Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
or bind v noclip
.able to clip through rocks
.players floating of rocks that u walk on
.able to walk through the greenery
In addition on working on the plantation, greens etc, maybe add some mines and stuff like maybe bones and cobwebs, that would be cool
I really like the idea of taking these really great assets and using them in an old engine, but sadly Source has none on the modern engine features to properly light and blend the textures and models together, but keep it up, I would love to see how this develops!
If you need help figuring out how to make accurate collision boxes for these props, the most effective way I've figured to do it without maya or blend is wrapping them with placements with invisible collidable textures like the sand overlay. Or you could try using func_brush boxes with the "block bullets" texture. Or a combination of the two depending on the prop.