Garry's Mod

Garry's Mod

[CW2.0 KK INS2] Soap's SWEPs - Assault Rifles
26 Comments
Kot_Norm 26 Aug, 2022 @ 6:54am 
People, you have mag system addon, read desc. or just remove this addon
Phonky Frieza 13 Aug, 2022 @ 2:07pm 
i cant load my ak
ne_byka 26 Mar, 2022 @ 1:55am 
dont have ammo on guns
EBR 4 Apr, 2021 @ 5:46am 
Author why cant my cockedge shoot (作者为什么我的C.K.Edge打不出子弹):steamsad:
Vengeful_shiba 13 Feb, 2021 @ 10:47am 
i cant reload
XTK 17 Nov, 2020 @ 3:24pm 
Where the FN 2000 at
tangoo 20 Sep, 2020 @ 12:32am 
One huge gigabyte. Hope it's worth
queazy gamer 31 Jul, 2020 @ 12:15pm 
it kinda sucks that there isnt a m16. like m16a1.
Dogbonz 7 Jul, 2020 @ 10:56am 
where is the AKS74N at
big boss 17 Jun, 2020 @ 5:50am 
Cant spawn the guns because the tab for soaps weapons isnt in the spawn menu ingame I also got this error message in console. [[CW2.0 KK INS2] Soap's SWEPs - Handguns] lua/weapons/cw_kk_ins2_grach/shared.lua:106: attempt to index global 'CustomizableWeaponry_KK' (a nil value)
1. unknown - lua/weapons/cw_kk_ins2_grach/shared.lua:106
This message was repeated for all of the weapons like the assault rifles, shotguns etc.
Snoopydog 14 Jun, 2020 @ 7:41am 
How the fuck do you reload?
Blazbo Babbins 1 Jun, 2020 @ 10:27am 
How do I port weapons from the INS2 workshop to this base and give the weapons icons?
dubious creature 27 May, 2020 @ 4:41pm 
how do you fucking reload
Pyri 27 May, 2020 @ 9:53am 
I sometimes use CW2.0 but it's nice seeing different weapons.

Nice job on this pack. Take care, can't wait to see more of your weapons.
Tomo Has Thicc Ping 27 May, 2020 @ 5:05am 
i have never played the modern warfare series... this man really be packing over 20 rifles, with attatchments.. who is soap and why do they have LEVERAGE
Patrykkacp 27 May, 2020 @ 4:42am 
Is it only me or i cannot get ammo
Fent Enthusiast 22 May, 2020 @ 5:21pm 
disappointed with no 2 round hyperburst on the abakan
S = KB ln W 20 May, 2020 @ 9:31pm 
you might want to hex the iron sight mdls as well? So that not guns are using the scar fold sight model...
Taylsor  [author] 19 May, 2020 @ 9:14pm 
That's not something I can fix, it's an issue with the model lacking animations for the foregrip attachment when firing from ironsights. I'm not a modeler, nor am I an animator, rigger, material artist, etc.. All I can work with really is code, so that kind of issue is outside my wheelhouse.
♿Nuclear Warmaster Tank♿ 19 May, 2020 @ 9:09pm 
Yes, many Assault Rifles' grip animation has problem too. When aiming and shooting, the hand will suddenly change from holding the handle to holding the wood, but it's normal when you shoot at the waist:insurgent:
Taylsor  [author] 19 May, 2020 @ 8:55pm 
I can take a look at the QBZ-03, thanks for the screenshots. Any other noteworthy issues you noticed?
Taylsor  [author] 19 May, 2020 @ 10:26am 
I specifically use the CW2.0 KK INS2 base because it's more integration-friendly from a coding standpoint into more complicated gamemodes, especially RP ones, with how many functions it has for various purposes that work smoothly. TFA has always given me problems when trying to integrate it into anything that isn't purely a shooty mcshootface gamemode, typically requiring I edit the base, which is never what I want to do since it causes problems with updating.

But all these models should be 100% good-to-go for plopping them into any TFA INS base, so if you have a particular need, I can see about trying to do that once I finish adding weapons to these packs, which shouldn't be more than a few days, I'm nearly through my current list.

Only thing is I haven't yet interacted with the TFA bases much, so it might take awhile for me to figure out its inner workings and get to the level of quality I strive for. Add me if you want to talk about it more.
Dead-Eye Devil 19 May, 2020 @ 10:05am 
@Lt. Taylor
This is a lot of guns! I do appreciate the number, but I'm sure I can help with realism if you could make them on the TFA Base instead! If you prefer CW 2.0, though, that's fine! If you are interested in porting the weapons to TFA, just contact me again and I can surely help.
Taylsor  [author] 19 May, 2020 @ 6:13am 
Yes, default hands are c_hands for CW2.0 KK INS2. Just be warned a few guns look a littttle jank with em.
Dead-Eye Devil 18 May, 2020 @ 11:42pm 
wait is this a CW 2.0 addon that uses C_HANDS?!?!