind of repository? I would not mind helping occasionally.