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Awesome, thanks.
It should be safe to tinker around with the numbers mid-game, right?
Don't change anything on the lines with a minus ( - ) in front of it. Only change lines with a + in front of it. The scores are located under each parameter "AddToTargetScore". Be careful not to set any parameter too far into the negatives - because then it could completely invalidate targets and the AI absolutely WILL NOT attack them, ever.
So in your mod, it seems that the AI won't waste turns trying to make impossible kill shots, but also prefers to avoid kill shots. I'm not really a fan of that last bit there.
I'd prefer that the AI continue to prioritize low HP/killable targets -- but only when the odds of landing a hit are equal to (or greater) than the odds of hitting any other available target. I think this would make the AI a lot more difficult and act more like a real human player.
Do you expose your mod settings in the ini file? I'd love to be able to tweak those numbers.
I assume that the Killshot behavior is going to massively impact what you are trying to do here ;)
Thanks for letting me know. I did check ABA's AI to see how it would be impacted, and I noticed there are still references to "TargetScoreHealth" (which is a base behavior). I will have to check ABA's AI file again to see if I missed a new targeting behavior and get around that. Although, I do have ABA installed and during my testing with this mod, enemies were still noticably ignoring low HP soldiers in favor of higher HP ones when the shots were probably similar in score.
@The Rach
I couldn't have said it better myself, well done.
@Valvatorex @Arkhangel
Just to be clear, one of the factors IS based on accuracy. But it is only 1 component in the calculation. They do consider other factors such as HP, soldier rank, etc. It is still completely possible for them to make a kill shot when it's ideal (for example, when the soldier is easy to hit and there are no other good shots available).
Valv's right, should be based on accuracy. Which, ironically, would make them more likely to make kill shots, it's what we do.
Technically correct, but in practice this mod will not work with ABA very well. ABA circumvents the scored targeting in many spots to achieve the exact opposite of what you are doing. The AI in ABA is trained to finish off enemy soldiers, not spare them for humanitary reasons :)