Total War: WARHAMMER II

Total War: WARHAMMER II

Seafang Mount
40 Comments
Pharaōn 24 Dec, 2022 @ 2:07pm 
yes pls port wh3!
Prince of Rust 14 Dec, 2021 @ 2:22pm 
gonna sound dumb add seafang to alberic lmao
Hoehoe 4 Mar, 2021 @ 3:57pm 
@calibrated that would be pretty funny not gonna lie
Calibrated 22 Jan, 2021 @ 11:31pm 
Can you make this a rubber ducky instead?
ChaosRobie  [author] 3 Dec, 2020 @ 4:46pm 
Updated. Increased Seafang's speed quite a bit.
PremierVader 2 Dec, 2020 @ 8:13am 
WHAT the heck lmao
PANGUOHUA 14 Oct, 2020 @ 10:30pm 
nice mod!!! may you increase the speed to 80 just like the mount in sfo version?:steamhappy:
WARLORD 19 Jul, 2020 @ 8:50am 
should make a airship for elves
djdomi44 16 Jul, 2020 @ 4:36am 
could you make it a unit?
Dr Charko 7 Jul, 2020 @ 5:07am 
Not sure why seafang is removed? It makes this the clear inferior choise.
James Stone 6 Jun, 2020 @ 12:32pm 
Can you add an AoE explosion that doesn't harm friendlies as a way to compensate for his massive clear potential lost by not having the Seafang spell? Something like crackling energy bursting from around the ship, or maybe a "line spell" where he uses the magics that normally summon seafang to tear a gate into the bottom of the sea which sends pressurized water to kill enemies?
fomeh.martins 22 May, 2020 @ 6:55am 
You are on point. Nice one.
ChaosRobie  [author] 21 May, 2020 @ 4:38pm 
Updated for 1.9.0. No major updates.
sampasampa20 21 May, 2020 @ 7:56am 
cooooooool. Lothern Skycutter pleaseeee
Jack Greedy 21 May, 2020 @ 2:11am 
Well Sire, do you have flying coffins?
NXL 19 May, 2020 @ 11:22am 
@ChaosRobie Could you try to do a Lothern Sky Cutter?
RatboyW 18 May, 2020 @ 7:01pm 
Great work as always!!! Being mounted on the mammoth as his endgame "best" form always bugged me, his whole deal is hunting down his targets and the mammoth felt too removed from combat. This+the mod that gives him shipbuilding finally inspired me to stick to his campaign for once. The only iffy bit for me is his speed.

The crackling chaos lightning make it look badass, as if it's really on the move, but then you zoom out and it's kinda just plodding along lol. It's a bit of a scale issue though tbf, it's so large that it doesn't *feel* like it's going fast enough, even though it's actually pretty quick for a super-heavy "chariot".

Even with that being said though, I think it could still be a bit faster. Maybe I'm wrong, but it's a level 20 mount, 4 levels more than it takes Franz to get Deathwing, AND you have to sacrifice the insane line-clearing ability that Seafang normally provides (it makes sense why ofc) I figure with all that combined, it's worthy of being kinda bonkers.
Maal 18 May, 2020 @ 4:31pm 
@ChaosRobie
Ah, there was a purpose to the Mortis Engine. I'll re-add it and patch that one too then.
ChaosRobie  [author] 18 May, 2020 @ 2:56pm 
@James
Weight was set as 3000, I've increased it to 9500. That should take care of everything, maybe.
James Stone 18 May, 2020 @ 10:07am 
From a technical standpoint, it's incredibly impressive and visually amazing. From a game standpoint, it's a nerf to the Mammoth in nearly every conceivable way.

Despite what the difference in stats should indicate, the Mammoth's "punch through" animations means it's much better to disrupt formations. The 60 speed on the boat is also disappointing, since you aren't even going that much faster. The loss of Seafang means wulfrik has no way to punish blobs on his own, and to make it worse the boat seems to either have little mass compared to the mammoth or something else is off. I expected to pass through enemies like butter, yet I got stuck in the most basic chaff units in the game.

It needs something. Some punch-through ability, better animations, a worthy replacement to Seafang, something. Right now I'd even say it's weaker than the Chariot mount, since at least that doesn't get stuck on empire spearmen.
Antinomy 18 May, 2020 @ 8:43am 
Is it more powerful than a mammoth? I mean, you lose access to boat spell, surely there should be a compensation? :D
Jomix7 18 May, 2020 @ 3:44am 
Incredibly Cool! The Effects as well make it look terrifying!
JefTheReaper 18 May, 2020 @ 1:28am 
This is one of the things I really wanted, Always wondered why they did not just add Seafang as a mount too.
ChaosRobie  [author] 17 May, 2020 @ 11:56pm 
@Maal
It's subtle, but I changed "Vfx Filter ID" from 0 to 1 on the mortis engine's entity. This (and changing it's anm.meta file) allows Seafang to avoid having those green glowy effects.
Added.
2Scribble 17 May, 2020 @ 2:14pm 
This is both absurd... ... ... and awesome
AlphaAmpersandOmega 17 May, 2020 @ 8:43am 
Since putting Wulfrik on Seafang makes him unable to cast Seafang, I have a suggestion-

Give him a bound wind spell that summons a rampaging mammoth. Don't tell me you don't want it! troll
Rusty Shackleford 17 May, 2020 @ 12:30am 
Hell. Yes.

I love these "boat" mods. Landship, tombship, chaosship. Hopefully you can find more!
Walkabout 16 May, 2020 @ 6:24pm 
sweet. Is there anyway to get Cylostra on her spell as a mount?
Ciaphas Cain 16 May, 2020 @ 4:40pm 
Haha, madness!! Looks good though! May give it a go on my next campaign with Norsca :)
Maal 16 May, 2020 @ 3:09pm 
Neat, as always! And making the SFO patch as always.
It seem you've forgot a wh_dlc04_vehicle_vmp_mortis_engine_articulation in battle_entities without any changes to it. Might be worth deleting just in case if it wasn't intentional!
Blood Lightning 16 May, 2020 @ 10:14am 
HOLY ****!!!!!
SirFalger 16 May, 2020 @ 8:12am 
HAHAHA Caesar fixed the game
Caesar 16 May, 2020 @ 5:56am 
Maybe this is how naval combat is introduced to the game finally!
Invincible under the Heavens 16 May, 2020 @ 5:06am 
bless
Flying Fox 16 May, 2020 @ 4:28am 
Now all we need is a map covered in water.
Exalted Admiral 16 May, 2020 @ 3:38am 
Fantastic work!
crisord 16 May, 2020 @ 2:31am 
good)_
**IRAN** 16 May, 2020 @ 1:53am 
Were can I pay you to see Ghorgon?):lunar2019laughingpig:
**IRAN** 16 May, 2020 @ 1:51am 
Wow! That is awesome as always!